ActionScript 3.0 :: Use Dynamic Referencing To Cut Down On The Number?

Sep 22, 2010

I'm making a flash game in which I need to spawn movieclips and I am attempting to use dynamic referencing to cut down on the number of lines I need to write.

[Code]...

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ActionScript 2.0 :: [mx] Referencing An Odd Or Even Number

Nov 6, 2003

I am crating a roulette wheel dynamically. It has one movie clip for the numbers around the edge which it duplicates and positions correctly. My problem is that ever other number has a black background on it (on a real roulette wheel)

Is there a to distinguish between an odd number and an even number

Eg
[AS]
if (i = odd )
{

[Code]....

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ActionScript 2.0 :: [mx] Referencing An Odd Or Even Number?

Nov 6, 2003

I am crating a roulette wheel dynamically.It has one movie clip for the numbers around the edge which it duplicates and positions correctly.My problem is that ever other number has a black background on it (on a real roulette wheel) Is there a to distinguish between an odd number and an even number

Eg
[AS]
if (i = odd )

[code].....

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ActionScript 2.0 :: Dynamic Referencing On OnRelease?

Oct 24, 2008

The following code is my attempt to fade out current clip then to fade in selected clip via one onRelease command. Here's the code. Can someone set me straight?

Code:
import gs.TweenLite;
import gs.easing.*;
var whoIsOn:Number = 0;
var clip:Array = ["orange","cranberry","melon","mango"];

[code].....

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ActionScript 3.0 :: Referencing A Dynamic Textfield From A Class

May 25, 2010

how do I reference a dynamic text field in my fla file from a class which isn't the document class? For example: I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.

[Code]....

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ActionScript 2.0 :: Referencing A Dynamic Movieclip (button)

Oct 15, 2009

how do I reference a button that has been loaded dynamically?Furthermore, is it possible to use the removeMovieClip() method with a button that is inside the movieClip you are trying to remove?Simply put, I've got a movieclip that is loaded via the "attachMovie" method. There is a button inside that says "Close". I am trying to use the removeMovieClip() method on that button, but it's not working. I can put a button on the stage, and use the same method, but it doesn't work.

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ActionScript 2.0 :: Tweening With Dynamic Movieclip Referencing?

Oct 22, 2009

First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.

The concept: in this part of the flashfile i'm loading thumbnails in dynamicly created movieclips on stage (1.jpg, 2.jpg, 3.jpg). Everything is working fine, but now I wanted to add some fancy fading when the loading of a single thumb completes. For some reason I can not get the tweening class working and I'm sure it's a problem with the referencing to the clip. I know this cause when I change "thumb"+i to thumb1 it is working. Googled for hours without result..

[Code]...

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ActionScript 3.0 :: Referencing A Dynamic Textfield From A Class?

May 25, 2010

how do I reference a dynamic text field in my fla file from a class which isn't the document class?

For example:

I have an fla file called main.fla which contains no actionscript and has a single dynamic textfield called "text_txt" on the main timeline.

My class file is called aClass.as and is the following:

package
{
public class aClass extends MovieClip
{

[Code].....

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ActionScript 3.0 :: Dynamic Referencing Of Items Within MovieClip?

Feb 19, 2010

I am building a drag and drop application. I have a few items within a movie clip that are movie clips. They each have their own instance name.

I am trying to access them from the document class using 'event.target.name'.

That works and I can pick up the name of the movieclip.

I put it in a string var called tName.

Then I try to modify a property of the selected movieclip:

itemList.items.tName.x+=23;

thats when i get, 'A term is undefined and has no properties' error.

I know itemList.items.tName is the correct navigation to the clip, because if i replace the var and hard code the correct name, it works.

whats funny is my tName var is tracing out the correct name of the movieclip.

Or a better way to dynamically access mc's within mc's.

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ActionScript 2.0 :: Dynamic MovieClip Referencing Using Array Notation

Feb 23, 2009

I know that a dynamic mc can be referenced using array notation
viz: myArray['someName'+i]
My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?

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ActionScript 2.0 :: Looping, Then Referencing Dynamic Clips From Array?

Jan 4, 2006

i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height

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ActionScript 2.0 :: [Flash 8] Referencing Dynamic MCs Created Using AttachMovie

Dec 7, 2010

I am adding a bunch of MC's(linkage ID:buttonHolder) dynamically using a for loop and attachMovie. If I want to dynamically add an onRelease function to each of those MCs,so that each of them links to different links how would I accomplish that? here's where i've reached so far..

var depth:Number=0;
var nextY:Number=77;
for (i=0; i<5; i++)

[Code].....

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ActionScript 3.0 :: Passing Parameters Through Dynamic Function Referencing

Jan 1, 2012

I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.

Code:
function cfunc(min, max)
{
return (Math.floor(Math.random()*(max-min))+min);

[Code]....

