ActionScript 2.0 :: Tweening With Dynamic Movieclip Referencing?
Oct 22, 2009
First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.
The concept: in this part of the flashfile i'm loading thumbnails in dynamicly created movieclips on stage (1.jpg, 2.jpg, 3.jpg). Everything is working fine, but now I wanted to add some fancy fading when the loading of a single thumb completes. For some reason I can not get the tweening class working and I'm sure it's a problem with the referencing to the clip. I know this cause when I change "thumb"+i to thumb1 it is working. Googled for hours without result..
[Code]...
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Oct 15, 2009
how do I reference a button that has been loaded dynamically?Furthermore, is it possible to use the removeMovieClip() method with a button that is inside the movieClip you are trying to remove?Simply put, I've got a movieclip that is loaded via the "attachMovie" method. There is a button inside that says "Close". I am trying to use the removeMovieClip() method on that button, but it's not working. I can put a button on the stage, and use the same method, but it doesn't work.
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Feb 19, 2010
I am building a drag and drop application. I have a few items within a movie clip that are movie clips. They each have their own instance name.
I am trying to access them from the document class using 'event.target.name'.
That works and I can pick up the name of the movieclip.
I put it in a string var called tName.
Then I try to modify a property of the selected movieclip:
itemList.items.tName.x+=23;
thats when i get, 'A term is undefined and has no properties' error.
I know itemList.items.tName is the correct navigation to the clip, because if i replace the var and hard code the correct name, it works.
whats funny is my tName var is tracing out the correct name of the movieclip.
Or a better way to dynamically access mc's within mc's.
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Feb 23, 2009
I know that a dynamic mc can be referenced using array notation
viz: myArray['someName'+i]
My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?
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Jun 23, 2009
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
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Apr 15, 2002
I have a dynamic text inside a movie clip. I placed this action on the instance of the dynamic text:
onClipEvent(load) {
text = "this is a text";
}
On the movie clip I created a motion tween changing the _alpha of the dynamic text from 50% to 0%.But when movie clip is loaded, it only showed the dynamic text not doing anything.
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Sep 6, 2001
Virtually the only dynamic ease-tweening you ever see in Actionscript is the ubiquitous "exponential ease-out." You know, the Zeno's paradox, go halfway every time, Barney's menu method:
distance = finalX - _x;
_x += distance / 2;
It's wonderfully simple and easy to code, but it lacks flexibility. You can choose your destination, but you can't specify, "I want to get there in 40 frames." Also, easing *in* with the same method is not so easy. There are many mathematical approaches to calculating an eased tween. I've derived some easing equations using three different curves: quadratic, sinusoidal, and exponential (as well as a trivial linear equation). Each of the three curves has its own particular "style" of easing; it's quite fun to compare their aesthetics.
All of the equations allow you to specify the beginning value, the change in the value, the duration of the tween, and the current time. Note that the equations will work for both frame-based and time-based animation. That is, duration and current time can be either frames or seconds/milliseconds.Here are the quadratic easing equations. I'll post the other two sets soon.
Code:
// simple linear tweening - no acceleration
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {
[code]....
Right now, the equations are all set at "maximum easing", analogous to an easing setting of 100% in Flash's Frame panel. It is fairly simple to adapt the equations so you can specify an easing percentage. Personally, I almost always use 100% manual easing within Flash.
[URL]
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Dec 15, 2006
I'm building a website. The background for each of the sections of the site is a different colored linear gradient. Does anyone have any ideas on how to build a class, prototype or series of functions that will dynamically change the background gradient from one colored gradient to another over a period of time?
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Apr 5, 2010
I've searched a lot, but still cannot find answer to my problem. I have a dynamic gallery that needs some animation on each item. I tried using AnimatorFactory, but because items are dynamically created it doesn't work. I tried using dictionaries, arrays, but nothing helps. I keep on getting the following error: Code: ReferenceError: Error #1069: Property p_380020857260 not found on packages.lord.Group and there is no default value. Here is a snippet of my code regarding this:
[Code]...
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Sep 14, 2008
I'm sure this has been asked in some way or another a couple of times before, and sually the first response seems to be..."are your fonts embedded?" Yes, they are. I am using a couple of different tweening classes (it happens with all of them). Basically what I'm doing is a simple sliding in and sliding out animation via the x and y properties of a movieclip. It only happens to a few movieclips, but some (not all) of my dynamic textfields disappear when doing this. When I click in the area that they are supposed to be, it magically appears. I have even tried creating the masks dynamically to stop the bug with no luck. It is very sporadic, but does anyone know/have experience with how to solve this problem?
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Nov 29, 2006
I am trying to reference a movieclip within a movieclip that I am loading using "attachmovie". In the first frame of the root, I am attaching the movie. Then, from the attached movie I am calling a function that is also in the first frame of the root. In the function I am tring to set the property of a clip within the attached movie to visible using the following code:
_root.logIn.loginMessage._visible = true;
I have also tried _root["logIn"].loginMessage._visible = true; with no luck.
