Trying to set up a world of warcraft like hotkey setup for an RPG i'm making for a school project, where you drag spells from the spellbook onto the hotkeys. Understand all the concepts, however, instead of doing a ridiculous amount of if statements, I want to loop the functions. Unfortunately, I don't know how to refer to certain variable and instance names within loops. I shall show you what I have:
The "spells" (i.e., icons you drag from the spellbook) are all named spell_(number)_inst, and are movieclips within the spellbook_inst movieclip. I want the drag function to be available for all spells. At the moment, I don't get any syntax errors, but nothing happens, so I presume I have referred to it incorrectly.
In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:
addEventListener(Event.ADDED_TO_STAGE,runtime); var c = 0 function runtime(){
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:
for (var i:Number=1; i<=7;i++){ fruit[i].stop(); }
I get an 1120: Access of undefined property fruit.I want the result of my loop to do:
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
P.S.: And if I'm sure I could acces those childrens then by code like iname.x = 100?
I've created a button in Flash, and inside that I have a TextField and a MovieClip, both with instance names set. They cover all 4 frames of the button, with no keyframes.I found I couldn't access the objects using the instance names I'd set, so I used this piece of code to see what's going on:
var obj:DisplayObject = this.m_graphics.btnChange.upState; for ( var i:int = 0; i < obj.numChildren; i++ ) {
i have a simple matrix form that consist of 3*3 textfields. my problem is how to get the values that the user will enter into it by a loop, i mean not using a long way such:
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a movie clip that needs to loop inside a movie clip in Flash. Would someone post the code to paste into the ActionScript window? The .flv has no skin on it. I have done this so that I can put the video file outside of the Flash movie.
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
i am having problems referencing an mc's instance name via a string var. I think the solution would be simple, but i have been trying different things for a while
ActionScript Code: var hitarea:Array = new Array; function populatehitareas()
the second bit of code "mc_inst1.onRollOver..." works, but the first bit of code, which tries to loop through all movie clip instances, will not work.I think this is because myReference is a String. But can anyone suggest how else I should construct my reference to the instance name?
Code: for (var a:Number = 1; a<myCount; a++) { myReference="mc_inst"+a; var myClip:MovieClip = myReference;
I need to populate the text field tField (defined on stage) that resides inside ParentClass (MovieClip with same class name). I want to be able to set tField.text to whatever I want from AnotherClass. How do I do it?
so i finally decided to jump to as3 from as2! (yes, it took me some time XD) I have a better understanding of as3 after reading tutorials, however i have a problem/doubt: I have 2 movieclips on my main timeline with the name of the instances: OBJ_1 and OBJ_2. both have animations. OBJ_1 has a stop on its 1st frame; OBJ_2 has an action in its last frame:
I spent my holyday in studing new Flash 9, very good, powerfull but I doesn't find anymore my root, in teory is transformed in stage.root but it doesn't work.I want to understand if I make a mistake in my code or in my approach.I make a simple example with a few object containers.In the firsts lines of the constructor of the mail class I create the style class named tf and then the interface class called interf.Here is my class
Code: package test { import flash.display.Sprite; import test.tf;[code]....
how to get the tf1 Object that as to be in stage.root.mytf.tf1 as some documentation say? If you doesn't comment that line you have an error. Obviously you can carry with you the object because is a small object with a few nidification but It seems to me very very bad for performance and code.
I have 6 movieclips named answer1, answer2, etc. I also have a for loop where I want to assign functions to each one programatically. In my loop if I'm using var i, I wanted to refer to each movieclip with something like answer + i to refer to answer1 (assuming i = 1, for example). However, I don't know the syntax to do this.
I'm trying to make a menusystem that will jump to specific frames depending on what frame I'm currently on. I have made a switch/case to evaluate the current frame. I have managed to find this code to get the current frame but I need an instance of my entire flash movie it seems? I have tried this (psudo code sort of). var frame = myClip.currentFrame; I then proceed to test frame in the switch/case statement. (All this is an event for a mouse event listener BTW). Now how can I refer to myClip?
im new at the forums and still learning. My problem should be fairly easy to solve, anyhow:I have got a AS3 fla. file with a mc (main_mc) on stage, I am importing an SWF (a galery) into my fla. problem is that the import code i got tells flash that the loader (mcLoader) is placed right on stage and I want it to be placed inside my MC (main_mc). Hope you guys get my problem, here i the code:
so basicly all I need is how to refer to my MC (main_mc) inside of which i put my mcLoader (which the galery will load inside of)
I have made a dropdown menu on the main timeline as a symbol. I need to create listeners to the buttons on the dropdown menu to make the main timeline go to a specific frame.
What I want is: when the "hero" touches an enemy, all enemies should be removed. The problem is that when the hero touches an enemy it only removes that enemy. This only happens when its inside of an "if" condition. I made another example using buttons and worked perfect. let me show you the examples: in this case I made a button to create some movie clips inside an array:
I had a movieclip which contained a button in it exported as "mc". Then I attach this movie clip onto the stage using: _root.attachMovie("mc", "link1", 1); But i couldn't find it with AS. I mean, how can i refer to the button inside the movieclip after I attach it onto the stage using attachMovie?
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.