ActionScript 3.0 :: Flash - Save Flash Animation As Image With Animation?

Nov 17, 2011

i created flash application with some animation in it, i have to save this as image with the animation

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ActionScript 3.0 :: Flash Animation With Tweener Won't Show Animation In Flex

Aug 13, 2009

I made an animation in Flash which I want to embed in Flex using SWFloader.
 
I've imported the tweener class (caurina.transitions.*) to tween a rotation. The animation runs perfectly in Flash.
 
However, when I embed the animation in Flex, the tweening is gone.
 
Do I need to import the tweener class in Flex?
 
I use Flash Player 10 (latest version), Flash CS4 Professional version 10.0.02, IE8 and Flex Builder 3.

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Professional :: Existing Animation Play Within The Final Flash Animation?

Jan 15, 2012

I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?

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ActionScript 2.0 :: Mc.onRollOut - Shows An Animation OnRollOver And An Animation On RollOut But OnRelease The Animation Enlarge Itselfs

Jun 19, 2004

I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )

[Code]....

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ActionScript 3.0 :: Swap Out One Image For Another In A Flash Animation?

Aug 28, 2009

I am trying to swap out one image for another in a Flash animation. On a mouse over, the want the new image (appb_mc) to appear OVER the existing image (appa_mc).I used the following code, but the new image keeps flashing. I am assuming it is because the new image is appearing OVER the existing image. If I have the new image appear other than over the existing image, it works fine. What can I do to make it work properly? These images need to be within the Flash file and not in an array.Actionscript I am using:

appb_mc.visible = false;
function showGraphic1(event:MouseEvent):void
{[code].....

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Flash :: Rails 3 Swap A Layout Image For A Animation?

Feb 11, 2011

So I have a helper that I'm using to swap my header image for another image that seems to work fine. This is my helper.

[Code]...

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Flash :: Extract Animation From It To Image Files And A Xml Describing Motion?

Mar 27, 2011

I want to create animations in flash, and then export a sprite sheet with the sprites and a xml(or another format) with information about how to "cut" and move the sprites.

I don't know where to start, use some library for reading swf in c# or java? try to export using AS3 inside the swf?

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Jquery :: Flash-like Photo Gallery Large Image Animation

Jul 12, 2011

I'm doing photo gallery and like to enlarge an image when I click on it with some animation like it's in flash (the picture slowly expands first by x-axis and after by y-axis and the space around the picture dims), that it scales to it's largest possible size to fit in screen, but it can be any other animation. I found some topics about this, but I don't want to use any 3rd-party plugin (including flash, drupal...) to do it. Maybe it can be somehow done by jQuery...

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Javascript :: Dropdown Menus Are "stopping" Flash Animation, Causing Choppy Animation?

Oct 22, 2010

Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.

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Actionscript 3 :: Creating A Complex Flash Rollover In Stages (loop > Rollover Animation > Timed Animation)

Jan 24, 2012

Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.

When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.

[Code]...

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Flex :: Upload Local User Image And Overlay Onto Flash Video/animation?

Sep 2, 2011

I want to create a custom video like the videos on jibjab, i.e allow a user to upload an image of their face and superimpose this onto a video of a character's face.

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Flash :: Convert Armature (ik) Animation To Frame-by-frame Animation With Jsfl?

Jun 2, 2010

My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.

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Actionscript :: Save An Animated Gif From Animation?

Apr 9, 2009

Is it possible to save a .fla file as an animated gif from an actionscripted animation? I know you can do it from a tweened animation quite easily, but haven't been able to figure out a way to do it from a scripted one.

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ActionScript 3.0 :: SWF To Save Progress In An Animation?

Oct 20, 2010

Is there a way for a SWF to save progress in an animation? I'm planning on creating a very interactive website but I want it to be able to remember the settings people use for instance after they drag a button. I mean, after you quit the page. It still has to remember.

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ActionScript 3.0 :: Save Code Generated Animation

Dec 10, 2009

i was wondering whether it is possible to turn code generated animation (like those made by tweening engines) into frames in order to consume less cpu.

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Professional :: Rt/animation/audio Disappearing From The Timeline After A Save?

Aug 11, 2011

I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.

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Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?

Dec 6, 2011

ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.

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ActionScript 2.0 :: MX :: Press Link 2, It Plays The Closing Animation, But Not The Entire Animation?

Jan 3, 2003

Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!

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ActionScript 3.0 :: Keyboard Listener - Certain Animation And User Must Input The Key Within The Progress Animation

Mar 29, 2009

Now I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen

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ActionScript 2.0 :: [FMX] Transition - First Animation To Goto The Last Frame In The Loop Before Starting The Next Animation?

Nov 4, 2003

so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.

[Code]...

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ActionScript 3.0 :: Animation Only On First Load, Auto-Skip Animation For 15 Mins?

Feb 3, 2009

i want to skip animation for second third etc.. load, for 15 minutes...I have flash file in AS3, but I find only code for AS2:

Code:
stop();
var today = new Date();

[code]........

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ActionScript 3.0 :: Click On Button1 To Replay Animation / Animation Does Not Show

Oct 19, 2009

I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?

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ActionScript 2.0 :: [Flash8] Button - Show An Animation (created By A DuplicateMovieClip Function) With OnRollOver And Stops The Animation With OnRollOut

Jun 16, 2006

im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.

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ActionScript 3.0 :: Play The Out Animation When The Over Animation Has Completely Finished

Apr 27, 2009

i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code

[Code]...

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Animation Stops Playing After Removing The Cursor Off The Animation Box?

Nov 1, 2009

I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.

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Professional :: Tween An Animation Inside An Animation Continuously?

Nov 4, 2010

On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.

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ActionScript 3.0 :: Timed The Second Animation After The Screen Animation Starts

Aug 10, 2011

I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.

I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.

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Flash8 Image Animation Change - Image Gallery?

Sep 10, 2009

I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.

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ActionScript 3.0 :: Bitmap Animation Vs MovieClip Animation

Jun 29, 2011

After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.

Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).

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Professional :: Do An Animation Within An Animation - Pass Subject

Nov 9, 2011

I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.

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