ActionScript 3.0 :: Listen For Objects Created By AddChild?

Feb 10, 2010

i created a "for" function who ´ll display an X number of buttons with addChild, and give a name for each using button.name = "name" + variable but later if I want to listen for the buttons using their name don´t work, already know that there is getChildByName so i tried but give me the same error who tells that there no object with that name.My question is, how i can listen for the objects created if i already have a name for each one of them? here is the code im doing.
 
for(var i:int = 1; i <6;i++){var miBoton:boton = new boton();var miTexto:TextField = new TextField();miBoton.x = i * miBoton.width + (i* 10);miBoton.y = 20;addChild(miBoton);miBoton.name = "boton" + i;miTexto.text = "hi";miBoton.addChild(miTexto);trace(miBoton.name);trace(miBoton.parent);}

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Can Non-display Objects Listen For KeyboardEvents

Apr 11, 2009

Can non-display objects (or display objects that are not attached to the stage) listen for KeyboardEvents?

I know this question or similar questions appear all the time, but is there any official solution or answer?

View 2 Replies

ActionScript 3.0 :: Accessing MC #s Created With AddChild?

Oct 13, 2009

The following code adds 10 instances of circleMC to the stage. Inside circleMC is a dyn text field that increases in number from 1 - 10 so I have numbered circles on the stage.Each circle needs to open an infoBox which will contain variables unique to that box. I can't figure out how to address each infoBox. How would I say something like on circle1 set infoBox1.visible=true?

code:
var jurNum:uint = 0;
addBtn.addEventListener(MouseEvent.CLICK, onAdd);
function onAdd(evt:MouseEvent):void {[code]........

View 8 Replies

ActionScript 3.0 :: AddChild Can't Add Dynamically Created Mcs?

Aug 30, 2009

I used a loop to create a series of instances of a class called "Ball": ball_0, ball_1, ball_2, etc.But then somewhere else I need to add them on the stage. When Iusestage.addChild(Ball("ball_"+ballNum)) it gives me this error:TypeError: Error #1034: Type Coercion failed: cannot convert "ball_3" to Ball.(ballNum was set to 3 at that time)it seems there's a new syntax (or something) that I don't get. I get the same type of errors when using other functions such as stage.contains()

View 9 Replies

Addchild - Removal Of Dynamically Created Sprites?

May 24, 2010

import flash.display.Sprite;
import flash.net.URLLoader;
var index:int = 0;[code].......

I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called.I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button.I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process.

View 2 Replies

ActionScript 3.0 :: Spacing Out Movieclips Created With AddChild?

Aug 10, 2010

So I'm adding these movieclips which have textfields inside them and I'm trying to space each new movieclip. Currently they are being placed on top of each other. _taskX and _taskY are variables which I define down there.

Code:
public function onClick(event:MouseEvent):void
{
_taskX = 300;
_taskY = 100;

[Code]...

View 1 Replies

ActionScript 3.0 :: Control Nested MC Created With AddChild?

Jan 20, 2011

i tried a lot but couldn't fix the problem..

why is the following code is not working?

[Code]...

View 4 Replies

ActionScript 3.0 :: Listen For Events Coming From Concrete Objects Made By A Factory?

Jul 29, 2009

How do I listen to an event dispatched from non-display-list concrete objects which are created by a singleton factory class?

An example would be where I want to create tweens for objects using a TweenFactoryClass. In my Main.as class I have this:

ActionScript Code:
TweenFactoryClass.instance.tweenMe( myClip, 200, 200 );

then, in my TweenFactoryClass.as, I have:

ActionScript Code:
public function tweenMe( clip:DisplayObject, xLocation, yLocation ):MyTween
{
var tween:MyTween = new MyTween();

[Code].....

I don't know where I should add the listener to be able to hear that event that was dispatched from the MyTween class.

View 9 Replies

Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input

Oct 19, 2010

If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?

View 2 Replies

ActionScript 3.0 :: Targeting Objects Via AddChild?

Aug 24, 2009

I'm trying to target elements placed on the stage with this line:

trace(mc_image_1.x);

But it keeps on giving errors. I looked at some earlier posts but couldn't find a solution.