Now I know that alternately, I could pass them individually to the function and then join them all together as one, but I'd prefer to use one variable and pass the data through it, kinda like a scripting engine.

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ActionScript 2.0 :: Referencing Arrays - Create A Dynamic List

Nov 13, 2004

I posted this a few days ago and am still stuck. I have read a myriad of tutorials on arrays, and still cannot fathom out where I am going wrong. I have commented the code. The story is as follows: I want to be able to create a dynamic list. In the library I have exported for .as a movie clip given the name "nav"

[Code]...

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AS3 :: Xml - Flash Generating Dynamic Buttons And Referencing Associated Data On Click?

Nov 17, 2011

ther am having problems with my flash code.I have an xml file with the following structure:

<buttons>
<button>
<id>Garden</id>

[code].....

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ActionScript 3.0 :: Object Oriented Game - Referencing Dynamic Objects

Jun 26, 2009

I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop

Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
box.mc = new Box();
box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
for (var i=0; i<boxXArray.length; i++){
[Code] .....

I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).

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ActionScript 2.0 :: Referencing Dynamic Instances - Can't Get OnRelease Part To Work

Mar 11, 2004

I'm using duplicateMovieClip to create instances of a clip. Then I use an array to name the clips. In the scrip that duplicates and names them, I also have an onRelease function to make the mcs do something when you click them. I can't get this onRelease part to work.

I need to:
- swap the depths
- load some text
- attach a movie from the library

I can't see any errors with my script, so I hope someone can look at it and give me a clue. The part I'm having trouble with is:

[Code]....

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ActionScript 1/2 :: Referencing : Duplicated Movie Clip With A Dynamic Text Field?

Jun 23, 2011

I have created a movie clip with the following path to a dynamic text field:
 
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
 
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
 
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
 
It changes the text in  'i_lotteryball1' text field aswell as  'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2'  to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
 
My objective:
  
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;

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ActionScript 3.0 :: Can Buttons/assets Be Loaded Externally And Referencing Dynamic Content By Name

Jul 30, 2009

I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?

if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,

upArrowBtnset1.addEventListener.... container.upArrowBtnset1.scaleY = .3 e.t.c

Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.

Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.

For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).

If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);

Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.

Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.

After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?

ActionScript Code:
var numClips:Number = 5;
for (var i:Number = 0; i < numClips; i++)

[code]....

I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?

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ActionScript 3.0 :: Referencing A Dynamic/scalable "y" Position?

Oct 24, 2010

I'm including an image which will help describe my problem. I want two gradients to expand from the top and bottom of the page, to have their bottom and top edges respectively stretch and connect with an another object's top and bottom edges located in the center of the screen, scalably and dynamically.

indevelopment.outsidethemenu.com/pageLayoutHelp.jpg Since the middle area's "y" is scalable and dynamic, the "bottomContainer.y = TextArea.y + TextArea.height;" which I am using is not working, for example.

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ActionScript 2.0 :: Input Number Is A NaN In The Dynamic Text Box?

Jul 6, 2010

I have one input box in which you enter a number. That number must be sum plus 5 and the result should appear in a dynamic text box when you press a button.To change the "number" text string you entered in the input box to a real number that Flash understand as a NUMBER I placed "parseInt" and "Number" before the name of my instance objects. This is the action of the button:

Actionscript Code:
enter_btn.onRelease = function(){number_output= parseInt(Number (number_input)[code]....

The problem is that the only result I get is NaN (Not a Number). I have realize (thru traces) that the input number is read as:

Actionscript Code:
<TEXTFORMAT LEADING="2"><P ALIGN="LEFT"><FONT FACE="Myriad Pro" SIZE="18" COLOR="#000000" LETTERSPACING="0" KERNING="0">5</FONT></P></TEXTFORMAT>

And that is why Flash tells me that the input number is a NaN in the dynamic text box (As I suppose).

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For Loop Dynamic Number Feed Not Working

Jul 16, 2009

I'm loading a variable from a .txt file into flash (per client request).The variable is as follows &ClientNumberOf=4 so the variable = 4, this works on trace, happy, joy When I try and add the variable to my for loop..[code]I've tried a slew of different options...(for example)var newVariable: Number = ClientNumberOf; Nothing works, again, trace works, but script fails to work when I try and dynamically set the loop?!

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ActionScript 3.0 :: Adding A Dynamic Number To A Instance Name?

Jan 11, 2010

My name is Bryan i am 17 years old and i'm from the Netherlands. As i am trying to become a web design and developer i decided flash was a MUST to know, so i started trying flash and messing about. Now i'm trying to get into Action script 3.0 deeper. Currently i am trying to fix an externaly (XML) loaded image gallery for my self, except i'm a little stuck right now.Up to now all my code has worked. I've got 3 UILoaders set up for 2 jobs: Loading thumbnails (2 of them) and the other is for loading a 'full' version. I got that working. Except if i get huge images like a wallpaper etc. it screws up the size, so i set scaleContent to true.

