ActionScript 3.0 :: Add And Removes Child Movieclips From The Stage?

Sep 3, 2010

When you make a simple game that maybe has a few different 'screens' like start, help, and high score, and a few levels, and you don't wish to load from external swf's. What is the best practice for making these games as far as the timeline?To just have ONE frame that add's and removes child movieclips from the stage?

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[Code]...

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portfolioButton.addEventListener(MouseEvent.MOUSE_ DOWN, mouseDownHandler);
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I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.Now I want to create pause and play functionality for the entire movie. I was able to create the pause function but when i try to play the movie it behaves very strange. [code]...

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[code]....

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What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.

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Code:
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[Code]....

By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.

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Actionscript 3.0 :: MouseOver Event Cancelling Due To Child MovieClips?

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Which can be seen here...[URL]

What seems to happen is as soon as the cursor goes over any of the MovieClips that are inside of the expandable button the MouseOver event is getting cancelled. and the MouseOut event gets Called (I presume that it no longer thinks it is over the clip due to the call getting blocked by the content clips). This can be seen when the mouse goes over the text (which is a MovieClip inside the expanding button). I'm pretty sure this is to do with event propagation, and is probably quite straight forward to sort, but I'm just not sure where? here's my code...

Code: Select allimport com.greensock.*;
import com.greensock.easing.*;
section1.NavBar1.scaleY = 1;
section1.WhiteBar.scaleY = 0;

[Code].....

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ActionScript 3.0 :: Frame Actions Not Working On Child Movieclips

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I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.

All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.

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ActionScript 3.0 :: Accessing A Child Of A MovieClip Composed Of Other Movieclips

Aug 13, 2009

I made a ship in flash, composed of different movieclips exported for actionscipt, then I converted the whole ship in a movieclip. I wanna access a wing to make it rotate but I don't know how. I tried this:

Code:
package{
import flash.display.MovieClip;
public class Prueba extends MovieClip{

[Code].....

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ActionScript 2.0 :: Use Local Connection To Control Child Movieclips Across 2 Apps?

Feb 22, 2012

What I'm trying to achieve is a basic theatre Box Office application, to show the public the location of the seats that they have bought.

I've got 2 flash apps. One on the clerk side which takes the seats in a csv format and then uses local connection to send the data. [code]...

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Arrays :: Changing Child Index Of MovieClips Based On Their Y Position?

Mar 1, 2012

I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.

I wrote a quick and dirty function just to test this. During the trace, I've noticed that the truck's index hits 0 when I go near the top of the stage, but if I go too far up it will completely disappear from the stage. Trace then starts generating this error:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()

[Code].....

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ActionScript 3.0 :: Creating Stackable MovieClips - Parent / Child Relationship?

Aug 17, 2009

I am creating a pile of stackable movieclips. The dragging function is not a prob but I have a problem with the parent/child relationship in the "bringtotop" function.

Code:
package {
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.events.Event;
import flash.events.MouseEvent;
public class Colorbox extends MovieClip {
[Code] .....

The error generated is :
RangeError: Error #2006: The supplied index is out of bounds.
at flash.display:isplayObjectContainer/setChildIndex()
at Colorbox/bringtotop()

but i don't understand what it means...

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ActionScript 3.0 :: RemoveChild - Removing Dynamically Generated Child Movieclips?

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if you view my project you will see that it is a drag and drop application. You will also see two buttons at the bottom (I plan on adding more), when you click on a box it will add more objects to the menu. Heres where my question comes in, the box then says remove on it, I want the items that were added by clicking on the box to be removed as well as items added to the stage when you click on that same box again, how do I do this?

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ActionScript 3.0 :: How A Child Movie Clip Detect His Parents Movieclips

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The problem is, i need to detect the quantity of movieclips that a child movie clip is over A movie clip is over several boxes and that boxes are MC, in the image for example when i drag the child MC, this is over some movie clips but i cant detect which movieclips are.

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ActionScript 3.0 :: Add Child On My Stage?

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I do a add child on my stage with this code:

var servicosMc:buscaServicos = new buscaServicos();
this.addChild(servicosMc);
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Yeah this work but my application start with 24 mb of ram consumed. After I have clicked 3 times on this button and did this code above the application use 60 mb on the memory and the application do the same for the others button.

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