I used to play this cool game (till the blocked it in school ) where you click and a helicopter flys up, while its going through a tunnel. Decided to try recreating the fun but having problems when it comes to deleting the sections of the tunnel after they go off the screen. I'll show you what I mean.
I want my site to do this.I have spent 3 days trying to find code that will let me do this.All I found was cheezy **** you had to pay for, or some guy who managed to do it on a 200x100 scale.
I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.Please provide suggestions for both tile-based and art-based backgrounds.
- The menu scrolls to the left when mouse is over the left side of the menu (there will be an arrow pointing left), and the menu reacts in the opposite fashion when the mouse is over the right side of the menu- The menu is constantly scrolling in the left direction when the mouse is not over the left or right arrow- The menu stops scrolling (or slows down) when the mouse scrolls over any of the items in the side-scrolling menu.
url...Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.It's been a while since I dabbled with Flash and especially action script! url...
Does flash have a wait command?i have this code here
Code: targ._x = targ._x - 2.500000; if (targ._x <= -350) { targ._x = 344; } // end if }
it scrolls targ from right to left and when targ gets to -350 it restarts by putting targ clip back at 344 (start point)my Q is does flash have a wait command? because i want to stop the side scrolling when the targ gets to -100 then wait a few seconds the nrestart scrolling.
Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.I should mention I followed tutorial here:
http:[url].....It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far.
Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width;[code].....
I'm working on a StarFox side-scrolling shooter in MX. I need instructions for the coding of the following features:
|Character Has Lives |Arwing (ship) Takes Damage - Explodes After All HP is Lost |Arwing Cannot Leave the Screen |Arwing Can Perform Special Moves - A Barrel Roll That Will Deflect Enemy Lasers
|Game Timer |Pause
|Power-Ups - Regain HP - More Weapons
|A Boss at the End of Each Level - Boss Has a Health Meter - Goes to Next Level After Boss is Defeated
I'm trying to create the look at the following website: [URL]. Once it's loaded click the screen and at the bottom left go to portfolios. Click on one of them and you'll see a slow continuous side scrolling gallery. I've got everything working apart from when I mouse off it continues at the speed at which I left it. I would like it to slow to a default speed and continue scrolling as in the example I've given.
I should mention I followed tutorial here: [URL]. It's been a while since I dabbled with Flash and especially AS3! Here is the code I'm using so far. Code: import gs.*; var centerX:Number = stage.stageWidth / 2; var galleryWidth:Number = images.width; var speed:Number = 0; addEventListener(Event.ENTER_FRAME, move); function move(e:Event):void { [Code] .....
I'm creating a side scrolling presentation that has logos from different companies moving from the right to the left of the movie. The images are high resolution, but the type becomes unreadable when they are in motion. Is there a way for me to have a smooth image from beginning to end without a loss in image quality? Here is the presentation: [URL]
I was just wondering what the best data structure would be to use to represent data objects in a side scrolling game, basically the stuff the user can't see isn't on the stage so I would generally create a custom class to define its properties (x,y,weight,type, derp, etc) and then push that into an array and as the user moves forward I project the info from the array while checking if their x position is.
The problem that can occur is that the user can move left and right so whats the best way to keep track of the indexes?
My goal: To create a side-scrolling motocross game (horizontal - already have terms on side scrolling methodology).The bike - should react to jumps, etc.Wheels need to turn when gas is pressed, etc (is this a basic animation on keyboard events, or is it actually what 'drives' the machine??)The rider - should hang on to bike, lean forward, backward, etc.My question lies within where should be the best place to start? I know this isn't going to happen over night, and my primary focus is on the bike & suspension & rider physics (making sure the suspension/bike/rider react correctly to bumps).URL...
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides.
hey everyone. im currently making a side scrolling game and its going good. especialy thanx to sum people from here. anyway. i was trying to make it so that u could enter vehicles and then control the vehicles and shoot with them and then u could exit them. Im not asking you to write the code for me. but if u guys know of any examples/tuorials, or if u could giv me sum ideas on how i could do this.
i have a problem about making an endless tunnel. how can i make a movie that can continuosly loop without adding a bunch of frame and object.and how to make that looping movie doesn't break at the end.
I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem:When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a nice smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly?
class Sensor extends MovieClip { public function Sensor() { }
Basically i want each of the side scrolling menu to apprear in front when hovered over. I have been breaking my head at this for a while and cant get it
I have a simple quesiton about class, method and functions inside a method and class properties. I created a new class form my custom component.. But upon developing it I found out that you can not access a property inside the function which is also inside a method..
Example Code: class myClass{ private var myProperty:Number = 1; //default is 1 //constructor public function myClass(){ }//Method [Code] .....
What I want to do is to access the property inside the method.. I also have a work-around still i cannot point a certain variable to a property of my class inside the method's function..
I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
URL..On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?