ActionScript 3.0 :: Click On 'actions' Timeline Collapses?
Mar 18, 2010
my first post one here so i hope someone can be of assistance.I have been using actionscript 3.0 with no problems for a couple of months, but i suddenly encountered a problem that i can't get beyond now.when i click on 'actions' my timeline collapses. This happens whether from right clicking on my timeline or selecting it from the top menu.Since this has happened i can't find a way of bringing up the actionscript screen.
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
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Jun 16, 2009
How can I set different actions for click and drag or just click? For example I have a map with clickable objects. When clicked on object some action happens, but when a user clicks and drags the panning starts not the click action of object.
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Feb 25, 2010
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
flock Frame1: var loop:Number = 0; fly1.gotoAndPlay(15); fly2.gotoAndPlay(8); fly3.gotoAndPlay(20); if(fly3.currentFrame==24){ fly3.wings0.gotoAndStop(3); }
flock Frame 30:
loop = loop + 1;if (loop > 0) {this.gotoAndPlay(2);} else {this.stop();}
But the animation of fly3 doesn't change.
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Jun 17, 2009
This is maddening - I'm clearly missing something about how actions relate to the timeline.I some actionscript on Frame 1 of my movie that changes the color of a movieclip on the stage on MouseOver/Out. I then have actionscript that takes you to Frame 10 when this movieclip is clicked.Here's the problem: On Frame 10, I DON'T want the MouseOver/Out actions to execute, and I have cleared the keyframe containing those actions on Frame 10 - there is no actionscript detailing MouseOver events what-so-ever on Frame 10. Yet, these events are still occurring, which leads me to believe the movie still thinks it's on Frame 1, even though it's showing Frame 10.Is there some method of clearing any existing Actionscript from previous frames when it reaches a new frame (I thought clearing the keyframe was supposed to do it, but apparently not)
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Feb 4, 2010
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
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Jan 25, 2009
If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.
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Jun 13, 2009
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick);
function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
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Jul 16, 2010
I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through. However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:
var url5:URLRequest = new URLRequest("http://www.facebook.com/MoDOT.KansasCity");, onStageClick5);
stage.addEventListener(MouseEvent.CLICK[code]....
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Jul 28, 2009
I am like a new-born-newbie when it comes to Action Script 3.0 (or any other version for that matter). I've been trying to learn it by myself for the past week and a half using manuals and other sources but it's not so easy as there are many concepts that take some getting used to (I've never done programming before). So I ask of anyone who is kind enough to give me a hint or point me in the right direction. I am sure this will seem like a very easy and probably stupid question for the well-informed but it has been eluding me for the past 4 days.
I am making a website (I should say it's pretty much finished except for this one detail) it's simple and short. Nothing very fancy. There are 8 buttons in total for the main navigation (4 buttons in English and 4 in Chinese, each language group in their own set of frames)
the button that serves as a link to the Chinese translated version of the site is supposed to go to a particular page, depending on which page the user is in at the moment (example: if it is in the portfolio page in English, when clicking on the Chinese button it should go to the portfolio page in Chinese and so on). Likewise with the English button in the Chinese version pages.[code]...
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Aug 22, 2009
I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?
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Sep 16, 2009
I got a problem with making a Flash banner. I've been looking over the internet for guides and tutorials for the past 2 days, but they just don't seem to work for me :/What I'm trying to make:Banner normal:Banner when you hold your mouse over "News":With "Game" and "Website" also being a button that link you to another page.So far I've managed to make a Rollover action, but it activates whenever I hold my mouse over the whole banner, not just the button (the "News" text). I got no idea what I'm doing wrong, or what I should do instead.
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Mar 24, 2011
I've done a website with different pages using the Loader component. On one page I have a movieclip that has different images (like a slideshow) that fade between each other. I'm trying to add an action to make the movieclip pause for a few seconds between each fade. So I've added this action between each fade (in a layer, above the graphics layers, that only holds actionscript):
Code:
stop();
function restart(){
[code]....
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Apr 14, 2009
I'm loading an external SWF("slides.swf") into a AS3 UILoader component on the main stage with an instance name of "loadWindow" when the user clicks a button.I'm also monitoring "slides.swf" loading with preloader script. When the movie in the UILoader is completely loaded, I want to advance it (the movie within the UILoader) to the next frame. In AS2 it was easy to reference a swf loaded into a movie clip... the nested movie's root took the place of the MC's timeline.
stop();
load_btn.addEventListener(MouseEvent.CLICK, loadFile);
function loadFile(e:Event):void {
[code]....
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Apr 10, 2012
I'm currently design an application that when a button is pressed it expands to display further information.A major issue I am faced with is that if the button is pressed whilst contracting so that it expands again, the co-ordinates are saved from when it was clicked, meaning it will never return to its original state.
