ActionScript 2.0 :: Menu Bar-add Item - When The User Selects "new Game" It Should Restart The Game?
Apr 3, 2009
im creating a card game. i have a seperate timeline for the menu bar. ive placed this code on the first cell of the timeline:
Code:
import mx.controls.Menu;
import mx.controls.MenuBar;[code].....
the problem i get is that when the user selects "new game" it should restart the game. when it does this the toolbar is not reset. instead a new menu item is added (without removing the old one. so evertime the user hits new game, a new "file" menu is added). how do i make sure there is only 1 "File" menu? and im using actionscript 2
View 1 Replies
Similar Posts:
Oct 31, 2011
A student of mine is wanting to create a drag and drop game in which the user selects a possible answer for a range, drags it over a object named as "dropzone". the correct answer is left over the dropzone, and the user clicks the check button they need to be sent to a frame displaying "correct" - otherwise, sent to a frame for incorrect.I currently have a set up in which the user is given an auto response using a dynamic text box and all is done on the one frame, but this student wants to be a little different.
View 3 Replies
Jul 29, 2005
Is there any way to tell which item a user selects from a List? I already have a "change" event listener, but that doesn't tell me WHICH item was clicked (at least, I don't think it does.)
[edit: forgot the XML part...the list is generated from an xml file:]
Code:
<?xml version="1.0" ?>
<songs>
<song display="Hallelujah Chorus: A Soulful Celebration" url="001.mp3">
[Code]....
The reason I need to know which song I'm on is so I can reference the <composer> child tag for the correct song.
View 1 Replies
Apr 24, 2011
I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
View 2 Replies
Feb 18, 2010
I'm making a game and I want to restart the entire game after its finished.
The movieclips are on stage with addChild function. So I thought maybe I can make a if statement and use removeChild to remove the movieclips. Now only one movieclip is removed and all the other are still on.
Is there another way to restart the whole game with a button or something?
Here is the code:
[Code].....
View 8 Replies
Feb 18, 2010
I'm making a game and I want to restart the entire game after its finished. The movieclips are on stage with addChild function. So I thought maybe I can make a if statement and use removeChild to remove the movieclips. Now only one movieclip is removed and all the other are still on.
Is there another way to restart the whole game with a button or something?
View 5 Replies
Feb 6, 2010
I am trying to make a game like the escape game you might have seen on the internet. I have got all the movement pretty much sorted its just I cannot get the game to restart. I am relatively new the AS3 so bear with me on this. I have a Main class, an enemy class, a player class and a button class. The button class creates the restart button and from the main class, when certain conditions are met, an event listener is added to this button instance to say "on click... do this...". I do not no what to put to make it reset the game however. I have tried to clear all the objects when the game is over but I cannot get the game to restart on click. I figured if I can just add a new Main class instance then the game would be reset but I cannot seem to do it...
Main.as
package Game{
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
[Code] .....
This is where I figured I needed to create a new instance of the main class but it just won't work. It comes up with an invalid data error in the output panel. By this point in the program, practically every object has been removed from the stage and display list and the game is over and is ready to be reset...
View 8 Replies
Apr 14, 2011
I am almost done my short AS3 "Flight of the Conchords" game I just want to attempt to do one last thing...to successfully restart the game without getting a bunch of null object errors. The way it restarts now is that if you die or win the game then a screen pops up and a button takes you to the previous scene (menu), the problem is that once it goes to the previous scene all these null object errors occur.
P.S. This is my second time working with AS3, and I was able to do this following a YouTube tutorial by Borris123psn.
View 1 Replies
Dec 17, 2009
The problem is: when the game starts, "SPACE BAR" is working fine and changes the game from day to night. When the game ends and I press restart, the SPACE key is not working. On the third time it works, on the fourth not and it follows that way. Every second time that I play the game, the SPACE key doesn't work.
The game initializes the player and sends him as a parameter a stage object and the player listens for KEY_UP.When I press restart, the game runs the init() function again.Below there are the Game.as and Player.as classes.
Code:
package
{
import com.greensock.TweenLite;[code].....
View 2 Replies
Jan 21, 2010
I'm just starting out in actionscript 3.0, and I'm trying to create a basic platform game. Since I don't really have time to code it from A to Z, I'm using an 'engine' I found here. I've made a few modifications (mostly deleting stuff I don't need, such as the enemies and the coins). Now I'd like to create a crate that the player character can pick-up, throw, put down and jump on. I've created a new class (Cage.as) for it, based on the player class. When I run the game, the crate is displayed, but it just floats there. I can't figure how to make it interact with gravity (i.e. fall to the ground).
View 3 Replies
May 24, 2010
If u have any tutorials, books or links related to this type of code, please forward me for this or my mail id - swamy.webdesigner at gmail.
View 1 Replies
Mar 7, 2012
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 Replies
Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
View 1 Replies
Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
View 1 Replies
Aug 3, 2011
I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
View 2 Replies
Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
View 9 Replies
Jul 23, 2010
im trying hard to make a Game like the Pokemon TCG .
View 2 Replies
Nov 19, 2009
I think Flash/Flex is a good aproach for this case.We need to build some like the following
View 2 Replies
Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
View 1 Replies
May 24, 2010
now i am trying to make some games, I want to design a game with multi users.If u have any tutorials, books or links related to this type of code
View 1 Replies
Mar 2, 2009
I have a flash file.i contains menu bar on top of it.i need to redirect the user if he clicks on the menu item.please help me in acomplish this task
View 1 Replies
Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
View 1 Replies
Mar 28, 2012
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
View 2 Replies
Jan 22, 2010
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
View 3 Replies
Sep 6, 2010
I'm a student at Drexel University and I just completed a basic platformer for a actionscript class. My professor docked me some points for the game not working until the user actually clicks within the swf. I've heard that this problem is caused on mac osx, but I don't have any concrete evidence to get the points back. Here's a link to the game if you want to check it out.
[URL]
View 1 Replies
Jul 28, 2011
I created a drag and drop kind of game. Each item has the code below. How do I set the game to complete once the user has placed all the pieces where they belong?
[Code]...
View 2 Replies
Dec 29, 2009
I want to put two games in my website but they both start at the same time.How can I get them to start separately when the user clicks them?
View 1 Replies
Oct 24, 2011
Here's the battle plan:
User logs into website.
User clicks the Play button and a new window opens with the flash game in it.
If the user is logged into website, have the flash game load. Otherwise ask him for credentials.
Is this type of interconnectivity possible? Can I give a flash object (.swf) something to use?
View 1 Replies
Mar 28, 2004
im making a game but im already having trouble with the first code, i just want the user to fall when he is not touching a floor....i put this code on the user:
[AS]onClipEvent(enterFrame){
if(falling=true){
this._y=this._y+5}[code]....
theres is no errors but it doesnt stop when it hits the floor
View 4 Replies
Mar 15, 2009
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
View 11 Replies