Dress Up Game - Drag Out Clothes Inside Scrolling Bar Location
Feb 13, 2010
This is my reference dress-up game website. [URL]. How to make the scrolling button and drag out the clothes inside the scrolling bar location? (Is it need to use the actionscripts 3.0 or 2.0,which coding should I write)?
I've made a dress-up game in flash cs5 using as2. It's working fine, but i would like to change it a bit and I can't figure out how to do it. I will try to explain:I now have three "closets"(movieclips) with different clothes, and you can only use and see one at a time. I would instead like it to be more like categories, for example "dresses", "pants" etc.. And I would like the clothes that are on her to show even if you change the category. Like this game I found: http:[url]...
I would like to know how can I create a dress up game in Flash/Actionscript where users can click on (not drag and drop) the available accessories/clothing and the avatar will display with the new selection immediately, and I can save the settings and take snapshot of the avatar in the new clothing selection. It will be good if there is references/tutorials that I can follow.
And secondly, may I know how do I save the selection, is it via xml or json or database? It will be good to store the clothes/accessories dynamically.
I am trying to do a dress up snowman card. I am just doing a mock up to see if i want to do will work. Here is what I want to do. I want a slide out menu with different object in them. One for hats, one for arms, one for buttons, then you grab a hat and drag it onto the snowman. The way I set it up the object slides back into the menu..... how do I get this to work correctly?
I have a flash movie instance name "headArea" I want to load a external swf and swop the movie inside the headArea - replacing the head.I have the following code:
clickIt.addEventListener(MouseEvent.MOUSE_DOWN, swopHead); function swopHead(event:MouseEvent):void { var loadit = new Loader();
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
In my game people shoot at 4 different moving images and get points. Simple right? Well one of the images is a question mark that people can shoot and when they do, I need flash to pause the game timer, pop up a new window, display the multiple choice question in the window and wait for the user to answer. I would also like to be able to customize the size and location of the pop up window!
Then if the question is answered correctly close window award 10 points and continue the game. If the question is answered incorrectly, say wrong and then display the end game results screen. Right now I have it to where it opens a pop up in a web browser and askes the question there. The question is randomly chosen from a file called random.html. But I do not want the game to operate that way. I want the game to open the pop up within flash.
I am trying to recreate an effect like the clouds on[url]...I would like to be able to click and drag on an object then once mouse is released the object would dynamically return to start position. I am struggling to get my script (AS3) to dynamically return it to original location.
I've been looking on the net for some time now (about 4 weeks on and off) and i've come across various ways of producing high score tables for both online and offline games. My query is:
Is it possible to produce a high score table for an online game using a document in the same location as the swf without using a PHP, SQL or any of the like languages? Either using a text document, xml, another swf or something else like that?
I am trying to recreate an effect like the clouds on [URL] I would like to be able to click and drag on an object then once mouse is released the object would dynamicly return to start position. I am struggling to get my script (AS3) to dynamicly return it to original location.
How do you change the home location inside a symbol?The little crosshair that denotes the 0,0 x,y inside a symbol? Yea I know its a noob question, i've tried searching!
I have been trying to emulate a drag n drop program from flash and math site dragdroptour snap to location tutorial.It uses a placed variable set at the beginning of the script and updates it with a function used elsewhere. For some reason my version of the code will not update this variable could someone tell me where I've gone wrong? I've done this before in AS and think I used globalvars but I know you cannot do this in AS3 and I'm trying not to go down that route as I know it's bad practise.Its the paper1,2,3 vars that won't update with the release to drop functions.[code]
I've got a play area that's larger than the stage, and to navigate I've put in drag scrolling. For all intents and purposes, this is just dragging the play area and everything on it so it maintains position relative to the mouse. The problem is that there is nothing to stop players from dragging all the content well outside the stage, any distance away from where everything SHOULD be.I have an idea of how this could be solved, but I don't know how to code it, nor if it will actually work properly in the first place. So please let me know, or suggest another idea, if it turns out I'm wasting my time with this idea.The plan is to create two invisible objects: the first is the exact size of the stage, with a position of 0,0; the second is the size of the play area, with a sizable margin. The latter of these two is dragged like the playfield and its content. While the two objects overlap, everything's fine, but when any part of them doesn't overlap, a bit of script will find out what edge(s) of object 1 are not being overlapped, and stop the ability to drag in that direction until things are rectified.Here's what I don't know, which that plan would require me to know:
1) Is it possible to detect when objects aren't entirely overlapping? I guess I could just make object 2 smaller than planned by twice the dimensions of the play area and use the normal collision detection method, but if it's possible to do things the other way, it'd be good to know.