I either need a way of disabling the mouse click on the button whilst the TweenMax is doing its job in contracting the button, or by extracting the coordinates from an array. I've managed to get the array of coordinates from my menu class into the main class, but can't work out the best way in order to stop the problem from occuring.
[Code]...
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Jul 25, 2010
I have got the banner on this webpage [URL] made from a guy in India but i want to add an additional feature. When i click the left or right button multiple times how do i get the picture menu to keep moving and not just for the first time i click on the arrows.. Is there some action script that i can include??
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Feb 12, 2010
Timer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.
[Code]....
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Jun 28, 2011
in code snippets, would all "mouse click" actions work with taps on device?
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May 23, 2010
I'm running macromedia flash mx, and I'm trying to make a linkable swf by following this procedure: I select the object and then convert it to symbol. Then I choose " button " Right click at the object---> actions ---->[+]--->browser/network ----> getURL. I type my url and choose 'self" target.
When I test movie the hand symbol appears at first, but when clicked it turns to arrow. Exactly the same happends when I appload the swf and of course there's no link ...
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May 13, 2009
I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.
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Sep 29, 2010
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty)
{
eat(apple)
}
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Feb 1, 2009
I'm working on an interface for our online courses using Flash 8/AS3. I have a little scrubber bar timeline, and I have the player head moving correctly, it's draggable, and works fine. I want to be able to click anywhere on the timeline and have the player head jump there. It works, but what's happening is that no matter where I click on the flash stage, whether I am over the timeline or not, it jumps to that time. The other problem is that if I click to the right of the timeline, it jumps back to the beginning. I had this all working in AS2, but AS3 is new to me.Here is the code for the timeline:
//////////////////////////
//---TIMELINE CLICKER---//
Controls.Scrubber.timeLine.addEventListener(MouseE vent.CLICK, clickMove);
[code].....
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Aug 13, 2009
What I need to accomplish is advancing (playing) the timeline each time the same movieclip is clicked. It's basically an animation of a clock and each time the user clicks on the the clock face i would like to have the hands animate to a certain time. Everything will be set up with frame labels and stops on certain frames. I'm just not sure how to start this. instance name: clockface_btn
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Aug 28, 2007
I want to create a movieClip Button with a script that, when I Click & Drag on it left to right, it will scrub through the timeline of another movieClip. The effect I'm going for is simular to scrubing slowly on a Quicktime Movie to see each frame of the video. Now I'm not talking about controlling an FLV or anything, I want to control the timeline of a movieClip that has been loaded onto the stage. Also, it's OK if I can only scrub forward and not backwards. This is for a flash website.
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Apr 9, 2011
Okay, so I have used this many times before but I cannot figure out how to fix this. This is what happened. after i open up any type of document like an actionscript 3.0 document or anything, if i draw with the paint brush as soon as i let go of the mouse button the line disappears. If i go into the timeline and click on the frame it shows up again, but if i draw again it disappears and i have to click on the frame to see it.
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Jan 6, 2010
I'm making some elearning courses and we are trying to combine semi-automation with the ability to place artwork and content on the timeline. Basically we have a series of small tasks -- read this, click this button, see the result, and so on. We have a "highlight" area component that indicates the area a user is to click. Currently that component dispatches and event from the instance when it is clicked and the main timeline is listening for the event and then moves them ahead to the next task when they have clicked properly.
So the following code:
myClickAreaInstance.addEventListener("clicked",handleClick)
And the handleClick function and removing the listener all has to be handled on the timeline. And for a given task there might be an intro animation and the click area component might not come in until the end. So where to put that code and how to automate it becomes tricky. So I first dug up AsBroadcaster and could use it sort of like Mouse or Key classes.
AsBroadcaster.initialize(ClickArea)
ClickArea.addListener(this);
function clicked(obj){
//handle click broadcast
[Code] .....
Would it be better to us AsBroadcaster or EventDispatcher?
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Nov 19, 2010
I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
[Code]...
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Jul 28, 2010
I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
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Nov 9, 2011
Okay so our current assignment in class is to create our own version of the jeremy levine design website. But I am currently stuck and have not gotten anywhere for the last 3 days that I have worked on it.
The problem is when I click on the box to go into the wood grain texture, I want to be able to click on the X box that appears in order to go back to frame 42 in the main timeline. (the x is currently only on the box with the 1 on it.)
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Aug 31, 2010
I have a problem with gotoAndPlay option.I have 2 layers with 3 keyframes, on 2nd frame i have movie clip image_mc which has a dropdown menu and here i will stop the timeline. On mouseover of image_mc I will get a dropdown in which if I click on 1st menu the timeline should go and stop on 3rd keyframe of main stage, but its going to 3rd frame inside movie clip, how to come out of mc on click.
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