Actionscript 3.0 :: Access A Child's Timeline In It?
Mar 9, 2012
I have a cloud named cloud2_mc and in its timeline i have a cloud layer, and an actions layer. I took the cloud and made it into a a Movie clip clip with an instance name of embeddedcloud_mc in this Movie clips timeline i have a 50 frame animation of the cloud breaking appart and disapating with a tween and i have a stop(); function on frame 1 of this layer.
What I want to happen is, when the cloud2_mc movie clip is clicked to play the animation of the cloud breaking appart. the cloud2_mc has a trajectory moving slowly accross the sceen continuously when the cloud2_mc reaches the side of the sceen it loops again. When the animation is clicked i would like it to continue across its path but, when the cloud2_mc reaches to left hand side of the screen i want the embeddedcloud_mc to reset its timeline and go back to its original state where the cloud has not broken appart.
My question is, how do I access an embedded movie clips timeline to tell it to play an animation on its timeline as well as, how do i make the same object restet its timeline to frame 1?
On the main timeline I've got a movieclip, inside this movieclip I have some elements. Can I manipulate those elements from the main timeline through AS3? How?
I am loading one swf file in my application and after loading the child swf ,just i want to play one particular key frame in the child swf and the label names is called "start".
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
I made a MovieClip called Stone and I made a StoneBackground child in it. What I want to do is make a grid of the Stone image but everytime with another background I tried this:
How do I remove child from a different Timeline. One of my movieclip contains three children.I want to remove all the three children.How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
remove child from the timeline. I have attached this sample file. I get "1120: Access of undefined property board." error when I publish it.Here is what I'm doing:
Open button: This will create a child with movieclip
show_btn.addEventListener(MouseEvent.CLICK, showBoard); function showBoard(event:MouseEvent):void{ var board:Board = new Board();[code]..........
Here is the Error I get when I publish it: 1120: Access of undefined property board.
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
I have a main .swf from which I am loading a child .swf into using this code.[code] Once the .swf is loaded in though, I want to be able to use basic timeline control functions like stop(); and gotoAndPlay(); on the child .swf from the parent.
Is it possible to write a script, on the stage, that initiates a function, on the stage,when this movie clip reaches frame 8? Or do I need to write the code within the movieclip?
How do I remove child from a different Timeline. One of my movieclip contains three children. I want to remove all the three children. How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
i've made a simple example here to show you my problem. I have basically created a stage object ("box"), with the nested children, box->b->c. I have exported box for as, with class "box" and base class movieclip. Now i create 4 instances of my box class and add an eventlistener to the nested child c. When i later on try to remove the eventlisterner for myinstance.b.c i get: TypeError: Error #1010: term is undefined and has no properties.at DocumentClass/removeSomething(). Here is my code:
The error is as follows:1119: Access of possibly undefined property shiftX through a reference with static type flash.displayisplayObject.shiftX is declared in the first line of the movie clipFirst i check to see if the child doesnt exist and if it does I access it like so:getChildByName("ball"+ccc2).shiftX)
So I am loading in external swfs and once loaded in I want to stop the main timeline. so I do the following.
var swf : MovieClip = e.target.content ; swf.stop();
which doesn't work, because I have trace statements in the external swf which fire off after that command is called. Which, here is another weird thing, When I trace through the loaded swf, it says it has two children, a shape, and a Loader. The shape is weird because what I have is another movieclip on stage so I should get instaceXX, and I dont know where that Loader class is coming from.
which also brings me to another question which is everytime I add the swf to the stage it duplicates the instance, and I run out of memory really fast after I keep removing and re-adding it. all I call is.
targetMC.addChild(swf);
then after the swf dispatches an event saying its done.
I've simplified the problem but basically i have two files: parent.fla and child.fla.. parent.fla has its own class definition of type ParentClass and is basically defined as below..
public class ParentClass extends MovieClip { public function AddListener()[code]....
These classes all have the relevant imports etc so there's no compilation errors.But when i try to publish the child.fla i get the error saying..1120: Access of undefined property btnOnStage
my work around at the moment is just putting in var btnOnStage:SimpleButton; into the ParentObject class which lets it publish it fine, but it obviously causes conflicts when i publish the parent.fla as btnOnStage already exists.I know this is because basically the object is on the timeline in the parent.fla and is being accessed from the class and has never been defined. But how do i get around this? Is there a way to tell flash that there will be a variable like that there and dont worry bout it?
having some issues migrating to AS3...How can I add a child object to a empty movieClip already placed in the timeline. Something like this.n timeline first frame there is an empty MC instance named "clipInTimeline" and in framescript I call:
import assets.contentControl; var getContents:contentControl = new contentControl(); In AS file:
This code is currently contained within my "mc_1" movieclip. I want to be able to have this code on my main timeline, however no matter what I try I constantly get errors, multiple different versions. I've tried adding mc_1 infront of everything, but that just gives an output error about a Sprite.Also, I'm currently using visible to control whether the back image to the textbox should show - What I'd really like to do is control it using a child, but they're movieclips not buttons, so when I try to addChild within the function it errors saying I'm trying to control a movieclip within a simplebutton function.
I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??
I am trying to add a child in a movie clip and perform basic operations on the child but I cannot get access to the child.
It loads the child to the movieclip "FLine1MC" but it says FLine1MC.ClipArt1 does not exist when I try to change the x location.
function AddArt1(evt:MouseEvent): void { var ClipArt1Request:URLRequest = new URLRequest("images/mypic.gif"); var ClipArt1:Loader = new Loader(); ClipArt1.load(ClipArt1Request); FLine1MC.addChild(ClipArt1); FLine1MC.ClipArt1.x = 550; } Anybody know what's my error?
By that token, is there a way we can check the exact path of an object?
I am developing a shopping cart for my web store. What I am trying to do is initially a store front is rendered where a user selects the products and adds them to a shopping cart. The "cart" is a vector that holds all of the products selected. The user is then sent to a review page where he/she can review their order. It is then communicated to a PHP page for the final checkout and what not.[code]...
I am adding movieclips (myBall) to the stage by the click of a button. There is a base class applied to myBall which allows it (and its children) to be dragged and dropped. Within the base class on mouse down, along with startDrag, the movieclip is being brought to the top index. I would like to be able to refer to this movieclip in my document class. The point of doing this would be to apply a function to the last clicked movieclip (finding what movieclip was last clicked would happen by applying the function to the movieclip (myBall) with the highest index).[code]...