I've made a dress-up game in flash cs5 using as2. It's working fine, but i would like to change it a bit and I can't figure out how to do it. I will try to explain:I now have three "closets"(movieclips) with different clothes, and you can only use and see one at a time. I would instead like it to be more like categories, for example "dresses", "pants" etc.. And I would like the clothes that are on her to show even if you change the category. Like this game I found: http:[url]...
I would like to know how can I create a dress up game in Flash/Actionscript where users can click on (not drag and drop) the available accessories/clothing and the avatar will display with the new selection immediately, and I can save the settings and take snapshot of the avatar in the new clothing selection. It will be good if there is references/tutorials that I can follow.
And secondly, may I know how do I save the selection, is it via xml or json or database? It will be good to store the clothes/accessories dynamically.
I have a flash movie instance name "headArea" I want to load a external swf and swop the movie inside the headArea - replacing the head.I have the following code:
clickIt.addEventListener(MouseEvent.MOUSE_DOWN, swopHead); function swopHead(event:MouseEvent):void { var loadit = new Loader();
This is my reference dress-up game website. [URL]. How to make the scrolling button and drag out the clothes inside the scrolling bar location? (Is it need to use the actionscripts 3.0 or 2.0,which coding should I write)?
I am trying to do a dress up snowman card. I am just doing a mock up to see if i want to do will work. Here is what I want to do. I want a slide out menu with different object in them. One for hats, one for arms, one for buttons, then you grab a hat and drag it onto the snowman. The way I set it up the object slides back into the menu..... how do I get this to work correctly?
I had been made a dress-up game...I arranged the set of dress images into to be the different frames of movieclips with the next button.When i drag the dress images from frame1 movieclip and put on to the stage(avatar),the images from frame1 movieclip will be dissapeared when i clicked on the next button going to the frame2.How do i need to do to make the dress images from frame1 remain on stage even when i clicked the next button to frame2 ?Which coding should i use to make the image stay on stage?....
Here's the thing.I am making my first game, a click and drag (dress up if you want to ) game...It is finished and working..But since it serves as an educational aid in history group, it would be great if I could somehow add some kind of pop-up window with text describing every item in game..For example "14th century bascinet developed from the steel cap bla bla bla...".And if that is not possible is there some other way all this info about these items (there is about 24 items in game) could be fitted in this kind of application
I want some help on developing a site similar to looklet.com/create. I want to know what is the approach to make it. Should i make it XML based i.e an XML for each category? How are the number of models handled? Should I put each category of clothes in different layer and load the images? I have made some few games for kids in which they need to dress up a doll. But in that I had characters wearing all sort of clothes and i just need to show the frame containing the character with the particular dress chosen by user.
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code: package { import flash.display.MovieClip; public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.
I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process
the problem i get is that when the user selects "new game" it should restart the game. when it does this the toolbar is not reset. instead a new menu item is added (without removing the old one. so evertime the user hits new game, a new "file" menu is added). how do i make sure there is only 1 "File" menu? and im using actionscript 2
how to create save files for flash games. So far, so good. But here's the problem: To improve game loading performance, I was thinking of loading external flash files. Instead of building everything inside the same .fla file, I have one main .fla file, and one or two other .fla files loaded when needed.
The flash I want to load happens to be this mini computer used for puzzle solving and can unlock new applications. And this is my problem: I want to create a save file for the game -and- for this mini computer, which is an external flash file, so it keeps track on many apps have been unlocked. Save the progress from both the main game and the mini-computer. Is it possible? Or is it better to make everything inside the same .fla instead of multiple .flas?
TL;DR: Is it possible to create a save game for a flash game AND its external flash files being loaded in the same game? If so, how can I make it happen?
I'm currently making a website and flash game for a university project but have come across a problem i really cannot solve.
The site is now full functioning and just needs a few tweaks here and there, I started work on adding in the flash game i created.
At the moment on the "games" page there is a button which takes you to the next frame on which there is a movieclip for the game to load into. On this frame i have the following code:
Ok so the game itself displays fine and the character moves as it should but for some reason anything that relies on hit tests now fails to work (walls, enemies, powerups etc.) Everything works as it should when i test the maze.swf on it's own but doesn't when it's embedded into the site.