ActionScript 2.0 :: A Click & Drag Script That Will Scrub Through The Timeline?
Aug 28, 2007
I want to create a movieClip Button with a script that, when I Click & Drag on it left to right, it will scrub through the timeline of another movieClip. The effect I'm going for is simular to scrubing slowly on a Quicktime Movie to see each frame of the video. Now I'm not talking about controlling an FLV or anything, I want to control the timeline of a movieClip that has been loaded onto the stage. Also, it's OK if I can only scrub forward and not backwards. This is for a flash website.
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Aug 20, 2011
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
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May 1, 2009
Just curious if anyone has ever discovered a way to scrub through frames one by one on the timeline? I'm not referring to action script nextFrame() kinda thing, I'm referring to the Flash editor only. Seems like a <control> + <right arrow> ought to do something like that but no luck.
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Jan 28, 2010
Is there a way to scrub audio on the timeline in Flash?
I'm trying to sync a soundtrack with animation and need certain sections to match up.
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Nov 3, 2010
I want to scrub the timeline using a shortcut. What I mean is... I want to use something like the arrow keys to go forward and back and frame, each keypress taking me back and forth, without having to manually scrub. Hitting Enter and Enter again is not useful enough for what I'm seeking.
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Jun 14, 2009
Is it possible to have an instance of a movie clip symbol which has its own timeline "play" when you scrub the main timeline?You can do this with graphic symbols, but so far I've had no luck doing this with movie clips.See, I have a movie clip -- several actually -- with their own timelines which I want to place in the main timeline.When I scrub the main timeline I'd like to see them scrub as well, instead of simply seeing the first frame of the movie clip.I basically have to work blind like this.
What I'm trying to do is basically have several "slides" which are animated and then have a stop();. They'll sit there for a second and then the entire animation, or slide (movie clip) will move off the stage. I can't do this now. When I scrub the main timeline I can't tell what's happening in the movie clip. I can't tell when I can slide it off the stage.I tried to get around this by using graphic symbols with their own timeline, but adding a stop(); doesn't work in them.
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Oct 25, 2010
The other is a scrub that manipulates a MovieClip, but tracks a change in mouse position from click to release, instead of tracking the changes in position of a slider playhead. But here is the download for that one:(sorry not a link due to not having over 50 posts yet, you will need to copy and paste)I have found plenty of AS1+2 ways of doing this idea, yet just haven't found any solid AS3 versions.I am currently in a class to learn Actionscript and have tried to figure out this problem yet I am just not yet to that level.
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Jun 13, 2009
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick);
function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
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Apr 7, 2010
am hoping someone here might have some source in the little bag o' trix that will put me on the right road to achieving the following. i am trying to work out the best way of creating a movie that has buttons that when clicked will zoom into and centre a certain area of a larger movieclip?
and then a way of dragging the zoomed into movieclip around the stage area? or panning using x/y positions of the mouse. (and without asking for the moon on a stick - if the user clicks on a empty part of the zoomed mc - it zooms back out to it's original size position?)
any have any fla files or know of any good tut's or threads that can will give me a leg up to get it working? fingers crossed has done this before or know a good place to start?
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Mar 22, 2009
right direction for doing something similar in Flash, I mean the ability to drag a timeline of a movie with a mouse... http:/[ur]....
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Oct 7, 2010
I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?
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Aug 24, 2009
I have a movieClip on stage.I wanted to make it so that you can click on stage and drag and if you drag up and right value increases and if you drag down and right value decreases.So that I can resize the movieclip (scaleX & scaleY) based on that dragging.
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Feb 11, 2011
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves. Code: Select all// based off Dynamic Stacking AS3 @ [URL]
[Code]....
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Apr 1, 2006
I have an object that I drag on the page. The same object I would like to double click to play sound file and load movie.
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Jun 16, 2009
How can I set different actions for click and drag or just click? For example I have a map with clickable objects. When clicked on object some action happens, but when a user clicks and drags the panning starts not the click action of object.
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Jun 2, 2010
I have created the attached FLA file as a horizontal draggable menu in AS3.At the moment i am having a couple of issues with it.
1) I am using MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging.
The problem is that I click down the mouse button on the movieclip, it will start dragging. All good. However if I then, after dragging it about, let go of the button it registers a click. Obviously i don't want it to do that, I understand that it is registering a click because a click effectively consists of a MOUSE_DOWN and MOUSE_UP. Is it something i am doing wrong with the dragging? I am not sure how to differentiate between a click and a drag?
