ActionScript 3.0 :: Scrolling Portrait Jpegs And Once Click On A Picture?
Sep 23, 2009
I am trying to load an online employee directory where I have scrolling portrait jpegs and once you click on a picture employee information (which is a swf) is displayed in a space above. When I load the fla into Dreamweaver the scroll buttons work, all the profile pics appear, and the intial landing screen is there. Problem is that once you click on the profile pics (buttons), no information appears. This works in Flash (CS4) but not once it is in Dreamweaver. I think this is a loading issue? On each button for the images the code I have is:
on (release) { loadMovie("employeeName_file.swf","_root.screen");}
I'm creating a website and I need to have a slideshow of scrolling pictures (not interactive to user) and I know how to do it with the old motion tweening but when I play the movie the scrolling pic is not smooth but choppy. I already played around with frames and frame rates; the image scrolls faster or slower but the choppines remains. Here is an example of what im looking to do: **Notice how the picture of the bed scrolls smoothly when the site loads. [URL]
I know that for this site they probably used the "ease" effect and that works when the image is gonna stay still at the end but for my movie the images are gonna be scrolling up,down,left,right in a loop. Can you guys tell me how can I do this without the movie being choppy? perhaps there's a way to do it with code.
I really just want to have shadow showing underneath the gallery, I just don't know how to add a shadow so it stays under in the picture when i scroll...I call my movie clip with the shadow shadow mc. tried different solutions, but seems everytime i scroll the mask sort of blocks it out... is there anyway anyone knows what Im talking about..? Basicly i need ad a movieclip that lays underneath the gallery and stays there..this is the AS for the gallery:
var galWid:Number=879.95; var galHei:Number=300; var galX:Number=10;
I have a script for a scrolling picture gallery. I know it works, but I want to know how the script makes it work. What the script does it make it so that when you have your mouse on the far left of the flash canvas, the picture gallery scrolls fast to the right, and if your mouse is close to the middle but on the right slightly, the picture gallery scrolls slowly left,
The script is: onClipEvent ( enterFrame ) {[code].....
I think it means that the move direction of the gallery is to do with (something) divided by the width of the stage, then - 0.5, then x by 5,and if this calculates to be less than 0 and (something) calculates to be less 0, then... I don't get how it chooses which direction to move after that.I also know the picture gallery has some sort of physics engine perhaps, but I'm not entirely sure..In short... I'd like to know how this code works.
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
When I click "btn_1", it loads the picture but I need to click it twice. I realised when I remove: myLoader.x = (stage.stageWidth - myLoader.width)/+1; myLoader.y = (stage.stageHeight - myLoader.height)/2; I only need to click once.
Code: Select allimport fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myLoader:Loader = new Loader(); var full_tween:Tween; [Code] .....
how to get a picture to appear in a spot when you click it. (Example: Customizing a picture with flash.) When I say this I mean, I have the stuff I want to customize, I put it all into flash, and now I want to make it so when it's on the net people can customize the given object, by clicking what they want added. No Click and Drag, just clicking.
I have inserted in an image and a button and tried both ways. When you click on the image I want a picture to appear. I am using this on a map of a building I want to be able to show pictures of what you would see if you were in the building. The only problem I am running into is that when you click where the picture shows up it will appear.
In my following code "Btn.onRelease" doesn't work after "LoadImg()" was call, How can I solve this, because I want to detect a click on Btn once the new picture was loaded.
Here is my code : var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this); function LoadImg() {mcLoader.loadClip("images/p0.jpg", Btn); }LoadImg(); Btn.onRelease = function(){trace("onRelease"); };
I do have four picture and 4 buttons which I need to place on the picture. Iam using the buttons to navigate through the pictures so that if I click button 3 - picture 3 shows up - NOT in a new frame.
I am trying to make a flash app where you click a movie clip (a picture frame) and a picture gallery pops up.Here is what I have so far. Click the Picture Frame movie clip and a shape tweens (for 24 frames) out to make the background for the gallery and I have a new key frame with a picture on it and left and right buttons. Then I have key frames following the first picture that just have images in them.At this point I use stop(); on that frame and stop the movieclip on the first picture. Now I'm trying to get the buttons to go forwards and backwards. It seems an easy enough task, I just can't figure out how to get the currentFrame and the totalFrames for my movie clip symbol.[code]I have also noticed that even when I replace the entire function with nextFrame (); it only restarts the movie clip symbol from the shape tween up to the first keyframe with a picture.
i would like to know, is it possible to go to a other website (url) if i click on one of the picture in the tutorial "3D Photo Panals)? What is the command for this? It doesn´t work with TweenLite. I would like to have the same tutorial, but with buttons. Is this possible?
Click the 'download picture' button on the lower left aligned movie.url...How do they bring up a save as box for the jpeg? I have searched high and low for a solution on how to make flash save a jpeg to your computer that is stored on a server. I can make it work with a zip file but when I try the jpeg I end up linking to another page.This is the code I currently use to retrieve a zip file if anyone wants it.[code]
I have got the banner on this webpage [URL] made from a guy in India but i want to add an additional feature. When i click the left or right button multiple times how do i get the picture menu to keep moving and not just for the first time i click on the arrows.. Is there some action script that i can include??
i am building an xml gallery that pops up portrait and landscape images. the pop-up should fit each image. I had this working fine with the code below and then I added a few landscape images with different dimensions. now the landscape ones all pop-up with too much space around them. the first part of the function just puts the imeges in the right place on the movie;
This seems pretty weird even for Adobe standards. I've set up size of the movie to be 1024x768, which is the resolution of ipad screen in landscape. The stage looks ok but when I publish the swf it goes into portrait mode.
I even used this line of code but it doesn't help.
I'm attempting to use "if" statements to determine if an dynamically loaded photo is portrait or landscape. The problem I'm having is when I try "gallery_mc.getChildAt(0).width", it returns 0.
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?