- Set all the images dynamicly, with that i mean it loops trough all the thumbnails and gets the first 2, it dumps them into the UILoader wich is already the part i am failing at XD

- Check for the width and the height of the image (wich i either will include in the XML document or can i use something like: XMLData.image[ *number here* ].img_thumb.width (as a example)?

- Check if these are less than the UILoader's size and if they are less dissable scale content, if they are more enable it

So as i said im already failing at trying to dump the images in the thumbnails.I've got the following setup:

Root document has a MC: mc_content.
Inside mc_content we have: loader_image (full size of the image loader)
loader_thumb1 and loader_thumb2.

So what i want:

- Load the XML (works)
- Set some limits using variables (works)
- Start a for loop (works)
- get the thumbnail for the current image number (wich is a variable set and maintained in the for loop) (works)
- load the image into the loader_thumb *insert current image number here* (fails)

here is my current XML function:

ActionScript Code:
// Function that is called upon loaded complete
function xmlLoaded(event:Event):void{
// get the XML Data from the file

[code]....

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ActionScript 2.0 :: [F8] Creating A Dynamic Number Of Variables?

Jan 15, 2008

I have done some (like 2 hours worth) research and have come up short, so while I browse the forums for a bit more help Basically what I'm trying to do is create a number of variables, depending on how many items are in an xml document.For example, I am running a for(){} loop to pull all the data I need out, and I would like to store it in the format:photo1.filename = whatever; photo1.value2 = whatever;

and so on. All the object property names (filename, value2 in the example) would be the same (obviously the values would be different), but I need the number of objects (photo1 in the example) to depend on how many nodes are in the xml document.

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ActionScript 2.0 :: Display Number On Dynamic Text Field?

May 6, 2009

I am creating a dynamic text field and "next" button. When the movie is played, the number "1" will be displayed on dynamic text field. When the "next" button is pressed, the dynamic text field will display 2 and so on...

It is like 1...2...3...4...5...

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ActionScript 3.0 :: Dynamic Text Field Only Showing The Number 2?

Oct 11, 2010

I'm writing a scrolling shooter game and have a dynamic text field that holds the game score.  Running inside an ENTER_FRAME event listener, it updates every frame.  By tracing the variable "score" I get the correct numbers showing up in the output tab, but on screen, I only see the number 2. It doesn't matter what position in the number it is (ie: 20, or 10372, or 521), only that digit will show up.  If there is no number 2 in the score, the field only shows the word "Score: "
 
The variable is declared as such:
 
var score:int = 0;
 
The text field is called scoreCard and is set to "Classic Text" and Dynamic Text" and it is 638 pixles wide (almost the entire width of the stage).
 
Here is the code for updating the scoreCard:
 
scoreCard.text = 'Score: ' + score;
trace(score);
 
The trace was simply put in to see if the score was being tallied up correctly, which it is.
 
I have also tried eliminating 'Score: ' and simply used:
 
scoreCard.text = score.toString();
 
and gotten the same results.

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ActionScript 3.0 :: Displaying Number In Dynamic Text Box Without Rounding?

Apr 8, 2011

I'm using AS3 and trying to place the number value read from an SO into 2 dynamic text boxes. I'm using a couple of test numbers (2.25 and 1.25). Oddly when I run the following script, I am having difficulty getting my test numbers to appear in the 2 text boxes (T1, T2). (Before the numbers stopped displaying altogether, they were rounding up and seemed to be 10x greater than they actually are, without my doing anything like this.) Note: The script also displays text boxes (T3, T4, T5 and T6) with messages like "above average" based on the scores-not sure if these displays are correct, since I can't view the 2 numbers that the displays are based on.Here's the code. I must be doing something wrong:

Btn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {  var so:SharedObject = SharedObject.getLocal("G1", "/"); // using "/" as a local path should work to pick up the

[code]....

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Actionscript 3 :: Passing A Number To Dynamic Text Field?

Jan 14, 2010

On my stage I have a dynamic text field (instance name = lives).

In my actionscript I have created a number variable called livesnum. And then beneath that I'm setting the textfields value to be the livesnum variable but I get the following error:

1067: Implicit coercion of a value of type Number to an unrelated type String.

My actionscript is as follows :

var livesnum:Number = 4; //Amount of lives
lives.text = livesnum;

How would I achieve setting the textfield as the numeric value of the variable?

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Actionscript 3 :: Why Is The Dynamic Type Of Large Int Values Number

Feb 25, 2012

I have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:

[Code]...

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ActionScript 3.0 :: Restrict The Number Of Characters In Dynamic Textfiled?

Feb 1, 2009

how can i restrict the number of characters in dynamic textfiled?and do empty spaces count?

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