Code:
var thumbNails:mcThumbNails;
// PLAATSEN VAN DE THUMBNAILS
for (var i:Number = 1; i <= 9; i++) {

[code]....

View 0 Replies

ActionScript 3.0 :: Dynamically Name Objects In A For Statement Using AddChild?

Jan 26, 2009

I was wondering where did go the for statement with attachMovie from library in AS 3.I mean i was having in AS 2:

for (i=0; i<5; i++) {
attachMovie("sim", "sim"+i, i);
}

Now in AS 3:

for (var i=0; i<5; i++) {
addChild(new sim());
}

I can't figure out how to name every instance of the "sim" object from library that i add to the stage without using string.How do I dinamically name the added instances of the object from the library for future reference and usage throughout the code?

View 9 Replies

Actionscript 3.0 :: Accessing AddChild Objects Indiviually

Dec 15, 2009

I'm a seasoned AS2 developer who's been dragged kicking and screaming into the world of ActionScript 3.0. I'm working on revising an old project coded in AS2 that needs to be re-coded in AS3 and It's been slow going. I have a question regarding addChild (attachMovie) function. My scenario is as follows: I'm pulling data from an XML file that dynamically builds a scroll list from items in the library. Each item in the list has an individual button function attached to it. I'm generating my list just fine, but I can't access the items as individual buttons. Instead, it seems that the entire list has the properties of the last child added.

[Code]...

View 3 Replies

ActionScript 3.0 :: Erase All Created Objects

Dec 2, 2009

If I press the button for the photogallery it creats new Objects, and dont erase it after i go back to main. So long its load all the objects in the memory and its exists all the time...

But I want that, delete all the objects from the memory after i go back to the main!

here is the source code:

Code:
/*
Created by Min Thu
http://www.flashmo.com
AS3 References and Credits

[Code]....

View 9 Replies

ActionScript 3.0 :: Accessing Dynamically Created Objects?

Mar 17, 2009

If objects are created dynamically in AS3, using code like this:

for (var num:Number = 0; num<10; num++){
var txtFld:TextField = new TextField();
txtFld.text = 'This is the original text';
this.addChild(txtFld);
}

then later, i want to changet the text of one of the TextFields, how can I do that? The only instance listed in the variables is a single instance of "txtFld" and it is the last one that is created. How can I access the others?

View 1 Replies

Actionscript 3 :: Two Objects Created With The Same Address In Flex

May 20, 2010

I have an issue in flex which is causing a bit of a headache!

I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring.

I can see from the debug that the two ACs have the same address but for the life of me can't figure out why.

I have two Array Collections:

model.index.rows //The main array collection
model.index.holdRows //The array collection that imitates the above

This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once.

The reason this is proving troublesome is that it creates duplicate entries in my datagrid.

public override function handleMessage(message:IMessage):void
{
super.handleMessage(message);

[Code]....

View 2 Replies

ActionScript 3.0 :: Objects Created In Document Class?

Sep 5, 2009

So I'm trying to create an object in my document class then reference it from a custom class file.I'm creating a photoContainer MC in the createPhotoContainer method and directly after it's creation it gets passed to the GalleryView class by calling it's constructor function.

ActionScript Code:
public class GalleryDocument extends MovieClip
{

[code].....

View 5 Replies

ActionScript 3.0 :: Access Objects Created In A For Loop?

Jan 21, 2011

I need to be able to make a large amount of concentric circles, using only the action script. I need to be able to alter each of these concentric circles independently from each other. Currently My code is as follows:

ActionScript Code:
var circ1:MovieClip = new MovieClip();
addChild(circ1);

[code].....

View 6 Replies

ActionScript 2.0 :: Dynamically Access Created Objects?

Sep 11, 2011

Way to make a dynamically created object and remove it when it hits another dynamically created object, like a bullet?

View 9 Replies

ActionScript 2.0 :: Cleare Dynamically Created Objects?

Mar 29, 2012

I have a scroll pane with textboxes and buttons that are dynamically created in a function. The textboxes are a user list that can get very long.

I am having problems where once I get out of this frame I want everything to be removed. I have tried removing the scroll pane but all the dynamically created objects remain. Is there some command when you enter a new frame to clear all objects or something along that line?

