Flash :: Refer To Text Field By Class Instance Name?

Jun 17, 2011

I need to populate the text field tField (defined on stage) that resides inside ParentClass (MovieClip with same class name). I want to be able to set tField.text to whatever I want from AnotherClass. How do I do it?

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I spent my holyday in studing new Flash 9, very good, powerfull but I doesn't find anymore my root, in teory is transformed in stage.root but it doesn't work.I want to understand if I make a mistake in my code or in my approach.I make a simple example with a few object containers.In the firsts lines of the constructor of the mail class I create the style class named tf and then the interface class called interf.Here is my class

Code:
package test {
import flash.display.Sprite;
import test.tf;[code]....

how to get the tf1 Object that as to be in stage.root.mytf.tf1 as some documentation say? If you doesn't comment that line you have an error. Obviously you can carry with you the object because is a small object with a few nidification but It seems to me very very bad for performance and code.

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Actionscript 3 :: Refer To An Instance From Inside It's Own Code In Adobe Flash?

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In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:

addEventListener(Event.ADDED_TO_STAGE,runtime);
var c = 0
function runtime(){

[code]....

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Flash :: Unable To Convert An Instance Of A Class To An Instance Of The Class's Subclass?

Sep 15, 2011

I'm using a library that has a function that returns an instance of some class Engine.

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It gives me a runtime error (elision mine):

TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.

What about AS3 classes am I misunderstanding?

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ActionScript 3.0 :: Refer To An Instance On The Stage If

Feb 9, 2009

How can I refer to an instance on the stage if:

- I added it to the stage using the GUI
- I wrote its implementation in an external AS file

I can't assign it a instance name otherwise I get this error: Code: ReferenceError: Error #1056: Cannot create property myInstance on MyClassName.

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ActionScript 2.0 :: Use A String Var To Refer To A Mc Instance Name?

Feb 12, 2009

i am having problems referencing an mc's instance name via a string var. I think the solution would be simple, but i have been trying different things for a while

ActionScript Code:
var hitarea:Array = new Array;
function populatehitareas()

[code].....

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ActionScript 2.0 :: Can't Refer To An Instance Of A Movieclip

Feb 19, 2009

the second bit of code "mc_inst1.onRollOver..." works, but the first bit of code, which tries to loop through all movie clip instances, will not work.I think this is because myReference is a String. But can anyone suggest how else I should construct my reference to the instance name?

Code:
for (var a:Number = 1; a<myCount; a++) {
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[code]....

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ActionScript 3.0 :: Displaying Instance Name In A Dynamic Text Field?

Jul 27, 2010

Got it working (I needed to add the ".name" to the end of my code and it worked)

Is it possible to display an object's instance name in a dynamic text field? If so how do I do that?

Something like:

myText_txt.text=e.currentTarget.name;

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ActionScript 2.0 :: Change Text In Dynamic Field With Instance Name?

Dec 6, 2008

I dont know what I am missing here but what I want to do is change the text inside a dynamic text field via actionscript. the code I am using runs in a loop within a function. Trace is outputting the correct values.[code]...

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ActionScript 2.0 :: Moving A Text Field In A Movie Clip Instance?

Apr 29, 2002

i'm creating a flash news scroller that accesses an external file to read news headlines.I've created the main system which works roughly as follows.The main movie clip reads the external headlines & related article texts from a file (using loadvariables) and puts them into an array.I loop over the array creating several new instances of a movie clip (lets call it "news_piece"), placing one above the other. "News_piece" contains 2 text fields called "Headline" and "Article", so i change the contents of these fields for each instance of the movie, retrieving the contents from the array.The outer movie then scrolls the lot.

Now comes the difficult bit...stay with me... sometimes the headlines can be 1, 2 or 3 lines in length. So, if I want the article text to start directly below the headline, I guess I'll have to move the lower Text field ("Article") a bit higher/lower in that particular instance of the "News_piece" movie.So, to summarize, I wanna move the co-ordinates of a text field in an instance of a movie clip

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ActionScript 2.0 :: Naming Instance Of A Text Field Inside A Button?

Mar 12, 2011

I have a problem with a button.It has 4 keyframe and a text field with the same instance name "myText".I use this button in a MC, and its instance name is "myBtn".I'm trying to change myText with actionscript in the MC without any results.Debugging it I find a text field insiede this button named "instance6", so i think there is some problem with instance name.

