ActionScript 3.0 :: How To Restart Flash Animation
Jul 7, 2011
I have tried to Google this but all results are for resetting variables, fields and other code-related things. I am trying to find an answer via the animation part of Flash for this question: How can I restart my animation? (well, the file anyway.) I mean, pretty much like closing+opening the file again, you know.
Secondly, since I am new to ActionScript why isn't this code working?
var has_pressed:Boolean;
has_pressed = false;
Button1.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void {
has_pressed = true;
} if(has_pressed == false) {
stop();
}
The stop(); part of it works fine! But even when I click on Button1, it still stops the animation , or at least it isn't working. That code is supposed to basically stop the animation until the button is pressed. I guess there might be another way to do it, but it practically is a 'play' button.
I want to make a button (text saying "back to menu") make it so that when you click it, it restarts the animation. I tried but it gives me this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at navysealstest_fla::MainTimeline/frame1() This is the code I used to get that error:
Code: menu_mc.menu_btn.addEventListener(MouseEvent.CLICK, launchAnimationAgain); function launchAnimationAgain(event:MouseEvent):void { MovieClip(root).gotoAndPlay(1); }
I have a flash file with the script and animation all on frame 1 of the timeline. After the script finishes I have a button appear that says "try again". I just can't figure out how to get the flash to restart or replay as if it were being played for the first time since everything is on 1 frame (which I'd liek to keep it that way if it is possible). Is there an event that will do this?
I'm trying to restart my flash piece with a restart button.I use gotoAndPlay(0), but nothing happens.I'm sure the click event handler is being called because I used a trace statement to verify.
rs.addEventListener(MouseEvent.CLICK, restart); function restart(event:MouseEvent):void { gotoAndPlay(0); }
I got everything running good. However everytime I click back to my home label the music restarts.telling flash to not restart the music if it's already playing.Home Label
Code: var mySound:Sound = new Sound(this); mySound.loadSound("music/music.mp3", true);//Set true to stream
I have a one frame flash movie, it's a simple word game with lots of text fields etc. All I want to do is restart the game so everything will reset to its original place at any point through the game if needed via a button.
Is this possible with AS3? Can I just attach a simple function to a button to do this?
Otherwise I will have to rewrite lots of lines of code to reset all of the text fields and logic.
In my game I would like it so once I have died you can click the 'Main Menu' button and it will take you back to the main menu and clear everything else which had been going on.
But at the moment as seen in the flash file attatched once you have died in the game a child form appears with two buttons on it 'Play Again' and 'Main Menu'. On clicking the 'Main Menu' button as you can see it takes you to the main menu but all the stuff from the previous frame are still there in the background.
i'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound(); song1.onSoundComplete = function(){ song1.start(0,1); }; song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
I've made a movie with nested movie clips. The movie is assembled in a single framework i.e in the main stage (Frame one scene one ). The movie includes more that 50 navigational components and elements for better user interaction.The problem is I've to reset the movie in a single button click. Is there any build in function in flash to restart the movie without exiting
I've made a movie with nested movie clips. The movie is assembled in a single framework i.e in the main stage (Frame one scene one ). The movie includes more that 50 navigational components and elements for better user interaction.
The problem is I've to reset the movie in a single button click. Is there any build in function in flash to restart the movie without exiting.
I've created a jQuery plug-in that allows a selected panel of a web page to be pinned to the top of the browser view-port when the user scrolls a long page after passing a particular horizontal point on the page.When the panel is pinned or unpinned, a strange thing occurs: if a Flash SWF object is present as a descendant element of the container, the Flash object either restarts its animation or disappears completely.The pin or unpin change occurs when the CSS property "position" switches between fixed, absolute and static. This forces Firefox to redraw its elements and it causes the <object> to reload and reanimate the Flash movie. I read this post with interest:URL...
Does anyone know of a workaround that prevents the <object> tag from reloading? I admit the Flash is an ad, but this problem only occurs in Firefox. Although there are suggestions that this may be a bug, I have searched without success and I'm scratching my pate with a deadline fast approaching.