View 2 Replies

ActionScript 2.0 :: Why Are Counter Created New XML Objects Not Working

Nov 24, 2006

Why does this work...

textForContent = ["1.xml","2.xml","3.xml","4.xml","5.xml","6.xml","7 .xml"]
counter = textForContent.length-1;
while (counter>=0){

[code]....

And this does not work? All I've done is try to create 7 new XML objects using the counter...

textForContent = ["1.xml","2.xml","3.xml","4.xml","5.xml","6.xml","7 .xml"]
counter = textForContent.length-1;
while (counter>=0){

[code]....

View 3 Replies

ActionScript 3.0 :: How To Target Dynamically Created Objects

Sep 3, 2009

I am learning AS3, and I am trying to understand how to target dynamically created objectsI have the code:

Code:
for (var i:Number = 0; i<5; i++) {
var boton:CreateButton(stage.stageWidth/5,30,0,1,colors[i],test,0xFFFFFF,"English");

[code].....

View 6 Replies

ActionScript 2.0 :: Flash 8 Referring To Code Created Objects

Oct 26, 2009

I'm creating mc's during runtime like this:
for (var i:Number = 1; i <= pictures; i++) {
this.attachMovie("box_mc", "box" + i+ "_mc", this.getNextHighestDepth())
}

So, if pictures is 5, then we end up with 5 boxes, box1_mc, box2_mc, box3_mc and so on. But I can't work out an easy way to refer to them later on. For example, say someone presses a button and I want to move all of them - how can I set their _x value in a loop? For example, if I wanted to move all of them 100 pixels, then this wouldn't work:
for (var i:Number = 1; i <= pictures; i++) {
"box"+i+"_mc"._x = "box"+i+"_mc"._x - 100;
}

View 1 Replies

ActionScript 3.0 :: Set Up Tween Animation On New Created Objects On The Stage?

Apr 12, 2011

I'm currently making my own 2D shoot' em up and I've created a simple  enemy spawn state machine which allows the game to automatically keep  spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single  enemy which was already on the stage to test the gameplay of my game and  the enemy as set up tween object using tween animation. I'm wondering  if its possible to add/able tween animation on all new created enemies  as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such  functionality, I just wondering where I am going wrong or if anyone knew  of any alternatives to my approach?

[Code]...

View 6 Replies

Actionscript 3 :: Positioning Class-created Display Objects?

Mar 16, 2011

Take this class:

package {
import flash.display.MovieClip;
public class test extends MovieClip {[code]......

Why does the following code not move the created circle and how can I make it do so?

var s=new test(stage)
s.x=500

View 2 Replies

Flash :: Objects Still Created When Omit Importing Classes?

Oct 2, 2011

I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.

import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;

[Code]...

View 1 Replies

Flash :: Resize The Drawings Objects Created In Runtime?

Jan 21, 2012

I am new in flash so this question can sound stupid

I am about to create my first drawing in the adobe flash of some creature.

The problem is CAN i resize it when the flash is running (in runtime) by the end user.

Example: I want to increase the height of the creature.

View 1 Replies

ActionScript 3.0 :: Access Methods Of Dynamically Created Objects?

Oct 24, 2009

Alright, so I'm creating objects dynamically,[code]...

View 4 Replies

ActionScript 3.0 :: Export Dynamically Created Flash Objects Into .DWG?

Jun 7, 2010

iam in a situation to convert the dynamically created objects( just movieclips which contains boxes,texts etc) in flash using AS3 to .DWG format. i tried converting the flash objects in to SVG format , then tried to open it in Auto Cad , but the texts are not editable in auto Cad;

View 0 Replies

ActionScript 3.0 :: Enumerate Shared Objects Created By An Application?

Dec 20, 2010

Is there any way to enumerate the shared objects created by an application? I'd like to create a number of individual shared objects and then enumerate them when the application starts again so it knows what's been stored. I want to store them individually because there could be a large number of them and I only need to use a few in any one application session and I don't want to read them all as one big shared object

I know I could put their names in a "master" shared object, enumerate that list of names, and manage it that way, but being able to enumerate the shared objects directly seems much cleaner.

View 0 Replies

Actionscript 3.0 :: Assign Instance Names To Xml Created Objects?

May 21, 2009

how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...

Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {

code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?

View 13 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved