Actionscript 3 :: Flash Side Scrolling Game Theory
Feb 28, 2012
My goal: To create a side-scrolling motocross game (horizontal - already have terms on side scrolling methodology).The bike - should react to jumps, etc.Wheels need to turn when gas is pressed, etc (is this a basic animation on keyboard events, or is it actually what 'drives' the machine??)The rider - should hang on to bike, lean forward, backward, etc.My question lies within where should be the best place to start? I know this isn't going to happen over night, and my primary focus is on the bike & suspension & rider physics (making sure the suspension/bike/rider react correctly to bumps).URL...
I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.Please provide suggestions for both tile-based and art-based backgrounds.
I was just wondering what the best data structure would be to use to represent data objects in a side scrolling game, basically the stuff the user can't see isn't on the stage so I would generally create a custom class to define its properties (x,y,weight,type, derp, etc) and then push that into an array and as the user moves forward I project the info from the array while checking if their x position is.
The problem that can occur is that the user can move left and right so whats the best way to keep track of the indexes?
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides.
hey everyone. im currently making a side scrolling game and its going good. especialy thanx to sum people from here. anyway. i was trying to make it so that u could enter vehicles and then control the vehicles and shoot with them and then u could exit them. Im not asking you to write the code for me. but if u guys know of any examples/tuorials, or if u could giv me sum ideas on how i could do this.
I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem:When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a nice smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly?
class Sensor extends MovieClip { public function Sensor() { }
create a side scroll game in flash..and i dont know whats the easiest and best to do it,, if i can i wish my game can access to a database to save and load it.
I'm trying to make a game where the character stays in the middle of the screen and the background scrolls as the arrow keys are pressed.
I've got it moving fine, but the background scrolls off the stage when you reach the edge. The background's bigger than the stage. I want to stop the background moving before this happens.
I'm trying to put a Tween in here so it's less 'rude' when I roll over the bottom bar (interface).See the swf here:(Press Start, then one of the windows)Script:
Code: private function scrollMovement ( event:Event ):void {
I used to play this cool game (till the blocked it in school ) where you click and a helicopter flys up, while its going through a tunnel. Decided to try recreating the fun but having problems when it comes to deleting the sections of the tunnel after they go off the screen. I'll show you what I mean.
I want my site to do this.I have spent 3 days trying to find code that will let me do this.All I found was cheezy **** you had to pay for, or some guy who managed to do it on a 200x100 scale.
- The menu scrolls to the left when mouse is over the left side of the menu (there will be an arrow pointing left), and the menu reacts in the opposite fashion when the mouse is over the right side of the menu- The menu is constantly scrolling in the left direction when the mouse is not over the left or right arrow- The menu stops scrolling (or slows down) when the mouse scrolls over any of the items in the side-scrolling menu.
url...Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.It's been a while since I dabbled with Flash and especially action script! url...
Does flash have a wait command?i have this code here
Code: targ._x = targ._x - 2.500000; if (targ._x <= -350) { targ._x = 344; } // end if }
it scrolls targ from right to left and when targ gets to -350 it restarts by putting targ clip back at 344 (start point)my Q is does flash have a wait command? because i want to stop the side scrolling when the targ gets to -100 then wait a few seconds the nrestart scrolling.
Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.I should mention I followed tutorial here:
http:[url].....It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far.
Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width;[code].....
I'm working on a StarFox side-scrolling shooter in MX. I need instructions for the coding of the following features:
|Character Has Lives |Arwing (ship) Takes Damage - Explodes After All HP is Lost |Arwing Cannot Leave the Screen |Arwing Can Perform Special Moves - A Barrel Roll That Will Deflect Enemy Lasers
|Game Timer |Pause
|Power-Ups - Regain HP - More Weapons
|A Boss at the End of Each Level - Boss Has a Health Meter - Goes to Next Level After Boss is Defeated
I'm trying to create the look at the following website: [URL]. Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.
I should mention I followed tutorial here: [URL]. It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far. Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width; var speed:Number = 0; addEventListener(Event.ENTER_FRAME, move); function move(e:Event):void { [Code] .....
I'm creating a side scrolling presentation that has logos from different companies moving from the right to the left of the movie. The images are high resolution, but the type becomes unreadable when they are in motion. Is there a way for me to have a smooth image from beginning to end without a loss in image quality? Here is the presentation: [URL]
I've been searching online now to find a tutorial on how to create a game like thisI don't have a lot of experience with action script I've only used flash for animations. I found 1 tutorial that was useful but it only gave code and text with out a .fla or images. If you could tell me what I need to do to accomplish this and where to put code ect
Basically i want each of the side scrolling menu to apprear in front when hovered over. I have been breaking my head at this for a while and cant get it
I've been following a tutorial on [URL] but changing and removing various things to fit to the game I am (very, very slowly) trying to make. I am attempting to make an up-side-down Space Invaders like game, but with balloons instead of aliens.
So far (by following the tutorials and being lucky) I have managed to make the player's ship which moves by pressing the arrow keys and can shoot two (blue) lasers when the spacebar is pressed. The enemy balloons randomly appear below the bottom of the screen and shoot a laser upwards towards the player's ship when the player goes above (Y axis I think) any balloons.
The problem is that the balloons fire a massive stream of shots (red lasers), but I want to delay each next shot by a few seconds, but the time of the delay doesn't matter because I'll tweak it later.
I've been trying to make delays for the balloon lasers by copy/pasting bits of code from Ship.as in an attempt to make it work ...Maybe it's a good time to say I am a complete noob at AS3 apart from when it comes to messing up and having no idea what is going on
I've attached my current (broken) work and a working SWF of before trying to add delays to the balloons shots. If you want to see it working first hand then replace the Balloon.as in actionscript.game with the Balloon(working).as and change the filename to Balloon.as.
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I'm making a simple side scrolling platform game called Kit Run. For moving left and right, I have the sprite run in place while the background scrolls in the opposite direction. However, when the sprite jumps straight up and down, the background stays stationary. What I need help with is getting the background to scroll down when the sprite moves up beyond a certain point, and up when the sprite moves down beyond a certain point. Ive tried several probably unnecessarily complicated methods that only sort of work.
I'm about to create a scrolling platformer game, something like Gum Drop Hop, where the background is scrolling constantly, and you have to keep running or else you'll die. Do you know any tutorials on how to do something like this? I'm not really sure how I would generate random platforms all the time...