Change The Home Location Inside A Symbol?
Nov 14, 2007How do you change the home location inside a symbol?The little crosshair that denotes the 0,0 x,y inside a symbol? Yea I know its a noob question, i've tried searching!
View 1 RepliesHow do you change the home location inside a symbol?The little crosshair that denotes the 0,0 x,y inside a symbol? Yea I know its a noob question, i've tried searching!
View 1 RepliesI have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
I have a home.swf that is inside home.html.inside home.swf there is a btn with the following
cinema_btn.onRelease = function() {loadMovieNum("video_main.swf", 0);
inside video_main.swf is the following
loadMovieNum("video1/reels.swf",1);
the idea is to load reels.swf in level1 on top of video_main.swf in level 0 why reels.swf size looks much larger even though all swf's are 900 x 800?
[Code]...
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
View 5 RepliesI'm building a website in flash using my limited understanding of action script.Everything was progressing very well until I found that if I go to one of my example pages of my web site and play the flash video (with audio)and click back to my "home" button, the audio will continue to play.If I go back to the example page, the video is off and when I start the video, it plays again with the other audio.How do I stop the audio when I click away from the example page back to the home page or any other page?
View 7 RepliesI have a flash file that calls a XML file to give it commands, such as color etc...
I want to change the name of the XML file, but am not sure how to change it in flash so that the SWF knows where to find the XML.
How can I change the location of the src folder? Right now I can just move the src folder from the navigator to some other location, but it's not being referenced as the src folder. (it doesn't have the square-ry icon on the folder icon)?
View 1 RepliesThis is my reference dress-up game website. [URL]. How to make the scrolling button and drag out the clothes inside the scrolling bar location? (Is it need to use the actionscripts 3.0 or 2.0,which coding should I write)?
View 2 RepliesHow does one change the location that the pics are called from?
The xml path was easy for me because there is a path type that I'm familiar with -- gallery_xml.load("whateverHERE/gallery.xml");-- but I just can't see where to put the path to pics. I saw a path built into the xml file example I used -- <gallery path="whateverHERE/"> -- but that doesn't seem to effect anything. As it stands, the code below requires the pic's to be in the same folder as the .swf.
spacing = 10;
bar._visible = false;
containerMC._alpha = 0;
var pArray = new Array();
[Code]....
When I click on the button, it should bring me to a specific location which is inside the MovieClip, and that works. However, from inside that MC, I want to click on the same button, it should bring me on the main time line. How to do that? I am making of a variable (boolean) here. Is there something wrong in my code? (see path.fla)
(b) How do I remove a movie clip? (see path2.fla) When I clik on the square_btn, it brings me to a location inside that movie clip where there is an oval button. When I reach that oval button, I want the square_btn to me temporarily removed on that page.
Is it possible to add a Symbol inside another Symbol? [code]...
View 1 Repliesour teacher asked us to do a class project with Flash and I decide to do a demonstration for the different kinds of sorts and for that I need to show this procedure step by step: 1 - compare two elements of the table 2 - exchange their location in case of verification of the condition yet I managed to create a table and fill it with random number i alos did the exchange of the two first elements
here is the code :
[Code]....
The normal structure is:
project/
bin-debug
html-template
libs
src
I want to change it to:
project/
bin-debug
flash/
html-template
libs
src
I know how to change the libs and src folders, but not html-template. Is it possible?
I have a .net client app that needs to play some content (images, movies, swf files etc) on the client machine. What it does is download the content from a server to the HDD in a folder, and play it. BUT: the SWF file has a need to read RSS from the web, and what i need is the folder where the app content is kept to be added in Trusted Locations (what you regulary do when right click .swf file, go to Global Settings > Advanced tab, and Trusted locations.. button, and specify a folder.
Now, i have searched the web, and there is a place where this is saved: :Documents and Settings\Application DataMacromediaFlash Playermacromedia.comsupportflashplayersyssettings.sol, however, i don't know if this is changeable from another app : eg. when my .net app is installed or started, that it adds the folder to trusted locations, so that the SWF would be able to play RSS from web.
I am trying to make a flash movie and have it find a external movie to show. I also need to be able to change the location of the video without flash, so I think I have to use a seperate .as file.
View 6 RepliesI need to set the X axis 0 to the left of the stage, and I dont know how to do it.
View 3 RepliesI am trying to return an int value from actionscript inside a symbol.
function flytt():void{
var flyttInMb:int=Math.random() * 8;
if(flyttInMb==0){
[code]....
This is the code I have tried for returning the flyttInMb to the actionscript that is the game, instead of inside one of the symbols, and what I get is this: Return value must be undefined.
I have one swf (swf A) which loads swf B inside itself.
is it possible from swf B (when it loads) to get to the library symbol inside swf A?
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
I have a symbol which I want to contain several loops, but when I play it, it simply stands still. Example:[code]As I understand it, if I start the movie clip at frame 1, it should loop frames 1 and 2, and if I start it at frame 3, it should loop frames 3 and 4. Why won't it work ?
View 1 RepliesI have made a dropdown menu on the main timeline as a symbol. I need to create listeners to the buttons on the dropdown menu to make the main timeline go to a specific frame.
View 6 RepliesI am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
View 2 RepliesI bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:
Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire);
//Shoot is the button on the stage
function Fire(evt:MouseEvent):void{
Derp(); //This being the function I want to be activated
}
This is the code in the Gun instance:
function Derp():void{
//epic code goes here
}
It will give me an error saying "1180: Call to a possibly undefined method Derp." So basically it's telling me it can't get to this code because it's not on the same stage. How can I get an instance to be recognized by all code in my project, regardless of we're it is in the project? I want to keep all my symbols where they are, so external ActionScript file won't be good if I have to recreate the object on the stage.
I have a button inside a movie clip symbol.
I have scripted it to go to the next scene but all it does is replay the movie clip.
Basically I have an movie clips which contains various other movie clips. These other clips are named clip1_mc etc.This big movie clip is dropped onto a frame in the main timeline so it plays when the program loads. I have my main actions on the timeline and I want to access the movie clip instance names inside the big clip. Is there a call to maybe get the children or contents of a clips using an event listener?
View 2 Repliesare you allowed to put Insert Symbols inside of movie clips? because mine don't seem to work...
View 2 RepliesI created a movieclip symbol and exported to actionscript, I created the .as file:
class BRIQUE extends MovieClip
{
function BRIQUE()
{
[Code].....
"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?
How can I define Movie Clip inside symbol from the library?e.g. if i have symbol of enemy and i want that enemy follow movie clip has instance name HERO_MC.and i have hundreds of enemies want to kill the HERO_MC after chasing and i don't want to write the code in main time line frame and add loops so i want to writing the code inside the symbol of enemy in library but the problem is i don't know how to define Movie Clip "HERO_MC" inside symbol of enemy!
View 3 RepliesI have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
View 4 RepliesI'm trying to do collision detection for my game, but I don't necessarily like the premade methods hitTestObject or hitTestPoint just as they are. I've been searching all over the place for how to change the bounding box of a symbol, but all I found was how to get its bounding box. I'm aware of the pixel perfect collision detection code out there, but I'm looking to use bounding boxes for certain classes.
Is it possible to change the symbol's bounding box and still have that box recognized by hitTestObject or hitTestPoint? If not, I might have to write my own colllision detection code. =/