ActionScript 3.0 :: Button Actions On Child MovieClips
Apr 29, 2011
I am having issues trying to get a simple button to make the playhead jump to a certain frame when pressed. I have the main timeline and then have a movieclip which has buttons inside of it and actionscript applied in the movieclips timeline. Is this a no? That is should all actions go on the main timeline? If this is so then does anyone know why I keep getting an error that it can't find the instance named button inside the movieclip?
portfolioButton.addEventListener(MouseEvent.MOUSE_ DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndPlay(100);
}
I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.
All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code: stop(); var myLoader:Loader = new Loader();[code].............
This is just a stripped down version of my problem that im using for troubleshooting purposes. I thought id try and make up a basic script to get the core of it working and then apply it to the file that im having this problem with later just to simplify things.So what im trying to do here is that ive got a MovieClip in my library called mc_brian that ive exported for action script with the class of Brian. The mc_brian movie clip has 2 frames, both with stop actions on them.So ive created my variable newBrian and loaded the Brian class into it, positioned it and added it to the stage via the addChild display object.Then im assigning newBrian an instance name and tracing the instance name, which of course returns "brian1":
Code: var newBrian:Brian = new Brian(); newBrian.y = newBrian.x = 100;
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
So how can i make 2 same movieclips (copy paste) have a working actions, because now only 1 works? The movie clips that have same coding are the walls.[URL]
I've done a website with different pages using the Loader component. On one page I have a movieclip that has different images (like a slideshow) that fade between each other. I'm trying to add an action to make the movieclip pause for a few seconds between each fade. So I've added this action between each fade (in a layer, above the graphics layers, that only holds actionscript):
My movie is five about minutes long with audio and an offscreen timeline move clip containing action script to control other movie clips or play the root directory. After about a minute or so, movie clips get out-of-synch with the audio, apparently its getting bogged down. My swf file doesn't seem that big, about 2.2MB and my move clips aren't that complex, although up to three levels deep.
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
so I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
I added the following:
on (rollOut) { _root.unloadMovie(); }
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
I am encountering a problem with addChild and removeChild.I would like to add a child when one button is pushed and remove the same child when another button is pushed.The code I am working with doesn't work. (see attached code)and this is the error message I get back.1120: Access of undefined property gallery.
is it possible to add multiple actions to the same button.e.g.on stage theres only one button, on first click it should make mc1 visible , on second click it should make mc2 visible and so on.
I need add another code to hide textarea-load.swf from my movie and this action should occur when I press same button once again . Note : I don`t have any movie with "555" instance name but it helps me to run my movie
I got four buttons that pull up images in a slide show. I want the fourth button to first pull the image in place and THEN shut down the movie clip. I thought this would be easy, but no. Unfortunately I can´t attach the fla-file on this forum. You could take a look at this:
on (press) { _root.xnew = _root.mask2._x+(-2-1)*458.5/2; }
That´s the code for the last/fourth button, it pulls the fourth image in place. So that´s in order.I added this below in the same script:
on (rollOut) { _root.unloadMovie(); }
It works in a sense. The movie falls into place when I click the button and the movie quits when I move the cursor. But it also means you might shut down the slide show involuntary when you move the cursor going for any of the other buttons.
I have made a simple menu with a 'slider' using this tutorial. What I am wondering is if it's possible to have different actions for one button. Here is my first menu button:
Code: on (rollOver) { // slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code: but.onRelease = function(){ if (mc._alpha <= 1){
I have a movieClip within another MovieClip. I gave the child movieClip the instance name "hSprite" and I added it to the parent movieClip stage. Now I get an error like the following.
[Fault] exception, information=ReferenceError: Error #1056: Cannot create property hSprite on com.objects.Hero. If I remove the instance name from the child movieclip, then the error goes away. but when I add the instance name back, the error reappears again.
Keep in mind that both classes are set for export. The parent class is embeded by a custom class which work perfectly fine. But the minute I give the child movieClip a instance name, the error starts up again.
i searched everywhere, i was not able to find a solutionmy xml menu implementation use a "main" Menu class. This class parse the xml file and create an aeeay of MenuItem class.MenuItem costructor is (stripped down version) something like this:Code:function MenuItem(name: String, url: String, parent_mc: MovieClip)parent_mc is a reference to the "container" MovieClip for Items (generally an emptymovieclip made by Menu class)
I'm trying to build a simple mask with 2 children mcs. The masking is almost working, but the two children only mask where they don't overlap. I've tried using a mask layer and using code, and it's the same effect either way.
When you make a simple game that maybe has a few different 'screens' like start, help, and high score, and a few levels, and you don't wish to load from external swf's. What is the best practice for making these games as far as the timeline?To just have ONE frame that add's and removes child movieclips from the stage?
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
I have a symbol that is movieclip (symbol name switch) which has got a switch on/off image inside it, if u click it, the 'switch on' image comes (frame 5) and when u click again the 'switch off' image comes (frame 1) Nw i want the symbol such that when i press it not only does the 'switch on' image come, but also change the image of another movieclip (symbol name 0bit) which is in the root timeline and not inside "switch" symbol