ActionScript 2.0 :: Different Actions For Click And Drag?

Jun 16, 2009

How can I set different actions for click and drag or just click? For example I have a map with clickable objects. When clicked on object some action happens, but when a user clicks and drags the panning starts not the click action of object.

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stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
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I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?

[CODE]...

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[Code]....

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I have an object that I drag on the page. The same object I would like to double click to play sound file and load movie.

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ActionScript 3.0 :: Differentiate Between A Click And A Drag?

Jun 2, 2010

I have created the attached FLA file as a horizontal draggable menu in AS3.At the moment i am having a couple of issues with it.

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in code snippets, would all "mouse click" actions work with taps on device?

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I built one of those click-and-drag rotating images. basically you click on it and drag left to right and it will scroll through a series of images in the timeline to make it appear like the object in the images is rotating he problem is I want to be able to click-and-drag the mouse up-and-down, AND left-and-right. Right now I can program it to do one or the other, but not both. if i put left,right,up,AND down in the code it ignores one or the other.

Code:
photos.stop();
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[code]........

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This script works good as it is. I need to switch it from rolling over the image to a click and drag.

I need to make it act like this link. [URL] as opposed to mine. [URL]

Code:
var maxSpeed:uint=50;
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event.currentTarget.addEventListener(Event.ENTER_FRAME, doScroll);

[Code].....

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ActionScript Code:
cars.stop();
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Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.

Code:
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[Code] .....

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ActionScript 2.0 :: Click & Drag Flash Menu?

May 4, 2010

tutorial about how to make a menu such as the one that can be seen at

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ActionScript 3.0 :: Click N Drag Script ... RemoveEventListener

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i've been trying to make a script for dragging, exept that the object will automatically follow the cursor upon clicking, and will stop following cursor upon clicking again. i've used a variable called lol141 to keep track of how many times the person has clicked. after the first click(startdraggin), my first eventlistener does not get removed and thus when i click, the output shows an increased number.

[Code]...

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ActionScript 3.0 :: Add Time To Timer Via Click And Drag?

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I have to make a timer that starts off set at one minute and plays an animation mapped to the time remaining in the timer. I need it to start and stop on a button press, and once it has gone through the minute, I need to be able to add time to it and start it again (with the animation mapped to the new amount of time) by clicking and dragging (or maybe with a slider). I have the basic functions down, but I can't figure out how to get it to start over with the time added by dragging. Here is my code so far:

[Code]....

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ActionScript 3.0 :: Drag Button With Double Click

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Why this isn't working? I get no errors but it just doesn't do what I'm telling it. I just want it to gotoAndStop on the frame I want but it isn't.

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ActionScript 2.0 :: Allow The User To Click And Drag The Image

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I load an image onto the stage and attempt to write this code to allow the user to click and drag the image, but it doesn't do anything!

[Code]...

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ActionScript 3.0 :: MouseEvent - Click And Drag Objects

Feb 17, 2009

I have unit A: on a mouseEvent: MouseUp and MouseDown event. I'm going click and dragging objects.
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I pick up Unit B and it says I picked up Unit B. I drop it on top of Unit A and it says I have dropped Unit A. NOT GOOD.

I only want to drop unit B, not A. So I looked at the events:
Target: The InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

So I use currentTarget instead:
currentTarget: The object that is actively processing the Event object with an event listener. Except they both return the same. Both will register Unit A, even though I am holding Unit A.

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My problem is i want the background of the map (i.e. the picture of the theme park) and the buttons which make the script interactive to move at the same time when the user naviagtes aorund the map; similar to thisthis is the script i am using to make the map interactive. It is located in a layer Action script.:

import mx.transitions.Tween;
import mx.transitions.easing.*;
var cities:Array = ["muscat", "sohar", "dubai","abu_dhabi"]

[code].....

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ActionScript 3.0 :: Drag And Click Same MC, Two Separate Events On Same MC

Jun 20, 2010

I am having this problem where i have a movieclip and i want it to be able to be dragged, and clicked. two separate events. But the problem is when i startdrag the MC, then when I stopdrag it, the click event gets called up. here is the code:

outa.box.addEventListener(MouseEvent.CLICK, that);
outa.box.addEventListener(MouseEvent.MOUSE_DOWN, that2);
outa.box.addEventListener(MouseEvent.MOUSE_UP, that3);

[Code]....

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