I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I know it's possible (and the answer must be under my nose) but I am at a loss as to how to accomplish this:I have 5 movie clips on the stage, and their instance names are in one array. I then have an array with hexidecimals that I want to assign the colors to the movie clip. So, in essence clipArray[0] would obtain hueArray[0] and so on and so forth. Here is the small code snippet I am working with.
stop(); var clipArray:Array = [one_mc, two_mc, three_mc, four_mc, five_mc]; var hueArray:Array = ["0xd50000","0xff9000","0xfcff00","0x00c91c","0x005 0d5"];
i'm have a MC that is a nav bar with nested buttons. The buttons themselves are calling on a dynamic text field on my main timeline but I'm unable to have any code from the nested buttons to WORK. I'll include my FLA so you can see what i'm trying to do. I
in jist.have a MC that is a nav bar. It houses buttons. The buttons inside the MC do not respond to code ony the _root timeline or code defined specifically to them. What I am trying to achieve is the nested buttons calling on my dynamic text field and loading outside .txt files.I manipulate the buttons on the main timeline and get the effects i'm looking for but not inside of the MC.
Is it possible to define nested objects and then retrieve them just by entering dots so that at each level the options are displayed e.g in FlashDevelop?
I have an application created in Flash Builder 4 that loads SWFs of flash files and I want to access movie clips within these flash files. I can access top level movie clips using:
var assetName:String = "example_mc"; this._graphics[assetName].addChild(this._customText);
However when I want to access nested movie clips I am unsuccessful, I have tried:
var assetName:String = "example_mc"; var assetName2:String = "example2_mc"; this._graphics[assetName][assetName2].addChild(this._customText);
In addition I tried variants of the square brackets and "getChildByName" but still no success.All moviclips are instantiated in frame 1 of the Flash files?
Edit :I forgot to tweak my error handling so an error would be shown, plus all my tests where not showing text, late afternoon on a Mon is not my brightest hour! ;) I worked it out in the end, the solution was either (as above):
I am creating a film strip of thumbnails and am dynamically creating the thumbnails from an xml file. All this works great. The issue becomes the fact that I need for the filmstrip to resize when the window is resized and add or remove the number of the thumbnails as necessary. In order to calculate where the last thumbnail should be, I'm using the following code to calculate the x position:
PHP Code:
var lastX = rightArrow.x - (thumbWidth + 10);
where rightArrow is actually filmstrip.filmnav.rightArrow. I get the correct answer - but when I add the thumbnail to the movieclip filmstrip.panelscontainer.thumbcontainer, it's actually on top of the rightArrow. Clicking on both of them to see where Flash thinks the X is will show that Flash this the X of the thumbnail is at 607 and flash thinks the X of the thumbnail is 731, which is as it should be -- so why is the thumbnail so far to the right?The first thumbnail should always be x=10 and that is working fine and I'm currently not trying to layout the other thumbnails because they were all screwed up with a similar problem.
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
I have a MovieClip, that I'm going to add to the display list with my document class at runtime beacuase there will be many instances of it. The MoviClip "box" has 3 more MovieClip instances inside it,and each of those three have two more.It looks like this:
In my ongoing quest to learn AS3 I am rewriting some of the many, many interactives I have done in AS2. There have been several AS2 interactives where I have used a map of California. The map itself is a movieclip and within that movieclip, all the counties are movieclips that function as buttons and above the counties are the county names which are also movieclips. In other words when you mouse over the counties they do things; the most simple being the county name alpha goes from 0 to 1. In AS2 all the movieclips respond to roll overs even though they are physically obscured by other movieclips within the main map movieclip.
In AS3 the county movieclips (which are on the lowest layer within the main map movieclip) are obscured by other movieclips on higher layers and do not respond to Roll Overs etc. When I move the county movieclips to the highest layer within the main map movieclip, they work just fine. Of course then they obscure all the map details such as roads, labels, etc. Is there some setting to allow movieclips to be read through other movieclips that are physically above them within a main movieclip.
This has created a service and a package called valueObjects. In this valueObjects package is a class called "House", as I'd expect and I've worked out how to access these and their properties.
What I can't work out is how to work with the class called "Photos". Each house has a property "photos" of type Photos, which I'd expect to be an array but I can't for the life of me work out how to iterate it or see what it stores.
I'm sure this must have come up before but how do you generate nested arrays in as3? In AS2 I believe you could simply write arrayX[a][b][c] = d; but in AS3 you need to declare each nested array e.g.
[Code]....
This doesn't throw any errors but when used in a function, any subsequent values overwrite the existing arrays. e.g. with differing values of a,b,c and d the trace of arrayX[a][b][c].length will always be the value of the last run of the function.
I have two movieclips on the same frame but on different layers located within the movieclip. The first movieclip plays just fine. However, the second one isn't going ahead even a single frame. The code that I have mentioned below is located withing the second movieclip containing background image. And I think this code is causing the issue because when I remove this it plays perfectly fine. The function of this code is to automatically re-size background image with the browser dimensions. The whole code just worked fine on the main timeline.However, when I shifted it inside a movieclip its causing an issue.
//set stage for FBF stage.align = "TL"; stage.scaleMode = "noScale";
This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.
I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:
[Code]...
Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.
var jsonResponse:Object = JSON.decode(response); var foo:Object = JSON.decode(jsonResponse.nested); var bar:Array = foo as Array;
When i inspect foo - its an object with about 50 children objects.I can read the properties of the children objects. However, when i cast foo as an Array it comes back null.I'd prefer to not iterate over each object and push it into an array.
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array { tileList = [];
Long story short: I want to search a multidimensional array in AS3 for (in this example) the location of 6 strings - all of which are stored in another unrelared array. Long story long: Once I get the locations (in the multidimensional array) of each string, i then know where it's located, and can access other atributes of that object - so if i found the string "box3" is located in element [5] of my multidimensional array, i can now target: multiArray[5][3] to return the 4th item stored (keeping in mind we're starting from 0, so 3 is the 4th position).
I can get this to work once, but I'm trying to set up a for loop based on the length of my basic string storage array - this array holds (in this example) 6 instance name strings - each time my for loop loops, i need to run a search in my multdimensional array for the next consecutive instance name. Then, once I've located all of them (and store the results in a new temporary array) I can dig around in each location for the info I need.
and the result is putting the two texts of a1 and a2 together not summing them, means if a1.text=1 , a2.text=2 the output of b is 12 how could i make it to sum the numbers?
For example, when users are connecting to this application they are given a userid var, then it's inserted into the array. So, i'm using chosenUser = usersOnlineArray[Math.round((Math.random()*usersOnlineArray.length))]; to pick another random user. But i need to make sure it doesn't pick the userID they personally were assigned so they don't end up getting themselves. how would i use that code but tell it to "remember, make sure you dont pick userid" maybe I could do something like
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
I am trying to make an array of 3 floats in Actionscript 1.0, but instead of incrementing the X & Y variables by 1, it just adds 1 to the end of the previous value. This has nothing to do with Flash, it is being used for an extension for a server that requires extensions in Actionscript 1.0.