I built one of those click-and-drag rotating images. basically you click on it and drag left to right and it will scroll through a series of images in the timeline to make it appear like the object in the images is rotating he problem is I want to be able to click-and-drag the mouse up-and-down, AND left-and-right. Right now I can program it to do one or the other, but not both. if i put left,right,up,AND down in the code it ignores one or the other.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
I've got a play area that's larger than the stage, and to navigate I've put in drag scrolling. For all intents and purposes, this is just dragging the play area and everything on it so it maintains position relative to the mouse. The problem is that there is nothing to stop players from dragging all the content well outside the stage, any distance away from where everything SHOULD be.I have an idea of how this could be solved, but I don't know how to code it, nor if it will actually work properly in the first place. So please let me know, or suggest another idea, if it turns out I'm wasting my time with this idea.The plan is to create two invisible objects: the first is the exact size of the stage, with a position of 0,0; the second is the size of the play area, with a sizable margin. The latter of these two is dragged like the playfield and its content. While the two objects overlap, everything's fine, but when any part of them doesn't overlap, a bit of script will find out what edge(s) of object 1 are not being overlapped, and stop the ability to drag in that direction until things are rectified.Here's what I don't know, which that plan would require me to know:
1) Is it possible to detect when objects aren't entirely overlapping? I guess I could just make object 2 smaller than planned by twice the dimensions of the play area and use the normal collision detection method, but if it's possible to do things the other way, it'd be good to know.
2) I have no idea how to even start working out what edge of object 1 wouldn't be overlapping.
3) I also have no idea how to stop dragging in only one direction.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
This is my reference dress-up game website. [URL]. How to make the scrolling button and drag out the clothes inside the scrolling bar location? (Is it need to use the actionscripts 3.0 or 2.0,which coding should I write)?
refer to link below to see the affect I am trying to achieve. [URL] Hover your mouse over to the right and the images will start scrolling to the left. How do I achieve this effect?
Im trying to set up a series of scrolling images. Each of these images should have a value from a-z. When shot (by an arrow) they should place the letter at the bottom of the screen, kinda like hangman.Heres what i have atm. I can post the fla + .as also.
ActionScript Code: public function collideArrow(testedArrow:arrow, arrowArrayPos:int):void { for (var h:int = aBubbles.length-1; h>=0;h--) { if (testedArrow.hitTestObject(aBubbles[h])) { //if arrows hit bubbles[code].....
I have noticed a few sites I've come across that have custom scrollbars that work along with images inside of the text boxes (or containers?) If anyone can point me in the right direction, even to a tutorial that would work and allow me to create a scrollbar that will work with image content as well as text
i would like to ask how to make an horizontal auto scrolling infinity images from XML file. i want call images from xml and link the image (to see large image).I find this file thumbnail_final but i want small images scrolling continuously, when you're on an image the scrolling stop and when you click it open a new window..
If you click on a client a set of images come up that move according to the x/y position of the mouse hover. This is something I'm wanting to create for my graphic design portfolio for a website, having 2 simple images that when you hover over them; dependent on the direction you move the mouse reveals more images. I have no flash skills at all and I've scoured the internet to try and find one.
am hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
I am trying to load an online employee directory where I have scrolling portrait jpegs and once you click on a picture employee information (which is a swf) is displayed in a space above. When I load the fla into Dreamweaver the scroll buttons work, all the profile pics appear, and the intial landing screen is there. Problem is that once you click on the profile pics (buttons), no information appears. This works in Flash (CS4) but not once it is in Dreamweaver. I think this is a loading issue? On each button for the images the code I have is:
on (release) { loadMovie("employeeName_file.swf","_root.screen");}
I have been working on a couple of projects where image scrolling have been necessary, usually along the x-axis, cause of the number of images - usually the scroll is started if you roll-over a button or something. I have solved it using a Timer, or previously setInterval, that updates the .x-property like 30 times a second or so. But in the end this method turns out to be kind of laggy, regardless of what fps I use. So I wonder if you guys could share your prefered method of scrolling
My boss wanted me to make scrolling images and captions for each image when you rollover them. I made the images scroll by making each image a button and masking those images. I can't seem to get the captions right though.The dynamic text box I am using is inside the mask (because I cannot figure out how to put it on the main time line and make it work). The rollovers work when the dynamic text box is in the mask, but when I scroll through the images, the text scrolls too and some of the captions you cannot even see. The web site is below if you need to see what I am talking about.http:[url].......
