ActionScript 3.0 :: Adobe Flash Cs4 - Refer A Button That In Main Stage While In An Another Clip's Substage?
Jan 25, 2010
I just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this..and how can i refer a button that in main stage while in an another clip's substage..
I just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this.. and how can i refer a button that in main stage while in an another clip's substage..
I've made a very normal animated pop-up menu for my flash website, i now want the items that show up to refer to the main timeline, i'm kinda puzzeled on this one, because i dont want to store all my content inside the movieclip (that was my first solution)
I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?
Here is what I thought I should do
import flash.events.MouseEvent;
WebSitesBtn.addEventListener(MouseEvent.CLICK,WebDesignBtnClick); function WebDesignBtnClick(event:MouseEvent):void{ _parent:gotoAndStop("Web Design"); }
"Web Design" is the Frame Label which I want to refer too
what I am missing or how I can properly refer to the main time line?
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:
addEventListener(Event.ADDED_TO_STAGE,runtime); var c = 0 function runtime(){
I have a button that I cant link. This was the correct code for the movieclip. Code: MovieClip(this.parent).tint_mc.gotoAndPlay("on"); Only now I have a button inside a movieclip. And Flash cant find my button from the mainstage. I tried Code: Button(this.parent).fac_btn.addEventListener(MouseEvent.CLICK,link);
Is there a way to refer to an object on the main timeline from inside another movie clipThe "_root." function does not work and I am still unfamiliar with the "_parent." functions purpose.
I'm trying to attach a movie clip to the main stage using:
[AS] this.attachMovie("movieObj", mc1, 1); [/AS]
However, it ain't showing up. Trace said the movieclip of that name is undefined, despite having the correct linkage and instance name. Anyone know why a movieclip might be MIA?
I would like to know how to access a XMLList object in main timeline from movieclips.Can XML be accessed through 2nd level(nested movieclips)? In frame 1 of main timeline, the XML file has been loaded.
var xmlData:XML = new XML(); var data:XMLList; xmlData.ignoreWhite = true;
I'm using Flash 8 and I'm having an issue getting back to the main stage once a movie clip has played. I have my file set up with three movie clips on the main stage. One just plays which is the banner, there are two rollover buttons on that mc for panel1_mc and panel2_mc. When you rollover to view panel1 it plays fine, but inside I have another button to take you to panel 2. That wont work...this is what I have for code for the button inside the clip:
I spent my holyday in studing new Flash 9, very good, powerfull but I doesn't find anymore my root, in teory is transformed in stage.root but it doesn't work.I want to understand if I make a mistake in my code or in my approach.I make a simple example with a few object containers.In the firsts lines of the constructor of the mail class I create the style class named tf and then the interface class called interf.Here is my class
Code: package test { import flash.display.Sprite; import test.tf;[code]....
how to get the tf1 Object that as to be in stage.root.mytf.tf1 as some documentation say? If you doesn't comment that line you have an error. Obviously you can carry with you the object because is a small object with a few nidification but It seems to me very very bad for performance and code.
How do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
i have a loader.swf contains important functions and variables that loads 10 external swf-s (site compontents) in a container MC, those external swf-s also have some important functions and variables.my problem is that i don't know how to access the variables and functions declared in the main swf ( loader.swf ) from the loaded swf-s.so the hierarchy looks like:
Code: Select all main swf ( loader.swf ) childAt(0) ( container MC )[code].........
1. ( for example ) : how can I access/refer the functions and variables declared in the "main swf" ( loader.swf ) from the "2. loaded swf" ?
2. how can i access/refer the functions and variables declared in the "2. loaded swf" from the "1. loaded swf" ?
I have a movie clip that is a navigation window and I am trying to have some tooltip hover over the buttons inside the navigation window.
If I create a button on the main stage it hovers and works fine but if I create the same clip inside the embedded navigation window the tooltip does not show up. I do not have any error messages but it is not there that I can see.
I'm trying to catch a variable content (set on the main timeline) from a movie clip added to the stage. I need to set a condition with that variable, so here's my line :
Is there any way to check the currentframe or totalframes of a movie loaded into a 'holder clip' on the main stage? Everything i try just comes back with 1 frame despite there being more than that?
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have a very simple .fla. One frame, one button on the main stage. I have named the button and when I right click>actions, it says I can't put actions in this area. So then I put the Actions on the main timeline/keyframe. The code below works, but I can't get code to work in the button that I placed on the main stage. This button is dynamically placed by the first two lines of code.
Code: var MyButton:ButtonOne = new ButtonOne(); MyButton.x = 100; MyButton.y = 300; addChild(MyButton); MyButton.addEventListener(MouseEvent.MOUSE_DOWN,startMC); function startMC(event:MouseEvent){ myMovieClip.gotoAndPlay(11); }
If I try to just have the code that looks something like this.. Code: ButtonOne.addEventListener(MouseEvent.MOUSE_DOWN, startMC); //movie clip function startMC sits here.. I get an error saying the symbol doesn't exist.
I have a class that places objects on stage with addChild(obj) it allowes me to position objects using pixels( say obj.x = 10; obj.y= 50; ) just fine but if I try this: obj.x = stage.stageWidth / 2; I get a message that I Cannot access a property or method of a null object reference
I have an object created visually. How should I refer to it from classes of other objects? MovieClip(this.root).someObj or stage.someObj or MovieClip(this.root).stage.someObj? And moreover, if I want to see which frame is current on the main timeline, why I cannot just check stage.currentFrame? Why there is no such property of the stage, currentFrame? It has timeline, right?
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
How to control button in movie clip in order to exit back to the main stage. I used this code: on(release){ _parent.gotoAndPlay(1); }
The thing is: In the main page I have a manu you can choose to which movie clip to go. (The first frame on the main stage has a stop(); action in order to be able to choose). And the code bring me back to the main page but start the specific movie clip I exit from all over again. How can I stop this loop?