2) I would quite like the stopDrag to have an easeout on it, instead of stopping dead. (Take a look at newcruelty.com for the effect i am after) is this possible, perhaps using Tweenlite or Tweenmax? I have attached the CS4 FLA file (it uses tweenlite)
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Feb 3, 2009
I'm stuck trying to achieve something in AS2. The principle is easy: the user can drag/throw a timeline (with thumbnails) around, but I want it to snap to certain positions. I've created an example to show what I need. You can already drag/throw the timeline around, but, as it slows down, I want it to always snap into a position where one of the purple rectangles snaps to the grey area so a thumbnail is always covering the grey area. So when you throw the timeline hard enough, it would fly quite far (speed of timeline > attraction force of the snapping points), but as it slows down, the snapping force takes over and the timeline snaps in place.
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Nov 11, 2009
I built one of those click-and-drag rotating images. basically you click on it and drag left to right and it will scroll through a series of images in the timeline to make it appear like the object in the images is rotating he problem is I want to be able to click-and-drag the mouse up-and-down, AND left-and-right. Right now I can program it to do one or the other, but not both. if i put left,right,up,AND down in the code it ignores one or the other.
Code:
photos.stop();
var startX:Number;
[code]........
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Apr 6, 2010
Basically using nothing but code I want to be able to hold down my mouse button and when I move my mouse a rectangle of any proportion based on from where the mouse left off is madeI can stretch this out to anywhere on screen till my finger is lifted off the mouse button.nce my finger is off the rect stays there till I create another and the previous rect disappears.I know how to creat a rect normally in AS3 but this has just stumped me
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Apr 8, 2010
This script works good as it is. I need to switch it from rolling over the image to a click and drag.
I need to make it act like this link. [URL] as opposed to mine. [URL]
Code:
var maxSpeed:uint=50;
function startScroll(event:Event):void {
event.currentTarget.addEventListener(Event.ENTER_FRAME, doScroll);
[Code].....
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Jun 14, 2009
make a script for a draggable button? I just need a button (..onPress) that will wont work if you start dragging it
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Aug 16, 2010
After I drag and drop a label(or other UIComponent) in a container, i want to double click the label to show me an alert. well it doesn't work.
i've tried in the dragCompleteHandler to put event.dragIntiator.addEventListener or event.currentTargetaddEventListner but it doesn't work. Also i enabled the DoubleClickEnabler and still nothing?
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Feb 5, 2009
I found code that enables my movie clip to have click and drag rotation.Not sure how this works exactly, but it does. Now I've placed buttons that show details when moused over, and I had to repeat them for every keyframe of the movie clip to have them follow the rotation of the images in the movie clip.My question is how do I now enable these detail buttons to be hidden and shown globally?I have enabled a hide/show button to change the visibility of one of the detail buttons as a test (on the tire of the race car), but what happens is the hide state gets lost as soon as you click and drag to a new keyframe and the button shows up again without having pressed the "show" button. What do I need to have the detail buttons stay hidden throughout the clip until the "show" button is pressed?Here's the swf for reference: http:[url].......And here's the current actionscript:
ActionScript Code:
cars.stop();
var startX:Number;[code]......
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Nov 5, 2009
Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.
Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....
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May 4, 2010
tutorial about how to make a menu such as the one that can be seen at
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Jul 29, 2010
i've been trying to make a script for dragging, exept that the object will automatically follow the cursor upon clicking, and will stop following cursor upon clicking again. i've used a variable called lol141 to keep track of how many times the person has clicked. after the first click(startdraggin), my first eventlistener does not get removed and thus when i click, the output shows an increased number.
[Code]...
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Mar 11, 2011
I have to make a timer that starts off set at one minute and plays an animation mapped to the time remaining in the timer. I need it to start and stop on a button press, and once it has gone through the minute, I need to be able to add time to it and start it again (with the animation mapped to the new amount of time) by clicking and dragging (or maybe with a slider). I have the basic functions down, but I can't figure out how to get it to start over with the time added by dragging. Here is my code so far:
[Code]....
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Mar 5, 2012
Why this isn't working? I get no errors but it just doesn't do what I'm telling it. I just want it to gotoAndStop on the frame I want but it isn't.
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Sep 29, 2007
I load an image onto the stage and attempt to write this code to allow the user to click and drag the image, but it doesn't do anything!
[Code]...
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