ActionScript 3.0 :: Restart One Frame Flash Movie?
Jun 7, 2010
I have a one frame flash movie, it's a simple word game with lots of text fields etc. All I want to do is restart the game so everything will reset to its original place at any point through the game if needed via a button.
Is this possible with AS3? Can I just attach a simple function to a button to do this?
Otherwise I will have to rewrite lots of lines of code to reset all of the text fields and logic.
I've made a movie with nested movie clips. The movie is assembled in a single framework i.e in the main stage (Frame one scene one ). The movie includes more that 50 navigational components and elements for better user interaction.The problem is I've to reset the movie in a single button click. Is there any build in function in flash to restart the movie without exiting
I've made a movie with nested movie clips. The movie is assembled in a single framework i.e in the main stage (Frame one scene one ). The movie includes more that 50 navigational components and elements for better user interaction.
The problem is I've to reset the movie in a single button click. Is there any build in function in flash to restart the movie without exiting.
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
I've built a pause and replay function into a children's book for a client. Since the narration is in song, I needed to keep the sound file in one piece, so I built a reverse pyramid with regular buttons throughout, truncated from the beginning with each progressive scene. So if you press the pause button at point 1 2 or 3, you are sent with a stop command to the first frame of scene 1 2 or 3, and then there's a "play" button on that first frame with this simple command[code]...
I have a flash document that is calling an .swf file into a movie clip via the .loadmovie command. The .swf plays all the way through in the movie clip, but it has problems with the "play again" button at the end. It is not letting go of all the actions from the first play and doesn't reload properly. The .swf restarts perfectly by itself, it uses this code to replay:
on(release){ _root.gotoAndPlay(1); }
but once the .swf is loaded into the main flash file, the "play again" button doesn't work anymore.
I can apply to the button at the end of the .swf that will allow it to replay when it is loaded into the movieclip in the main .fla file?
I have a flash file with the script and animation all on frame 1 of the timeline. After the script finishes I have a button appear that says "try again". I just can't figure out how to get the flash to restart or replay as if it were being played for the first time since everything is on 1 frame (which I'd liek to keep it that way if it is possible). Is there an event that will do this?
I have tried to Google this but all results are for resetting variables, fields and other code-related things. I am trying to find an answer via the animation part of Flash for this question: How can I restart my animation? (well, the file anyway.) I mean, pretty much like closing+opening the file again, you know.
Secondly, since I am new to ActionScript why isn't this code working? var has_pressed:Boolean; has_pressed = false; Button1.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler); function fl_MouseClickHandler(event:MouseEvent):void { has_pressed = true; } if(has_pressed == false) { stop(); }
The stop(); part of it works fine! But even when I click on Button1, it still stops the animation , or at least it isn't working. That code is supposed to basically stop the animation until the button is pressed. I guess there might be another way to do it, but it practically is a 'play' button.
I'm trying to restart my flash piece with a restart button.I use gotoAndPlay(0), but nothing happens.I'm sure the click event handler is being called because I used a trace statement to verify.
rs.addEventListener(MouseEvent.CLICK, restart); function restart(event:MouseEvent):void { gotoAndPlay(0); }
I got everything running good. However everytime I click back to my home label the music restarts.telling flash to not restart the music if it's already playing.Home Label
Code: var mySound:Sound = new Sound(this); mySound.loadSound("music/music.mp3", true);//Set true to stream
In my game I would like it so once I have died you can click the 'Main Menu' button and it will take you back to the main menu and clear everything else which had been going on.
