ActionScript 3.0 :: Refer To A Button Inside A Symbol?
May 20, 2011
I have made a dropdown menu on the main timeline as a symbol. I need to create listeners to the buttons on the dropdown menu to make the main timeline go to a specific frame.
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
im new at the forums and still learning. My problem should be fairly easy to solve, anyhow:I have got a AS3 fla. file with a mc (main_mc) on stage, I am importing an SWF (a galery) into my fla. problem is that the import code i got tells flash that the loader (mcLoader) is placed right on stage and I want it to be placed inside my MC (main_mc). Hope you guys get my problem, here i the code:
so basicly all I need is how to refer to my MC (main_mc) inside of which i put my mcLoader (which the galery will load inside of)
In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:
addEventListener(Event.ADDED_TO_STAGE,runtime); var c = 0 function runtime(){
What I want is: when the "hero" touches an enemy, all enemies should be removed. The problem is that when the hero touches an enemy it only removes that enemy. This only happens when its inside of an "if" condition. I made another example using buttons and worked perfect. let me show you the examples: in this case I made a button to create some movie clips inside an array:
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?
Here is what I thought I should do
import flash.events.MouseEvent;
WebSitesBtn.addEventListener(MouseEvent.CLICK,WebDesignBtnClick); function WebDesignBtnClick(event:MouseEvent):void{ _parent:gotoAndStop("Web Design"); }
"Web Design" is the Frame Label which I want to refer too
what I am missing or how I can properly refer to the main time line?
I have navbar_mc on the main stage. Within navbar_mc is button1_btn How can i reference this button with an eventListener from the DocumentClass?I have the following in the document class:
but get the following error when i compile: TypeError: Error #1009: Cannot access a property or method of a null object reference.also, there are many buttons within navbar_mc, how can i make an elegant switch statement function (in the DocumetnClass) for all of them. To reiterate, with an eventListener for each button, how do i reference the correct one from a single function, in this case clickHandler?
I've made a very normal animated pop-up menu for my flash website, i now want the items that show up to refer to the main timeline, i'm kinda puzzeled on this one, because i dont want to store all my content inside the movieclip (that was my first solution)
I just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this.. and how can i refer a button that in main stage while in an another clip's substage..
I just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this..and how can i refer a button that in main stage while in an another clip's substage..
I am trying to return an int value from actionscript inside a symbol.
function flytt():void{ var flyttInMb:int=Math.random() * 8; if(flyttInMb==0){
[code]....
This is the code I have tried for returning the flyttInMb to the actionscript that is the game, instead of inside one of the symbols, and what I get is this: Return value must be undefined.
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
How do you change the home location inside a symbol?The little crosshair that denotes the 0,0 x,y inside a symbol? Yea I know its a noob question, i've tried searching!
I have a symbol which I want to contain several loops, but when I play it, it simply stands still. Example:[code]As I understand it, if I start the movie clip at frame 1, it should loop frames 1 and 2, and if I start it at frame 3, it should loop frames 3 and 4. Why won't it work ?
I am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
I bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:
Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire); //Shoot is the button on the stage function Fire(evt:MouseEvent):void{ Derp(); //This being the function I want to be activated }
This is the code in the Gun instance: function Derp():void{ //epic code goes here }
It will give me an error saying "1180: Call to a possibly undefined method Derp." So basically it's telling me it can't get to this code because it's not on the same stage. How can I get an instance to be recognized by all code in my project, regardless of we're it is in the project? I want to keep all my symbols where they are, so external ActionScript file won't be good if I have to recreate the object on the stage.