2) I have no idea how to even start working out what edge of object 1 wouldn't be overlapping.
3) I also have no idea how to stop dragging in only one direction.
I'm trying to make a game where the character stays in the middle of the screen and the background scrolls as the arrow keys are pressed.
I've got it moving fine, but the background scrolls off the stage when you reach the edge. The background's bigger than the stage. I want to stop the background moving before this happens.
I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.Please provide suggestions for both tile-based and art-based backgrounds.
I'm making a simple side scrolling platform game called Kit Run. For moving left and right, I have the sprite run in place while the background scrolls in the opposite direction. However, when the sprite jumps straight up and down, the background stays stationary. What I need help with is getting the background to scroll down when the sprite moves up beyond a certain point, and up when the sprite moves down beyond a certain point. Ive tried several probably unnecessarily complicated methods that only sort of work.
I'm trying to put a Tween in here so it's less 'rude' when I roll over the bottom bar (interface).See the swf here:(Press Start, then one of the windows)Script:
Code: private function scrollMovement ( event:Event ):void {
I'm about to create a scrolling platformer game, something like Gum Drop Hop, where the background is scrolling constantly, and you have to keep running or else you'll die. Do you know any tutorials on how to do something like this? I'm not really sure how I would generate random platforms all the time...
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
When I click on the button, it should bring me to a specific location which is inside the MovieClip, and that works. However, from inside that MC, I want to click on the same button, it should bring me on the main time line. How to do that? I am making of a variable (boolean) here. Is there something wrong in my code? (see path.fla)
(b) How do I remove a movie clip? (see path2.fla) When I clik on the square_btn, it brings me to a location inside that movie clip where there is an oval button. When I reach that oval button, I want the square_btn to me temporarily removed on that page.
I was just wondering what the best data structure would be to use to represent data objects in a side scrolling game, basically the stuff the user can't see isn't on the stage so I would generally create a custom class to define its properties (x,y,weight,type, derp, etc) and then push that into an array and as the user moves forward I project the info from the array while checking if their x position is.
The problem that can occur is that the user can move left and right so whats the best way to keep track of the indexes?
My goal: To create a side-scrolling motocross game (horizontal - already have terms on side scrolling methodology).The bike - should react to jumps, etc.Wheels need to turn when gas is pressed, etc (is this a basic animation on keyboard events, or is it actually what 'drives' the machine??)The rider - should hang on to bike, lean forward, backward, etc.My question lies within where should be the best place to start? I know this isn't going to happen over night, and my primary focus is on the bike & suspension & rider physics (making sure the suspension/bike/rider react correctly to bumps).URL...
[URL]In this sample the words (candid, camera) are split into letters and the user is supposed to put a word together based on those letters.The way I need this to work is like this:For example the word is: flashbynight The user should be given these options: flash, night, by I need to provide the user with words and not individual letters.
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides.
hey everyone. im currently making a side scrolling game and its going good. especialy thanx to sum people from here. anyway. i was trying to make it so that u could enter vehicles and then control the vehicles and shoot with them and then u could exit them. Im not asking you to write the code for me. but if u guys know of any examples/tuorials, or if u could giv me sum ideas on how i could do this.
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