ActionScript 3.0 :: Restart The Entire Game After Its Finished?
Feb 18, 2010
I'm making a game and I want to restart the entire game after its finished.
The movieclips are on stage with addChild function. So I thought maybe I can make a if statement and use removeChild to remove the movieclips. Now only one movieclip is removed and all the other are still on.
Is there another way to restart the whole game with a button or something?
Here is the code:
[Code].....
View 8 Replies
Similar Posts:
Feb 18, 2010
I'm making a game and I want to restart the entire game after its finished. The movieclips are on stage with addChild function. So I thought maybe I can make a if statement and use removeChild to remove the movieclips. Now only one movieclip is removed and all the other are still on.
Is there another way to restart the whole game with a button or something?
View 5 Replies
Apr 3, 2009
im creating a card game. i have a seperate timeline for the menu bar. ive placed this code on the first cell of the timeline:
Code:
import mx.controls.Menu;
import mx.controls.MenuBar;[code].....
the problem i get is that when the user selects "new game" it should restart the game. when it does this the toolbar is not reset. instead a new menu item is added (without removing the old one. so evertime the user hits new game, a new "file" menu is added). how do i make sure there is only 1 "File" menu? and im using actionscript 2
View 1 Replies
Feb 6, 2010
I am trying to make a game like the escape game you might have seen on the internet. I have got all the movement pretty much sorted its just I cannot get the game to restart. I am relatively new the AS3 so bear with me on this. I have a Main class, an enemy class, a player class and a button class. The button class creates the restart button and from the main class, when certain conditions are met, an event listener is added to this button instance to say "on click... do this...". I do not no what to put to make it reset the game however. I have tried to clear all the objects when the game is over but I cannot get the game to restart on click. I figured if I can just add a new Main class instance then the game would be reset but I cannot seem to do it...
Main.as
package Game{
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
[Code] .....
This is where I figured I needed to create a new instance of the main class but it just won't work. It comes up with an invalid data error in the output panel. By this point in the program, practically every object has been removed from the stage and display list and the game is over and is ready to be reset...
View 8 Replies
Apr 14, 2011
I am almost done my short AS3 "Flight of the Conchords" game I just want to attempt to do one last thing...to successfully restart the game without getting a bunch of null object errors. The way it restarts now is that if you die or win the game then a screen pops up and a button takes you to the previous scene (menu), the problem is that once it goes to the previous scene all these null object errors occur.
P.S. This is my second time working with AS3, and I was able to do this following a YouTube tutorial by Borris123psn.
View 1 Replies
Dec 17, 2009
The problem is: when the game starts, "SPACE BAR" is working fine and changes the game from day to night. When the game ends and I press restart, the SPACE key is not working. On the third time it works, on the fourth not and it follows that way. Every second time that I play the game, the SPACE key doesn't work.
The game initializes the player and sends him as a parameter a stage object and the player listens for KEY_UP.When I press restart, the game runs the init() function again.Below there are the Game.as and Player.as classes.
Code:
package
{
import com.greensock.TweenLite;[code].....
View 2 Replies
Jul 12, 2010
i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.
View 2 Replies
Mar 27, 2008
I made an animation. When it gets to the end I need a button script that will replay the movie. I tried:
on(release) {
_root.gotoAndPlay(1);
}
But this script only restarts the main time line. I have nested movieclips that don't get restarted. Is there a simple solution to this?
View 1 Replies
Aug 26, 2008
I have a flash file with the script and animation all on frame 1 of the timeline. After the script finishes I have a button appear that says "try again". I just can't figure out how to get the flash to restart or replay as if it were being played for the first time since everything is on 1 frame (which I'd liek to keep it that way if it is possible). Is there an event that will do this?
View 3 Replies
Nov 28, 2004
i am using this code for my timer
_root.onEnterFrame = function() {
time = Math.round(getTimer()/1000);
if (time == 120) {
[code]....
View 6 Replies
Jun 11, 2010
How to restart swf file, which has one frame and all staff in actionscript code? Loading copy at the end multiplies memory usage until it crash.
View 4 Replies
May 24, 2010
This code is part of an animation where the audio is set to "Stream" in AS2. When I change the audio file to an Event, the pause and play button don't stop the audio, but the animation still "stopAllClips". When it's set to stream, there's the infamous gap in the playback when it loops.
I've been struggling to figure out a smooth and efficient way to code this animation as an Event so it loops smoothly and can pause and restart all the layers in the same place.[code]...
View 4 Replies
Jul 2, 2010
My movie consists of 2 frames. the menu and the actual game. The actual game is a simple platformer. I recently added a button that makes the game "gotoAndStop(1)" back at the menu. but when I proceed to play the game again from the menu. my speed is doubled.
View 1 Replies
May 4, 2009
I have a number of scenes and would like to set up a restart button on the last scene to go back to scene 1 and restart.
View 4 Replies
Jul 10, 2009
I have rather large project that contains several swfs flvs with audio. The project is published in Captivate (which renders a main swf file). After the preloader screen, a lot of the audio files start playing at once at the beginning of the presentation. I have tried inserting an swf with AS2.0 command "stopAllSounds". It works as intended and stops all the cacophony. But then, none of my audio plays throughout the 7 minute project. Does anyone know how I can restart the audio?
