ActionScript 3.0 :: Change A Text Field On The Timeline From A Class?
Aug 9, 2011
changing the content of text fields that are on the stage of the main timeline from within an external class. I have created a countdown timer which is called from the Document Class. I think it is a problem with the scope of the variable but I can't work it out.
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
i have a dynamic text field that loads a variable into it (just a simple text file). this text file will be updated on occasion. i also have a movie clip to be positioned below the text field, however i want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. is this possible? i tried the following actionscript to adjust the size of the text field depending on the amount of text. textField2.autosize = "center"; however i have no idea how to get the y position of the movie clip to adjust accordingly.
how I can have a text field load some data from an xml and then the user can change the text in the text field and send it back to the xml file. Like load, edit, send.
how I can have a text field load some data from an xml and then the user can change the text in the text field and send it back to the xml file. Like load, edit, send.
I have made a movie clip which I export to ActionScript 3.
In this movie clip I have drawn a text field (area? well TEXT) using the plain "Text Tool".
After selecting the text, and after I have entered "0" to be displayed, I edit its properties. It's Instance Name, defined at the very top of the list I have written "score". The text engine is TLF Text and the text type "Read only".
When I have made a instance of the movie clip using AS3 I can't get the value of the text instance named "score" - when calling something like trace(getChildByName("score")) in the constructor I just get null.
I want to be able to get the value of the text "score", and I would also like to change its value.
Just how do I get the value from ActionScript? I don't want to have to create the text progamatically and position it, and I doubt that I have to.
when it comes to flash but managed to learn enough this past week to get a simple website up (getting laid off so scrambling to get portfolio online!). I have an upload test at lisedupuis.net. In my work section I have a bunch of thumbnails (buttons) for all of the video. Basically, I want to add a text field under the video player which will contain a movie clip name. I want to set it up so that when you mouse over the thumbnails the text changes to the correct movie clip name. I thought maybe creating an event listener might work but can't seem to figure out how to write it. Been looking online and not finding exactly what I need and I am in a huge rush.
I am trying to change the text color in a dynamic text field with xml.[code]but this creates a text field for you, which I dont need it created already have a dynamic text field with the var mybtninfo.What I have right now to get the text to show up in the field is:now only want to change the color of the text in the box thru XML.
i am making a text field that must change every time a user clicks the next button.I know how to change the text of a AS created text field and change it once more with but I need to change it about 50 times +.How would I do that without making 50 frames?
I'm sure there is something simple wrong here. Can someone see if I'm missing something simple?I want to get the text in the textField located at round1_mc.t1c1_txt. So, I'm guessing I'm converting the string incorrectly to access the .text property?[code]...
i have several instances of the same class on stage every time i change the text in the text field of one of the instances, they all change i would like to have different text in each instance?
there is a movie clip in the library. Has three layers.Each of the layers is also in the library.Layer 1 has a button symbol, layer 2 a text symbol with instance name 'item_label', layer 3 is color. instance name is 'flbutton' it looks like this was created into a symbol itself and given intance name of 'menu_item'.An array is created with button label names.A loop is created based on the number of labels in the array.An instance of 'menu_item' is created each loop and placed on the stage/screen and the text on the button is changed to the item in the array.[code].....
I have learned how to duplicate a movieclip with DisplayObjects, but I have no way of knowing how to get to the text field in order to change it.
I just simply need to change the text in a dynamic textfield programatically...is there any way of doing this?..cause for some reason myTextField.text = "NewText"; doesnt seams to work.
how i know this maybe is little simple but i m interesting to know how cant i change a text field color.Example. I have a website form that have required fields. And when some information is missing i want to change to red color the text field to warning the user.
How do I change the frame of my timeline from my player class. I cannot just write gotoAndStop() because it will change the frame of the player not the timeline. I figured I would try this:
I'm just doing a test for the moment, where iv'e got a dynamic text field and a button. All i want is when the user presses the button, the numerical value of the number displayed in the text field increases by 1.[code]...
What i'm doing is creating an Inventory System, when you click on an item it is added to your inventory.
I've done that with no problems but id like to add script to the icon of the object. So when you roll over it you see what the object is, through a dynamic text field on stage.
I use this script inside the icon's MC so that when it appears on stage it has its script built into it.[code]...