ActionScript 3.0 :: Closest Instance To A Certain Spot?
Feb 7, 2011
How would I go about finding the closest instance to a certain spot? I was thinking about using the distance formula and looping through all the instances on the stage, but I don't know how to find the shortest distance between all those measured.
I'm not sure what this is called, so have Googled but am struggling.Imagine a line of 5 movieclips, user clicks one, it moves +10 pixels in Y. Then, the next two closest movieclips move +10 in Y, then the next two closest to those 2 move, etc etc.
That's what I want to achieve, but I don't know why to start researching. I could get it working in a very ugly way with mess code, but I'd like to make it as clean as possible.
So if the value of myVar = 50;..and the array holds the values 25, 100, 150, etc.I want to write a function that will be able to find the array element that's closest to myVar, which would be the first element in the array (myArray[0]), since 25 would be the closest value to 50.
I want to find a script that compares colors in a given region and gets the closest websafe color.I found the color sampler class that returns the average color. So now I just need to learn how to get the closest websafe color to the average color. how to compare color values and get the difference?
I'm trying to make it so that there are a bunch of instances (let's say 20) that move around about the stage. There are also 5 other instances (let's call them followers) that move and rotate towards the nearest of the 20 moving instances. I achieved this with this code in an ENTER_FRAME event:
PHP Code:[code]....
This code is placed in the class file for the follower objects. The problem is that I don't want more than one follower following the same movieclip. I was thinking that after the for loop I would remove c (the closest movieclip and the one it is following) from _root.eArray[0] and put it in _root.eArray[1] so that the other followers would not count it when searching for the closest.
I've got a grid of sprites.Now I would like to drag an image on a grid-element.Therefore I need to know which x/y of the grid-element is the closest point to the mouse-position.
i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]
I have a single point and a set of shapes. I need to know if the point is contained within the compound shape of those shapes. That is, where all of the shapes intersect.But that is the easy part.If the point is outside the compound shape I need to find the position within that compound shape that is closest to the point.These shapes can be of the type:squarecirclering (circle with another circle cut out of the center)inverse circle (basically just the circular hole and a never ending fill outside that hole, or to the end of the canvas is there must be a limit to its size)part of circle (as in a pie chart)part of ring (as above but lineThe example below has an inverted circle (the biggest circle with grey surrounding it), a ring (topleft) a square and a line.
If we don't consider the line, then the orange part is the shape to constrain to. If the line is taken into account then the saturated orange part of the line is the shape to constrain to.The black small dots represent the points that need to be constrained. The blue dots represent the desired result. (a 1, b 2 etc.)Point "f" has no corresponding constrained result, since it is already in the orange area.For the purpose of this example, only point "e" is constrained to the line, all others are constrained to the orange orange area.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
Today is 28-05-2010, so I need to list Event 01. On 01-06-2010 I need to list Event 02. I have the basic AS3 code for listing the XML working, but I'm having trouble filtering the result.
I have an array filled with hundreds of numbers.I want to write a function that gets passed a number and searches my array for the closest value in the array to that number.
I have four buttons that I'd like to press and go to a certain spot on a layer called 'copy'. My code:[code]However, the copy text loops endlessly, even when I press the buttons. I have an actionscript layer, a copy layer, and a background layer. The copy layer has four frames of text. The background layer has four identical frames of background.
I need to know how to write some code in flash that will make it jump down to a certain point on the page. Similar to this page.If you click on a state it will take you straight to a section down at the bottom. How exactly would i go about writing this code.
I want to make a pulsating spot that looks like red light. The pulsating effect is done but the circle with gradient red goes from red center to black. I want it to go from red to nothing/transparent, so that whatever background can be seen through the edge of the "light". Is that possible? I use Flash 8.
I'd like to add hot spot URL links to an FLV file, which is being played in a customised swf. I dont want to embed the video into the timeline, so I would like the hotspots on the FLV itself. Does anyone know how to do this. youtube seems to do it just fine. Is it triggered via an event embedded on the FLV, in which case does anyone know the AS code for it?
Is there any way for me to move the mouse to a spot on the stage and determine what the x/y coords are? It's really hard writing some action script and just continually guessing what x/y coord i want until i get it close enough.
I know how to move movieclips from one spot to another with a click of a button. I want to go further. After a few seconds, that movieclip will move again to another spot. So, with one click, my movieclip will move to one spot, and then after a few seconds will move to another spot.
So I'm trying to shoot multiple bullets out of my body and it all works except I have an odd problem of just one bullet showing up and updating to set position for the new ones. I have a move able player thats supposed to shoot and I test this code by moving the player and shooting. Im taking it step by step in creating this.
The result of tracing the bulletContainer counts correctly in that its telling me that movieclips ARE being added to the stage; I Just know it comes down to some kind of logic that im forgetting. Here's My Code (The Bullet it self is a class)
Its for a turtle and it works perfectly.. Except that when it hits my wall, it reapears in some random spot lol. Anyone know how to fix this?PS: this code has other random stuff, but try to find the problem.
Code: hitSquare._visible = false var players:Array;
I'm working on a flash movie(?) where I would like to place some hot spots on a image and with mouse over that display an info text. It got to be dynamical since I load location and text from a xml file. But I don't know where to start. Should I use SimpleButton for the hot spot and let the mouseover display a TextField with the info text?
How do you make it so that wherever you click, the AS will get that location and put a specific moviclip in the spot? I've tried several things to achieve this, but i am still having problems with this.
how to get a picture to appear in a spot when you click it. (Example: Customizing a picture with flash.) When I say this I mean, I have the stuff I want to customize, I put it all into flash, and now I want to make it so when it's on the net people can customize the given object, by clicking what they want added. No Click and Drag, just clicking.
I'm using AS2 and Flash CS4. I'm having problems loading an external swf correctly. I get it loaded and displayed ok, but not in the correct spot. The movie clip is the same size as swf, and the registration point is in the top left corner. However, each time it loads it ends up in the bottom right corner of the screen.
Im pretty new at Actionscript 3.0 and I have to make a Spot The Difference game for school.. Now I followed a tutorial, but it's in AS 2.0 and I really cant get it to work in AS 3.0. Also, the tutorial isn't complete, so is there anyone that can help me any further with the code ?Here's the tutorial I followed:[URL]...
I've been looking everywhere but I can't find the solution to this problem. I made a custom cursor and I want the hotspot not to be in the upper left part of the movie clip but in the place of the movie clip that I choose. So, how do you change the hot spot of a custom cursor? I'm using Flash CS4 AS3. I can't believe no one asked this before.
I have a flash document that publishes to an swf I embedd into an html page. The flass is made up of three movie clips that I have managed to program to run in succession and then loop. Each movie clip (frame 1, frame 2 and frame 3) drill down into their own animation. I set the movie up this way so that each of the animations could be linked to a different web page. Now I want to add navigation within the flash itself by creating three dots that when clicked will send the movie to frame 1, 2 or 3. I can't seem to find an example of this and am just not well versed enough in script to figure this out.
I have an AIR/Flex app I made, I have a few people testing it and everyone is reporting that after leaving it running for a while, it is making all there machines run very slow. It runs fine at first so this must be a memory leak somewhere. I used the profiler on this and the only thing that shows as using a substantial amount of memory is MethodQueueElement which is not a class I wrote, and I have no idea what it does, I am assuming its part of the Flex framework. I am not familiar with using a profiler so I am not sure what all I shuld be looking at, that was the only class that was high on "memory" and it said it had over 100,000 instances. If this is my problem what can I do to fix it?