ActionScript 3.0 :: Reset Button - Clear All The Input Box And Removes The MovieClips
Mar 1, 2009
I have a page with several input boxes and several instances of movie clips on the stage which have been added with addChild, what i want to do is make a reset buttun that clears all the input boxe and removes the movieClips so that the page looks as it did when it was first loaded but the help files are usless with a specific request like this.
Fairly simple I would think but can't seem to find the right documentation to give me the answer.I have a form in flex that contains a number of checkboxes and the form has a reset button. I'm looking for the code to clear the checkbox.
I haven't been able to find the answer to this: I have a quiz-like animation that uses a group of radio buttons, I need the group to reset, clear or deselect the previous selection after submitting the answer on each question, is that possible?
I am using Flash builder 4 to both build and manage (via cvs) projects. In recent days my designer has been having trouble committing to CVS, leaving a project blocked. I have troubleshooted troubleshot tested CVS and it is working fine (others can commit and retrieve without a hitch).
in an effort to start from scratch - I have removed the flash builder application (dragging it to the trash, its a Mac) as well as using the uninstaller (which does not work as well as I would have thought), but on reinstall - all preferences are still there - CVS connection and all.
is there a file or set of files I can delete to reset all of the prefs for Flash Builder (built on eclipse if that helps)?
When you make a simple game that maybe has a few different 'screens' like start, help, and high score, and a few levels, and you don't wish to load from external swf's. What is the best practice for making these games as far as the timeline?To just have ONE frame that add's and removes child movieclips from the stage?
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
I have to input feilds. Inside the feilds (through variables) I have "username" writen. How can I clear this feild when the user focuses on the feild?In a frame script I have:
if (selection.getFocus() == _level0.loginPageMC.userTxt) { userTxt = ""; }
I'm new here, so let's introduce myself at first: My name is Bram, I live in Holland. I am 16 years old and currently working on a little project for school. In the project you can click on stuff, and that loads an external SWF. Here is how I did that:
[Code]...
Okay. That all works, but now I want to make a button that removes the external SWF (and brings you back to the original SWF). how to do that? If you need my FLA, tell me; i'll upload it. PS: I did use search, but couldn't find anything.
I have a simple form with an input text field with text in it. I would like that text to disappear when a user clicks on the input field. How is this done in Actionscript 2.0?
I have this code al set up, but I would like for the input fields and check boxes to clear after submition. How do I do that?
import flash.net.URLVariables;import flash.net.URLRequest; submit.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler); function fl_MouseClickHandler(event:MouseEvent):void{ if (eMail.text ==
Say you have a user type a password in a text field, and if they get it wrong, what's a way actionscript can clear that text field so the user has a blank field to try and type into again?
i'm trying to clear an input text field when i click back on the button to return to the page it will be clear for the next person to use etc except atm i can't get it to work i know its something along the lines of:
input_txt = "";
but how to do that from outside the Movie clip is a mystery to me.
I have a simple serch textfield and want to be able to clear the text currently in the field once a user clicks on i. I've tried the below but its not working:
var changed = false; //search_txt.addListener(someListener); search_txt.onChanged= function(){
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
I have been trying to work out a way to reset movieclips and swf's. I have like a website, and when a button is pressed, a new page loads. This page might be an internal movieclip, or it might be an external swf. I create my movieclips like
[code]...
Everything loads and unloads perfectly. The problem I am having is say I load a movieclip which is several layers deep. For instance spaces_mc loads a page where there is initially 3 buttons. If I choose one of these buttons, I go into the image gallery associated with this button. Say I then navigate to another page, and then back to spaces_mc, I will be displayed with the image gallery I was at before, instead of being at the beginning point as if I was loading it for the first time (the page with the 3 buttons). So I need some way of resetting things. Where I use a loader, I think I could probably use unloadAndStop(true). I am not sure how I can do this for the movieclips though, where no loader is used.
I'm rather wet to AS3, and have been working on developing a site that can deal with a lot of content sections. Ignoring the fact that I haven't figured out button arrays yet, I was hoping to get some help on an issue I can't get past.
I've got a series of content movieclips which I'm controlling with menu buttons. As you can see below, they turn visible/invisible by clicking the menu buttons.
However, I can't seem to find a solution to reload the movieclips once a different menu button is selected, so each section stays forever in its previously "played" state when the button is clicked again. Is there a way to get the "content_section" movieclips to re-load or re-set once another navigation button is pressed?
I have a moviclip duplicating 200 times and rising off the top of the screen. When it moves completely off the stage, and I want it to move back to the bottom of the screen and rise up again. Right now it just keeps going up off the stage and doesn't replace itself.Here is my code on my movieclip:
I have a movie clip that has 20 key frames, and on each key frame is a different bitmap that has been dragged into place from the library. when i attached this, the movie clip play and the memory goes (levels out at the end of the sequens).
But when i remove the movie clip (removeChild) and set the instance to 'null' the memory doesn't come down (even if i wait or force it to garbage collect). Does movie clips content get cleared?
I have an an array of objects. I populate the datagrid from the array. The nmber of columns in the datagrid is fix i.e.5 and the first column always shows serial number (0,1,2,3,4). I have a link button called 'CLEAR' in the last column of the datagrid.
1> How do I make the clear button visible only when the row is particularly clicked 2> When the clear button is clicked, how do I make the contents of that particular row cleared. Not deleted, only cleared to insert data again. Also, the serial number (0,1,2,3,4) should not be cleared, nor deleted. How to do this ?
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
i'm currently working on a drop and drag dress a doll game...at the same time i've created diffrent layers for some animations that can be done in frames...my problem now is that...how am i supposed to reset the game and return each pieces i've used on to their proper places?
i need the exact actionscript...ive even tried adding the same scene.but then it doesn't work.the scene doesn't stop looping...