ActionScript 3.0 :: Referencing A Dynamic Textfield From A Class
May 25, 2010
how do I reference a dynamic text field in my fla file from a class which isn't the document class? For example: I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.
[Code]....
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May 25, 2010
how do I reference a dynamic text field in my fla file from a class which isn't the document class?
For example:
I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.
My class file is called aClass.as and is the following:
package
{
public class aClass extends MovieClip
{
[Code].....
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Sep 24, 2010
I have two text fields on main stage, manualy created. So I`m trying to assign them to one class and then to manipulate with their content:
In my fla I have:
ActionScript Code:
var myWinnings:Number = 1111;
var myCoins:Number = 1111;
[Code].....
I just need to assign some value to my TextField. How do I do that?
The thing is, I didn`t create textfield on the run, and I don`t know how to instance it so I can access to it from my class.
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Aug 27, 2006
Been trying to apply Tween Class to a dynamic TextField (create by MovieClip.createTextField() function), but there is no luck, even though I put the dynamic textfield in an empty movieclip (MovieClip.createEmptyMovieClip() )and tween that movieclip doesn't work.
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Sep 27, 2011
I use this sample code taken from the docs: all the code is contained inside SocketExample.as, that is the DocumentClass too.
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
public function SocketExample() {
var socket:CustomSocket = new CustomSocket("127.0.0.1", 5000);
[Code]...
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Nov 20, 2009
I have a bunch of objects with TextFields in them that are added to another object called Field.[code]If it is a player, and I can scale it, why can't I access the textField?
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Mar 11, 2011
I need to increment an integer variable in a function within the document class upon transpiring event in another class. I can't seem to figure out how to call the function and reference the variable.
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Jun 19, 2010
I have an enemy on the stage that reads whether it's being hit by a bullet by a hittest. There's a for loop inside the enemy's class that looks for all the bullets and names the bullet that's hitting it "hitBullet". What I'd like to do have an easy way of seeing what type of bullet is hitting the enemy. I'm basically looking for something like
if (hitBullet == RegBullet) {
//do regular bullet dying
}else if (hitBullet == ClusterBullet) {
//do clusterbullet dying
}
, where RegBullet and ClusterBullet are classes. But I have no idea what hitBullet is equal to when a ClusterBullet or RegBullet hits it. I traced hitBullet to see what it would return and got "[object ClusterBullet]", but I'm not sure what that would be in the actual code.
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Dec 19, 2011
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
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Sep 27, 2009
I have a class called Circle and a class called ShapeFade, both with their own .as files. How do I add an instance of ShapeFade to Circle inside the Circle constructor? Like in the Circle file:
PHP Code:
public function Circle () {
this.addChild (ShapeFade);
}
Also, can I override a class function from the code window in the stage?
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Oct 5, 2011
I parse an xml file that his content is:
Code:
<?xml version="1.0" encoding="utf-8"?>
<operators>
<operator><name>OPerator1 </name></operator>
[Code].....
I display the name of operator in a TextField after parsing the xml file my problem is to loop through this different TextField with a fade effect.
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Jun 12, 2011
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
Current development: [URL]
and code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[Code].....
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Sep 22, 2010
I'm making a flash game in which I need to spawn movieclips and I am attempting to use dynamic referencing to cut down on the number of lines I need to write.
[Code]...
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Oct 24, 2008
The following code is my attempt to fade out current clip then to fade in selected clip via one onRelease command. Here's the code. Can someone set me straight?
Code:
import gs.TweenLite;
import gs.easing.*;
var whoIsOn:Number = 0;
var clip:Array = ["orange","cranberry","melon","mango"];
[code].....
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Mar 17, 2009
In As 2 you were able to reference a linkage ID using a string.Example
Code:
var strName = 'home';
attachMovie(strName+'_mc', strName, 1);
[code].....
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Nov 17, 2010
I usually would call the parent of my class by something like:
MyCustomClass1(parent).thisFunction();
My problem is this works if I know the class of my parent. How do you handle the case where you class could have a parent of 2 or more possibilities?
parent.thisFunction(); // throws error of course
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Mar 16, 2009
A have two classes: Main and Navigation. I try to referenceobject in Main class from Navigation class based on the buttonnumber I clicked. Doesn't work as I want it to work. What can I do
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Jan 17, 2010
I have externalized the actionscript code of a movieclip into a separate class files.This movieclip requires references to some other clips on the stage. What I am currently doing to reference those clips is by using Movieclip(this.parent).otherclip but somehow that feels wrong.Is there a better way to pass in the required references into a class extending from Movieclip inside of the constructor? Or what is the recommended pattern here?