View 1 Replies
Aug 21, 2009
how to pause the timer and restart that
View 2 Replies
Mar 1, 2010
I've built a pause and replay function into a children's book for a client. Since the narration is in song, I needed to keep the sound file in one piece, so I built a reverse pyramid with regular buttons throughout, truncated from the beginning with each progressive scene. So if you press the pause button at point 1 2 or 3, you are sent with a stop command to the first frame of scene 1 2 or 3, and then there's a "play" button on that first frame with this simple command[code]...
View 4 Replies
Apr 5, 2010
How do I restart FMS under unix? I tried./fmsmgr server restartbut it returnsServer:restart command:Server service restart not found. Exiting.
If i type ./fmsmgr server
it returns
Server:fms command:NPTL 2.5Usage: ./server {start|stop|restart}
[code]......
View 1 Replies
Nov 6, 2010
trying to restart the following,
import com.greensock.*;
import com.greensock.easing.*;
var timeline:TimelineLite = new TimelineLite();[code].....
View 1 Replies
Jul 7, 2011
I have tried to Google this but all results are for resetting variables, fields and other code-related things. I am trying to find an answer via the animation part of Flash for this question: How can I restart my animation? (well, the file anyway.) I mean, pretty much like closing+opening the file again, you know.
Secondly, since I am new to ActionScript why isn't this code working?
var has_pressed:Boolean;
has_pressed = false;
Button1.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void {
has_pressed = true;
} if(has_pressed == false) {
stop();
}
The stop(); part of it works fine! But even when I click on Button1, it still stops the animation , or at least it isn't working. That code is supposed to basically stop the animation until the button is pressed. I guess there might be another way to do it, but it practically is a 'play' button.
View 3 Replies
Nov 8, 2011
I am creting an application that containts 3 seperate slideshows inside movie clips, when one slideshow finishes the other starts. I do this by triggering the function inside the other movieclip slideshow ( _root.slideshow2.startSlideshow(); ) and stopping the currently running function startSlideshow = null; inside existing slide. It works until it gets to the 3rd slideshow and than everything freezes because all the functions where deleted
View 2 Replies
Jan 8, 2012
I'm trying to restart my flash piece with a restart button.I use gotoAndPlay(0), but nothing happens.I'm sure the click event handler is being called because I used a trace statement to verify.
rs.addEventListener(MouseEvent.CLICK, restart);
function restart(event:MouseEvent):void {
gotoAndPlay(0);
}
View 2 Replies
Jan 5, 2009
How I can simply restart an swf file from a button within that file (with actionscript 3). I'm creating a demo for the standalone player which needs a reset button which will simply reload the file.
View 7 Replies
Nov 18, 2009
I have created a function to plot a number of points (values retrieved from dynamic XML and stored into an array). Every minute the function is called.Although I have hardcoded the x value of the plot, the plot data is not refreshed but added to the current existing plot. I have used the addChild and removeChild but it doesn't change at all.
Here is an extract of the code :
ActionScript Code:
private function drawCoordinate():void {
clearing();
removeChild (drawCoordArea);
[code]....
View 1 Replies
Jul 1, 2010
i want to add a restart button to my little program, just want it to run again whenever i click the button "start_mc" after it's previous thread completed. i put the following lines in the beginning of code.
start_mc.addEventListener(MouseEvent.CLICK, startRestart);
function startRestart(event:MouseEvent):void
{
gotoAndPlay(1);
}
unfortunately after the program run end and i click on the button, it doesn't do anything. i wonder what can go wrong with this simple button function. I have another event listener in this program for file loading, is there conflict between them? besides this restart button the program is running ok itself.
View 4 Replies
Apr 3, 2009
I have a a movie which is a training...I have audio along with slide that change as the veiwer watches. I have created pause buttons for the audio and will be adding in stop features to the movie itself stop however my problem is. When I pause the audio and then go to restart the audio does not restart at the place it paused. It is ramndom in its restart. Like if the phrase was "see you in september" and I pause in the middle of "september" it will not restart in the middle of september...might start at "see" might start and "in" I do not get it. Here is my script which is in the first frame.[code]...
View 1 Replies
Jul 22, 2002
Well I have this website where I have put background music at the beginning, of course the music can be off and on, but when I come to main page again it starts playing. How to make it so that once I off it, it will stay off till I on it again? My file is at
View 2 Replies
Oct 9, 2005
I have a movie with multiple movie clips each one with its own animations. There's a button that stops all animations (it works) and i want to make the same button start again the animations from same positions.. but it isnt working. I have this code to stop:
[Code]...
View 3 Replies
Jul 18, 2006
I'm trying to load an FLV that will start playing muted, but on click of the unmute button will restart from the beginning, with sound, I've got it working except that I can not seem to get it to restart... can anyone tell me what it is I am doing wrong here? I've been fighting with this for two days now! [URL]
View 1 Replies
Feb 10, 2009
I want to make a button (text saying "back to menu") make it so that when you click it, it restarts the animation. I tried but it gives me this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at navysealstest_fla::MainTimeline/frame1() This is the code I used to get that error:
Code:
menu_mc.menu_btn.addEventListener(MouseEvent.CLICK, launchAnimationAgain);
function launchAnimationAgain(event:MouseEvent):void {
MovieClip(root).gotoAndPlay(1);
}
View 1 Replies