I figured that what I need to do is put the dynamic text box on the main time line and not in the mask. But I can't seem to get that to work.Here is the code I am putting on the actual image buttons. My text box instance name is rOver and yes, I did embed the fonts.
on (rollOver) { rOver.text ="caption"; }[code]..............
I have a client who wants a home page similar to the way this one operates: http:[url]... It contains 10 images that are on a steady horizontal scroll that repeats. The images seem to be at about 50% opacity and they increase to 100% upon rollover. The images don't need to link to different pages. The way this one works would be fine, just all leading to another gallery page that gives more info.how I can achieve this type of look thru Flash? I have done some browsing online but most tutorials I've found are more like viewers where the user has arrows to scroll forward and back. This one is different, just sort of operates on its own....like walking by and window shopping for my client's products.
I am new to actionscript development and can't figure out where to start. I am trying to create a picture gallery in Actionscript (Flex would also do, but no Flash). Basically, it should be a horizontal list of images with captions below the picture. It should be possible to scroll through the images on a touch enabled device -> no scrollbars
I have looked into ScrollViewport put don't know how to implement a basic version in pure Actionscript.! I have included a small sketch I have seen alot of solutions with a scrollbar. But I want something like on iOS where you scroll with your finger through the images.
I want to scroll these image 360 degrees. Right now i can go end to end but it will not recylcle the image. Is there any code out there that will do this? How would i fix the code i have to accomplish this? Working swf file [URL] Source code link [URL]
I am looking for some script in flash, which is able to do the following:I have some images which i just want to scroll horizontally with equal spaces in a specified fps and without any jerking. Is any way ??Because i tried to do the same by using the simple motion tween, they are moving but also jerking, not in a certain level of perfection. So, i thought it might work best with some scripts
The file reads images from Images folder.But the problem is that its leaving a gap in the end and the start.Also the funny thing is the XML reads from the last node instead of the first.What I want is the images to scroll Continuously Without leaving gap.
Here's the Code:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; //test=xmlNode;
I found this site, where you can scroll through images with the cursor and they fade between each other. I'm sure I saw a tutorial or source code for something similar a while back, but I can't find it. Here is the link: [URL]
I have a somewhat advanced flash question. Im constructing a gallery using xml. My code isn't too different from most xml galleries. But heres what I can't figure out or even know if it can be done. After clicking the links (currentThumb_mc) my full res images come up to view. All my .jpg's/full res images are the same height but they all differ in widths. I have a mask set up where the full res images get loaded to. My question is can i set up code to scroll the current loaded image behind my mask and have the edges stop at the mask width.This may be tricky because all the .jpg's/full res images are different widths. I assume you need to get the x property of the loaded images. im not too familiar with that.below is my code
Has anyone got an example of scrolling images as buttons. I been trying to use scrolling images as buttons to access pages on the main timeline but haven't got it to work one bit, plus a lot of the tuts I find aren't for AS3.
I am looking for some script in flash, which is able to do the following:I have some images which i just want to scroll horizontally with equal spaces in a specified fps and without any jerking. Because i tried to do the same by using the simple motion tween, they are moving but also jerking, not in a certain level of perfection. So, i thought it might work best with some scripts.I am still working on FLash 5
I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?
I have a movieClip on stage.I wanted to make it so that you can click on stage and drag and if you drag up and right value increases and if you drag down and right value decreases.So that I can resize the movieclip (scaleX & scaleY) based on that dragging.