ActionScript 3.0 :: Add A Restart Button To Program?
Jul 1, 2010
i want to add a restart button to my little program, just want it to run again whenever i click the button "start_mc" after it's previous thread completed. i put the following lines in the beginning of code.
start_mc.addEventListener(MouseEvent.CLICK, startRestart);
function startRestart(event:MouseEvent):void
{
gotoAndPlay(1);
}
unfortunately after the program run end and i click on the button, it doesn't do anything. i wonder what can go wrong with this simple button function. I have another event listener in this program for file loading, is there conflict between them? besides this restart button the program is running ok itself.
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit exit_Btn.addEventListener("mouseUp", goExit); function goExit(evt:MouseEvent) { fscommand("quit"); };
How I can simply restart an swf file from a button within that file (with actionscript 3). I'm creating a demo for the standalone player which needs a reset button which will simply reload the file.
In a mini game I made, I wanted to add a simple restart level button. All goes well during the first run of the game, but after hitting the restart button (which essentially just unpauses it by flipping a few booleans and such) the action listener to move the character in the game isn't responding. I put a trace() of a boolean switch for the action before and after hitting reset, and prior the value is correctly being displayed, but after the value is not.
I know I'm probably going to be asked to post my code, but it's quite long and unorganized, so I'm curious if there is a known issue relating to this.
In my game I would like it so once I have died you can click the 'Main Menu' button and it will take you back to the main menu and clear everything else which had been going on.
But at the moment as seen in the flash file attatched once you have died in the game a child form appears with two buttons on it 'Play Again' and 'Main Menu'. On clicking the 'Main Menu' button as you can see it takes you to the main menu but all the stuff from the previous frame are still there in the background.
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
I want to make a reset/restart button using "Enter" and it worked before.. but i realised that once you press it the background has moved so you cant see the menu screen..
I'd like to show my print portfolio in different slide shows on Flash CS4 using buttons that correspond to categories such as: brochures, posters, logos, etc. I've made the buttons and I created slide shows in Powerpoint--but if there is a better way in Flash, let me know. How do I code the buttons to play their corresponding slideshows? I don't want them visible until the button is clicked.
I'm setting up a new resume website in Flash CS5, and I have created a button so people can click the button to download a copy of my PDF resume, but how to I program the button so it downloads the PDF file?
I have a page with flash navigation which can be accessed from two different pages. How can I program a back button to return to the relevant page whence the user came?
I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
I recently purchased KoolMoves flash program. How to add a start and stop button to a movie? I want to use the 3dball movie in my website. I exported it as a flash movie and placed it in my website, but it is autostarting and I don't want it work this way. I got the 3dball movie from the Animation Libraries, Animated Clip Art, in the KoolMoves program.
I have a flash file with the script and animation all on frame 1 of the timeline. After the script finishes I have a button appear that says "try again". I just can't figure out how to get the flash to restart or replay as if it were being played for the first time since everything is on 1 frame (which I'd liek to keep it that way if it is possible). Is there an event that will do this?
This code is part of an animation where the audio is set to "Stream" in AS2. When I change the audio file to an Event, the pause and play button don't stop the audio, but the animation still "stopAllClips". When it's set to stream, there's the infamous gap in the playback when it loops.
I've been struggling to figure out a smooth and efficient way to code this animation as an Event so it loops smoothly and can pause and restart all the layers in the same place.[code]...
My movie consists of 2 frames. the menu and the actual game. The actual game is a simple platformer. I recently added a button that makes the game "gotoAndStop(1)" back at the menu. but when I proceed to play the game again from the menu. my speed is doubled.
I have rather large project that contains several swfs flvs with audio. The project is published in Captivate (which renders a main swf file). After the preloader screen, a lot of the audio files start playing at once at the beginning of the presentation. I have tried inserting an swf with AS2.0 command "stopAllSounds". It works as intended and stops all the cacophony. But then, none of my audio plays throughout the 7 minute project. Does anyone know how I can restart the audio?
I've built a pause and replay function into a children's book for a client. Since the narration is in song, I needed to keep the sound file in one piece, so I built a reverse pyramid with regular buttons throughout, truncated from the beginning with each progressive scene. So if you press the pause button at point 1 2 or 3, you are sent with a stop command to the first frame of scene 1 2 or 3, and then there's a "play" button on that first frame with this simple command[code]...
I have tried to Google this but all results are for resetting variables, fields and other code-related things. I am trying to find an answer via the animation part of Flash for this question: How can I restart my animation? (well, the file anyway.) I mean, pretty much like closing+opening the file again, you know.
Secondly, since I am new to ActionScript why isn't this code working? var has_pressed:Boolean; has_pressed = false; Button1.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler); function fl_MouseClickHandler(event:MouseEvent):void { has_pressed = true; } if(has_pressed == false) { stop(); }
The stop(); part of it works fine! But even when I click on Button1, it still stops the animation , or at least it isn't working. That code is supposed to basically stop the animation until the button is pressed. I guess there might be another way to do it, but it practically is a 'play' button.
I am creting an application that containts 3 seperate slideshows inside movie clips, when one slideshow finishes the other starts. I do this by triggering the function inside the other movieclip slideshow ( _root.slideshow2.startSlideshow(); ) and stopping the currently running function startSlideshow = null; inside existing slide. It works until it gets to the 3rd slideshow and than everything freezes because all the functions where deleted