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May 3, 2011
I have a bunch of variables in a class. There are situations when I want to set then to null/ "temp" etc as per a well defined logic. The challenge is to list out the variables at multiple places- tedious and error-prone.
classname.speed=NaN
classname.speedtype="not_set"
classname.distance=NaN
classname.distancetype="not_set"
would prefer a way to refer to these variables programatically and set something like "for all class variables- if variable ends in type, set as "not_set"; for other variables set as NaN How can I achieve this?
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Dec 10, 2011
I can import other classes to the timeline and use them just fine, but this class is giving me major problems? I am parsing XML data from my server on it and it is giving me errors that look like this.
The timeline reference and usage:
import networkScores;
var network:networkScores = new networkScores();
addChild(network);
score1Textfield.text = network.score1.toString();
[Code] .....
The errors I am getting:
Scene 1, Layer 'Actions', Frame 4, Line 149 1119: Access of possibly undefined property score1 through a reference with static type networkScores.
1067: Implicit coercion of a value of type networkScores to an unrelated type flash.display:DisplayObject.
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Mar 5, 2011
I'm working on a game that pulls most of its information from an SQL table. The game itself has several different items that derive from a BaseItem class, and all have widely varying behaviors. While deriving these classes from the BaseItem class and scripting the correct behavior is easy enough, I'm having a bit of trouble trying to come up with an efficient way of storing the information for these items so that not only will the items be in the state that the user left them when they were last saved to the database, but they will be the correct item when loaded from the database in the first place. I'd like to do this with as little pollution of the iteminfo table as possible (for instance, I want a Truck item to have a "wheels" value of 4, but I don't want an item_wheels field on the row if the item is Pogo-stick).
So far, my best idea has been giving iteminfo an "itemtype" field that accepts an enumeration, like ITEM_TRUCK or ITEM_POGOSTICK, and using a switch statement in AS3 to instantiate the correct item based on the pulled value, but this seems rather sloppy.
The thread title says that I want to reference a class directly from a table, but if I knew how to fix this I'd have done so already, so I'd love to hear any solutions. And just for the info: I'm working with a combination of AS3, PHP, and MySQL.
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Aug 10, 2011
Is it possible to use a class name stored in a string and pass it as a parameter??I'm using the push method in a flex mobile project. I have the name of the view I would like to pass into the push method stored in a string. But the push method only accepts it as a class not a string.How do I use a String to load or pass the class name to the method?
var NameClass:Class = "views.Contact";
navigator.pushView(NameClass);
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Oct 31, 2010
just thinking out the setup of a sidescroll/platformer..i want the player not to fall through the floor or go through walls i know how to hittest with a single object, but what i have is various objects that extend the class wall. if I hittest with wall will that also apply to the serrated_floor and portcullis classes that extend wall?
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Oct 15, 2009
how do I reference a button that has been loaded dynamically?Furthermore, is it possible to use the removeMovieClip() method with a button that is inside the movieClip you are trying to remove?Simply put, I've got a movieclip that is loaded via the "attachMovie" method. There is a button inside that says "Close". I am trying to use the removeMovieClip() method on that button, but it's not working. I can put a button on the stage, and use the same method, but it doesn't work.
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Oct 22, 2009
First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.
The concept: in this part of the flashfile i'm loading thumbnails in dynamicly created movieclips on stage (1.jpg, 2.jpg, 3.jpg). Everything is working fine, but now I wanted to add some fancy fading when the loading of a single thumb completes. For some reason I can not get the tweening class working and I'm sure it's a problem with the referencing to the clip. I know this cause when I change "thumb"+i to thumb1 it is working. Googled for hours without result..
[Code]...
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Feb 19, 2010
I am building a drag and drop application. I have a few items within a movie clip that are movie clips. They each have their own instance name.
I am trying to access them from the document class using 'event.target.name'.
That works and I can pick up the name of the movieclip.
I put it in a string var called tName.
Then I try to modify a property of the selected movieclip:
itemList.items.tName.x+=23;
thats when i get, 'A term is undefined and has no properties' error.
I know itemList.items.tName is the correct navigation to the clip, because if i replace the var and hard code the correct name, it works.
whats funny is my tName var is tracing out the correct name of the movieclip.
Or a better way to dynamically access mc's within mc's.
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Mar 18, 2009
I have a swf that is loaded into my main swf with the loader class. When I click a button in the main swf I want to call a function in the loaded swf Main class.
When I do a trace it is showing the loaded clip as [object Home] which is the name of the Main document class associated to the loaded swf. I have a public function in my Home.as called startAnimation() but when I try to call it I get
[quote]1061: 1061: Call to a possibly undefined method startAnimation through a reference with static type flash.display:Sprite.
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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Feb 1, 2009
and I'm trying to add an event listener and a function to the class, but I keep getting errors of undefined, I tried just about everthing to be able to refference obj0
objGroup.obj0.addEventListener(MouseEvent.CLICK, onClick)
private function onClick (event:MouseEvent):void{
trace ("Click");
}
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