I trying with:
trace(myBtn.myText);
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How can i correctly give instance name to this text field?Is there any way to find out the name of the instance of an object (the text field) knowing the instance name of its parent (the button)?

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ActionScript 2.0 :: Pass Text From Form Text Field To A Flash Dynamic Text Field?

Feb 3, 2007

Currently I'm using javascript which works fine to pass text from textfield A to textfield B:

Code:
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ActionScript 3.0 :: Refer To Instance Names Inside A For Loop?

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I have several movie clips labeled thumb0, thumb1, thumb2, etc.
 
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ActionScript 2.0 :: Refer Certain Variable And Instance Names Within Loops?

Aug 18, 2010

Trying to set up a world of warcraft like hotkey setup for an RPG i'm making for a school project, where you drag spells from the spellbook onto the hotkeys. Understand all the concepts, however, instead of doing a ridiculous amount of if statements, I want to loop the functions. Unfortunately, I don't know how to refer to certain variable and instance names within loops. I shall show you what I have:

ActionScript Code:
for(var i; i<2; i++){
spellbook_inst["spell_"+i+"_inst"].onPress = function(){
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The "spells" (i.e., icons you drag from the spellbook) are all named spell_(number)_inst, and are movieclips within the spellbook_inst movieclip. I want the drag function to be available for all spells. At the moment, I don't get any syntax errors, but nothing happens, so I presume I have referred to it incorrectly.

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[Code]...

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ActionScript 3.0 :: Sub-class Refer/communicate With Super Class?

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i have recently started a project that would require writing a set of classes and a small API.i know some basics of inheritance and extending classes but i still have some questions.

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e.g SubClass.myParent.removeChild(this);//sounds a bad call

//but is it better if i dispatched an event that calls the removeChild() in the parent.i have is about dispatching events in a class that is likely going to be extended.

ActionScript Code:
public class Button
{
//add event listeners[code]....

//now if i extend the Button class into another class, let say ControllerButton and want that button to dispatch different event. e.g ControllerEvent, i am forced to override and rewrite all the common stuff in the handler functions.how to avoid having to override allot of common stuff.

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ActionScript 3.0 :: Flex - Construct A Derived Class Instance From An Existing Base Class Instance?

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I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example

[RemoteClass (alias="com.myco...')]
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IDE :: Instances Of Same Class On Stage, Different Text In Each Text Field?

Sep 27, 2011

i have several instances of the same class on stage every time i change the text in the text field of one of the instances, they all change i would like to have different text in each instance?

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ActionScript 3.0 :: Access Values Held By A Class Instance From Another Class Instance?

Oct 14, 2009

I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?

So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.

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Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.

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ActionScript 3.0 :: Create Search Field / Where End User Inputs Text Into A Field And Flash

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ActionScript 3.0 :: Refer To The Stage From A Class?

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I have a class that places objects on stage with addChild(obj) it allowes me to position objects using pixels( say obj.x = 10; obj.y= 50; ) just fine but if
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ActionScript 3.0 :: Control The Text Field From The External Class?

Dec 8, 2010

i have one text field named "priyan" in the fla file. I want to control that text field from the external class. In the time line i can easily put:

var letter:String = "hi priyan";
priyan.text = letter;

if i use class, what i have to do?i tried,

package
{
import flash.display.MovieClip;
import flash.text.TextField;

[code]....

i got error...

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ActionScript 3.0 :: Stage Text Field Access From Class?

Feb 22, 2009

I have a dynamic text field on my stage, instance name: "lives_txt"

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So in my Ball.as class I have tried: parent.lives_txt.text = String (lives);

where: public var lives:int = 3;

I get an error: access of possibily undefined property lives_mc through a reference with static type flash.display:DisplayObjectContainer.

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ActionScript 3.0 :: Change A Text Field On The Timeline From A Class?

Aug 9, 2011

changing the content of text fields that are on the stage of the main timeline from within an external class. I have created a countdown timer which is called from the Document Class. I think it is a problem with the scope of the variable but I can't work it out.

[Code].....

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ActionScript 3.0 :: Sub Class Access Stage Text Field

Jul 11, 2010

i have a text field on stage called "txt" that i would like to access from a sub class but i get this error: 1120: Access of undefined property txt.

[Code]....

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

Apr 14, 2011

I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

This is my Wolf class:

Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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