I'd like to show my print portfolio in different slide shows on Flash CS4 using buttons that correspond to categories such as: brochures, posters, logos, etc. I've made the buttons and I created slide shows in Powerpoint--but if there is a better way in Flash, let me know. How do I code the buttons to play their corresponding slideshows? I don't want them visible until the button is clicked.
There seem to be lots of examples out there of slideshows that the user has to click through to view each image. I basically need a slide show that crossfades from image to image after a few second interval, without thumbnails or clicking next buttons very straight forward no frills.
I have a simple slide show that just used timeline tweening(no actionscript) named slideShow.swf.I have another swf named loadSS.swf that I load slideShow.swf into this file has a preloader in it.I have a 3'rd swf named loadLoadSS.swf that simply loads loadSS.swf.The preloader in loadSS.swf works fine when I run it standalone.When I run loadLoadSS.swf the slideshow runs but the preloader doesn't.I don't want the preloader to run on the final destination because it's a website with a long timeline and many levels and the slideshow will be shown in many places and it just gets complicated. If the slideshow can just provide it's own preloader life will be much simpler.[code]
Is it possible to create an xml slideshow that runs .swf files for my home page?and does anyone know where to find some good tutorial on creating xml slideshows that run the .swf files.
I have a simple slide show that just uses timeline tweening(no actionscript) named slideShow.swf I have another swf named loadSS.swf that I load slideShow.swf into, this file has a preloader in it. I have a 3'rd swf named loadLoadSS.swf that simply loads loadSS.swf. The preloader in loadSS.swf works fine when I run it standalone. When I run loadLoadSS.swf the slideshow runs but the preloader doesn't.
I don't want the preloader to run on the final destination because it's a website with a long timeline and many levels and the slideshow will be shown in many places and it just gets complicated. If the slideshow can just provide it's own preloader life will be much simpler. slideShow.swf has no AS loadSS.swf has this AS:
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit exit_Btn.addEventListener("mouseUp", goExit); function goExit(evt:MouseEvent) { fscommand("quit"); };
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
I'm setting up a new resume website in Flash CS5, and I have created a button so people can click the button to download a copy of my PDF resume, but how to I program the button so it downloads the PDF file?
I have a page with flash navigation which can be accessed from two different pages. How can I program a back button to return to the relevant page whence the user came?
i want to add a restart button to my little program, just want it to run again whenever i click the button "start_mc" after it's previous thread completed. i put the following lines in the beginning of code.
start_mc.addEventListener(MouseEvent.CLICK, startRestart); function startRestart(event:MouseEvent):void { gotoAndPlay(1); }
unfortunately after the program run end and i click on the button, it doesn't do anything. i wonder what can go wrong with this simple button function. I have another event listener in this program for file loading, is there conflict between them? besides this restart button the program is running ok itself.
I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
I recently purchased KoolMoves flash program. How to add a start and stop button to a movie? I want to use the 3dball movie in my website. I exported it as a flash movie and placed it in my website, but it is autostarting and I don't want it work this way. I got the 3dball movie from the Animation Libraries, Animated Clip Art, in the KoolMoves program.
I have a intro to a picture of a tree which has buttons on it. The intro is an embedded flv video (not using the FLV component). The video starts on frame one and runs to frame 2. The tree is on frame 3.When I click a button on the tree, it runs the respective frames then returns to the tree. When the tree appears, the sound of the video is playing in the background.How can I make this stop?
I have a slideshow of images tweeneing in and out. I have buttons also where a user can control which image they view.
The slideshow is running automatically. I'm trying to figure out how to fade out whatever image is viewable and load the correct image once the button is clicked.I have made the button work and stop the slideshow from running but I need to know how to fade out whatever image is viewable and then tween in the correct image.
function OneClick (e:MouseEvent) {TweenLite.to(button, 1, {x:254, overwrite:false});myTimelineImages.stop();myTimelineButton.stop();};
make one of my images in a slideshow (which the images are linked externally through actionscript) load a button that is only accessible when that specific image is shown.
for example-image 1- no button but image 2 has the button, image 3-no button, image 4 no button.... and so on.
heres my script for the slideshow and prev and next buttons
var totalSlides:Number = 6;var currentImage:Number = 0;var imagePath:String = "images/ad";var imageName:String = "ad";var imageExt:String = ".jpg"; var adImages:MovieClipLoader = new MovieClipLoader();
I have a button that I would like to play a slideshow movie clip. The movieclip instance is "samples". And there are "stops" in each of five frames.
I only want the next frame to play when the "nextSlide" button is pushed. And at the end of the slideshow, loop back to the first of those five frames.
the 3 externally loaded SWFs rotate with fade in/outf effect on their own as well as per button click. What I would like to add to it is having the the buttons change appearance (Tint or anything) - just to show which slide the user is currently seeing. here's my code:
// Attach Musicvar req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel(); var b:Boolean;
I have a slideshow with 3 sections. The slideshow loops automatically as well as when being prompted by a button to go to a particular section. I also added a play/pause button which works initially, however, when clicked on one of the buttons to go to another section, the slideshow resumes looping..I"m assuming I need to check weather the pause button has been clicked to resume/or not resume the slideshow... but I'm unable to figure out how to do that.head of time! Here's the code:
import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*; //Timervar tl:MovieClip = this;var slideDuration:uint = 12000;// or use whatevervar slideTimer:Timer=new
I have a slideshow with keys that when clicked, direct the viewer to a certain image in a slideshow. I did this using some as3 directing flash to go to certain frames with specific labels tied to specific 'keys' or little navigation buttons.
Often I see slideshows where once the little navigation button that represents a certain slide in a show is clicked, it changes color. Not just when it is clicked, but when it is currently on the specified image. When another button is clicked, and when that image in the slideshow is no longer 'current', the color of the button (or mc if that's what it needs to be) changes back to the normal color. Currently, I have the button's over and down states as one color, and the up and hit states as another color. What do I need to do to ensure that when the button is clicked, and it's corresponding image is the 'current' image shown on screen, that the button changes to a different color to distinguish it from the rest of the nav buttons?
I have a simple slideshow with images beside each other with a mask on top of them. I currently have it where I can click on the images and they will move with a switch/case statement. I'm puzzled on how I can do it so simple so I can use a next button so the images will be clickable for other reasons!
Here is my code: Code: Select all import flash.display.Sprite; import flash.display.StageAlign;
I have this rotating slideshow. It works just fine when you allow it move through the four images that I want to display, it resets properly. I need to work on the 'next' button. It doesn't reset properly.
Code: Select allimport gs.TweenLite; //import fl.motion.easing.Quartic; var slidePositions:Array = new Array(0,-1000,-2000,-3000,-4000); var currentSlide:Number = 0; var slideDuration:Number = 3; getNext(); [Code] .....
This is the great slideshow from Noponies and I wanted to add a url link by XML to the whole image. I'm pretty close by now but I just can't seem to link it to the xml