Im working with FlashDevelop and have two main projects, all pure AS3 projects.When trying to load my second project from my main project I get all kinds of errors.The Main class of the main project extends Sprite and the Main class in the "to-be-imported" project extends MovieClip. Looking at the loading of the swf in the debug window in FD it all seems fine:
[SWF] 'pathToSwf'secondProject.swf - 410 626 bytes after decompression.
If i try to assign the loaded swf to a newly created MovieClip I get a coercion failiure:
swfContent = loader.content; // =>
Type Coercion failed: cannot convert Main@46c0201 to flash.display.MovieClip.
So, typecasting the loaded content like so:
swfContent = loader.content as MovieClip;
removes that error but then I fall into the next pit as I try to call addChild:
Error #2007: Parameter child must be non-null.
Trying to get around the issue I tried to add the loader directly into the container where I want to show the external swf. This is when the real interesting problems begin:
targetContainer.addChild(loader);
My main application now hang, restarting in a never ending loop. How can my external swf be loaded but then again be null.It works perfectly fine when I run the external swf by itself...
I am encountering some very strange behaviour with a Flex 4.1 app I am writing which gets in the way of testing. It seems that I can reload the app 16 times and then on the 17th, the loading process fails withError #2046: The loaded file did not have a valid signaturet seems to be consistently happening on the 17th reload on both Firefox 5.0 and Chrome 12. I am not sure if it's relevant, but I am running Flash Player v10.2.159.1 (also happens with 10.3.181.34) on Ubuntu 10.04. Happens with both regular and debugger versions of the player. When I run the app on Windows FF5, it doesn't seem to happen. Closing the current browser window does not seem to fix it. The only way around it is to completely close all browser windows and restart the browser. And then again after 16 successful loads, the 17th fails.
At this point I'm thinking of chalking it as a Linux Flash bug but I'd like to make sure and check if anyone knows if there's something I should be doing to prevent this.The user from this post seems to have had the same problem but I guess he didn't notice the pattern I have.== UPDATE ==I just realized that after my app starts throwing the 2046 error, trying to load any other Flash that uses signed RSLs also shows the 2046 error (e.g. this app), which means the problem is not specific to my app and most likely related to the Flash cache or something of the sort.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
This code is part of an animation where the audio is set to "Stream" in AS2. When I change the audio file to an Event, the pause and play button don't stop the audio, but the animation still "stopAllClips". When it's set to stream, there's the infamous gap in the playback when it loops.
I've been struggling to figure out a smooth and efficient way to code this animation as an Event so it loops smoothly and can pause and restart all the layers in the same place.[code]...
My movie consists of 2 frames. the menu and the actual game. The actual game is a simple platformer. I recently added a button that makes the game "gotoAndStop(1)" back at the menu. but when I proceed to play the game again from the menu. my speed is doubled.
I have rather large project that contains several swfs flvs with audio. The project is published in Captivate (which renders a main swf file). After the preloader screen, a lot of the audio files start playing at once at the beginning of the presentation. I have tried inserting an swf with AS2.0 command "stopAllSounds". It works as intended and stops all the cacophony. But then, none of my audio plays throughout the 7 minute project. Does anyone know how I can restart the audio?
I've built a pause and replay function into a children's book for a client. Since the narration is in song, I needed to keep the sound file in one piece, so I built a reverse pyramid with regular buttons throughout, truncated from the beginning with each progressive scene. So if you press the pause button at point 1 2 or 3, you are sent with a stop command to the first frame of scene 1 2 or 3, and then there's a "play" button on that first frame with this simple command[code]...
I am creting an application that containts 3 seperate slideshows inside movie clips, when one slideshow finishes the other starts. I do this by triggering the function inside the other movieclip slideshow ( _root.slideshow2.startSlideshow(); ) and stopping the currently running function startSlideshow = null; inside existing slide. It works until it gets to the 3rd slideshow and than everything freezes because all the functions where deleted