(logIn is the name of the clip I am attaching using attachMovie and loginMessage is the clip I am trying to reference in the attached movie)
This is how I'm loading it and I know that part is working: _root.attachMovie("login_mc","logIn",getNextHighes tDepth());
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May 11, 2011
I'm trying to make a fish controlled by direction keys catch some random color shapes thats falling on screen... i made the fish move and the shapes fall but when now i cant do it catch the shapes.. looks like it doesn't make the hitTestObject
there is my code:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Mar 19, 2011
I have a main.fla and few movieclips inside it.Lets take t1_mc for instance which has a button called next inside it
Code:
next_btn.addEventListener(MouseEvent.CLICK, goNext);
function goNext(event:MouseEvent){
[code].....
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Sep 22, 2010
I'm making a flash game in which I need to spawn movieclips and I am attempting to use dynamic referencing to cut down on the number of lines I need to write.
[Code]...
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Oct 24, 2008
The following code is my attempt to fade out current clip then to fade in selected clip via one onRelease command. Here's the code. Can someone set me straight?
Code:
import gs.TweenLite;
import gs.easing.*;
var whoIsOn:Number = 0;
var clip:Array = ["orange","cranberry","melon","mango"];
[code].....
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Aug 19, 2011
I'm filling arrays from a XML. These arrays have dynamic textFields inside them, and these textFields are childs of a movieclip.
I tween this movieclip, therefore making the array of textFields animate on the stage one by one. There are two sources of XML, one from an actual site, and another from a XML stored in the hdd. First i fill the arrays of textFields, and then animate the movieclip. I do this for the first one, then animate it, do it again for the 2nd one, animate it, again for the 1st one, animate it, so on so on.
myTween = new Tween(mc,"x",None.easeNone,sizeOfStage,0 - mc.width,mcSpeedAuto,true);
my tween ends at 0 - mc.width, the problem is, if i tween first the
"bigger" XML, when the next one which is smaller gets tweened, there's loads of empty space before it tweens the big one again (tweening whitespace?).
myTween.addEventListener(TweenEvent.MOTION_FINISH, onFinish);
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Mar 31, 2010
the mouse_over state im doing tweens the alpha of a button to reveal more buttons underneath.The only problem with tweening the alpha of a MC is that I cant click on the buttons underneath, only a graphic. However, I cant figure a way of just using a graphic symbol instead of a movieclip.And I really dont feel like using more than one frame, that is accepting defeat in my oppinion. ha
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May 25, 2010
how do I reference a dynamic text field in my fla file from a class which isn't the document class? For example: I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.
[Code]....
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May 25, 2010
how do I reference a dynamic text field in my fla file from a class which isn't the document class?
For example:
I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.
My class file is called aClass.as and is the following:
package
{
public class aClass extends MovieClip
{
[Code].....
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May 7, 2005
I would like to make a movie clip's height change when it is clicked. However, I can't figure out how to do it so that it smooth like a tweening.
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i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height
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I am adding a bunch of MC's(linkage ID:buttonHolder) dynamically using a for loop and attachMovie. If I want to dynamically add an onRelease function to each of those MCs,so that each of them links to different links how would I accomplish that? here's where i've reached so far..
var depth:Number=0;
var nextY:Number=77;
for (i=0; i<5; i++)
[Code].....
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Jan 1, 2012
I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.
Code:
function cfunc(min, max)
{
return (Math.floor(Math.random()*(max-min))+min);
[Code]....
Now I know that alternately, I could pass them individually to the function and then join them all together as one, but I'd prefer to use one variable and pass the data through it, kinda like a scripting engine.
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Nov 13, 2004
I posted this a few days ago and am still stuck. I have read a myriad of tutorials on arrays, and still cannot fathom out where I am going wrong. I have commented the code. The story is as follows: I want to be able to create a dynamic list. In the library I have exported for .as a movie clip given the name "nav"
[Code]...
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Feb 4, 2010
Is anyone else having trouble with the new tweening in CS4? Every time I enter a numeric value to position a movieclip it changes it! I'm getting very frustrated trying to do the simplist things - even when I move the clip manually it puts it back where it was. Am I missing something here?
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I am trying to animate a navigation menu so that when you roll over an item (say "Contact Us"), it moves up a bit, and the rest of the items blur.
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So my code is as follows:
Code:
import caurina.transitions.Tweener;
import flash.filters.BlurFilter;
import mx.transitions.Tween;
[Code].....
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Oct 7, 2009
I'm trying to tween a large image 6917x1500px. I'm moving the x,y and scaling this image. It's a jpeg, and the image really chuggs at certain sections. Has anyone tweened an object this large before? Should I be trying tween lite? I don't think that will work, because it just has less settings.
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Jul 26, 2004
If I have movieclip named box01_mc inside movieclip btn01_mc and I wanted to change box01_mc's alpha to 0 on the rollover of btn01_mc how would I write this? I tried writing the following code on btn01_mc but it didn't work:[code]
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Nov 17, 2011
ther am having problems with my flash code.I have an xml file with the following structure:
<buttons>
<button>
<id>Garden</id>
[code].....
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Jun 26, 2009
I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop
Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
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box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
for (var i=0; i<boxXArray.length; i++){
[Code] .....
I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).
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