But at the moment as seen in the flash file attatched once you have died in the game a child form appears with two buttons on it 'Play Again' and 'Main Menu'. On clicking the 'Main Menu' button as you can see it takes you to the main menu but all the stuff from the previous frame are still there in the background.
i'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound(); song1.onSoundComplete = function(){ song1.start(0,1); }; song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
I've created a jQuery plug-in that allows a selected panel of a web page to be pinned to the top of the browser view-port when the user scrolls a long page after passing a particular horizontal point on the page.When the panel is pinned or unpinned, a strange thing occurs: if a Flash SWF object is present as a descendant element of the container, the Flash object either restarts its animation or disappears completely.The pin or unpin change occurs when the CSS property "position" switches between fixed, absolute and static. This forces Firefox to redraw its elements and it causes the <object> to reload and reanimate the Flash movie. I read this post with interest:URL...
Does anyone know of a workaround that prevents the <object> tag from reloading? I admit the Flash is an ad, but this problem only occurs in Firefox. Although there are suggestions that this may be a bug, I have searched without success and I'm scratching my pate with a deadline fast approaching.
Im working with FlashDevelop and have two main projects, all pure AS3 projects.When trying to load my second project from my main project I get all kinds of errors.The Main class of the main project extends Sprite and the Main class in the "to-be-imported" project extends MovieClip. Looking at the loading of the swf in the debug window in FD it all seems fine:
[SWF] 'pathToSwf'secondProject.swf - 410 626 bytes after decompression.
If i try to assign the loaded swf to a newly created MovieClip I get a coercion failiure:
swfContent = loader.content; // =>
Type Coercion failed: cannot convert Main@46c0201 to flash.display.MovieClip.
So, typecasting the loaded content like so:
swfContent = loader.content as MovieClip;
removes that error but then I fall into the next pit as I try to call addChild:
Error #2007: Parameter child must be non-null.
Trying to get around the issue I tried to add the loader directly into the container where I want to show the external swf. This is when the real interesting problems begin:
targetContainer.addChild(loader);
My main application now hang, restarting in a never ending loop. How can my external swf be loaded but then again be null.It works perfectly fine when I run the external swf by itself...
I am encountering some very strange behaviour with a Flex 4.1 app I am writing which gets in the way of testing. It seems that I can reload the app 16 times and then on the 17th, the loading process fails withError #2046: The loaded file did not have a valid signaturet seems to be consistently happening on the 17th reload on both Firefox 5.0 and Chrome 12. I am not sure if it's relevant, but I am running Flash Player v10.2.159.1 (also happens with 10.3.181.34) on Ubuntu 10.04. Happens with both regular and debugger versions of the player. When I run the app on Windows FF5, it doesn't seem to happen. Closing the current browser window does not seem to fix it. The only way around it is to completely close all browser windows and restart the browser. And then again after 16 successful loads, the 17th fails.
At this point I'm thinking of chalking it as a Linux Flash bug but I'd like to make sure and check if anyone knows if there's something I should be doing to prevent this.The user from this post seems to have had the same problem but I guess he didn't notice the pattern I have.== UPDATE ==I just realized that after my app starts throwing the 2046 error, trying to load any other Flash that uses signed RSLs also shows the 2046 error (e.g. this app), which means the problem is not specific to my app and most likely related to the Flash cache or something of the sort.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
somehow I miraculously created a Flash movie and successfully uploaded it to a blog
here is the blog, the flash video is in the left column, top:
[URL]
you will see that the first frame of the movie is actually all white, with a logo/banner across the top
all I would like to do is skip over, or delete? those few frames in the beginning, and have the flash video display and start the movie from a different frame.
this is taking me DAYS to figure out....hours that I am not getting paid for....my client's video guy never returns her calls, and so I, the lowly graphics designer, am trying to figure this out.
SURELY there must be a simple way to tell the video:
"hey....skip over the first ____ frames, and start the video at frame 5______ (or whatever).
I'm in Flash CS3 and I know NOTHING about Flash and very very little about code
I have a flash player playing a .flv video file How could I reproduce this behaviour : when client press stop, catch the current frame ; kill the player ; display the last frame (previously caught) instead
Any solution would be fine (AS, PHP, JS, etc.), though it cannot be only server sided because I don't know in advance what frame will be needed.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.