I have to input feilds. Inside the feilds (through variables) I have "username" writen. How can I clear this feild when the user focuses on the feild?In a frame script I have:
if (selection.getFocus() == _level0.loginPageMC.userTxt) {
userTxt = "";
}
The theme question sais it all. I have an input text-field on the stage that has some text describing text in it before the user types anything. Now, how do I clear this text when the user focuses on (clicks) the field?
I have a simple form with an input text field with text in it. I would like that text to disappear when a user clicks on the input field. How is this done in Actionscript 2.0?
Say you have a user type a password in a text field, and if they get it wrong, what's a way actionscript can clear that text field so the user has a blank field to try and type into again?
i'm trying to clear an input text field when i click back on the button to return to the page it will be clear for the next person to use etc except atm i can't get it to work i know its something along the lines of:
input_txt = "";
but how to do that from outside the Movie clip is a mystery to me.
I am building an interactive page where the user must type text in a text input box and then press Enter or click a hotspot on the page to proceed. I check the inputtext to see if it is the correct answer, and if it is, they advance to the next page. If it is not correct, they get incorrect feedback and they have to try again. Trying again is causing me problems because in is no longer "wkspcapt.substr(254, 9)". Here is the code I have so far. I think what I need to to is clear out whatever has been typed, but I am missing how to do it.
//check for correct key entry of "loan12345" function checkCaption(Boolean):Void { trace("inside checkCaption funtion"); keyListener.onKeyDown = function() {
I'm trying to give focus to a text input with instance name "input" so that when I run the movie, there is a blinking cursor where the input is so that the user has some visual cues. I also changed the background and made it only accept numbers. This code is in an init() method, which is run from the constructor
The first two lines of this work fine, the background is grey and it only accepts numbers as expected, however the third line doesn't work. The input text is not given the focus. Once I click on the input text then I can see the blinking cursor. I also tried this.stage.focus=input;, but that didn't work either.
I have a swf that is having problems only when I load a movie.[code]I noticed that the movie does not run right only when the cursor is still bliking in the input text field. I will input text in the input field but the cursor continues to remain in the field even after clicking the "someButton".[code]but is still has a problem. The problem being that when I click another button in the program, sometimes it will not work and othertimes it will.When I remove the input field and hard code the import the loadmovie it works fine.
I have two text input boxes p1 and p2. I want to do a conditional test to see if p1 has the focus. If it does not, then p2 must have the focus. Here is some code I am trying to get to work.
if ((Selection.getFocus()) == (p1totalScore.text)){ p1Score(); } p2Score();
When I put focus on input text, I get Error #1023. mc.tabChildren = true; mc.tabEnabled = true; mc.getInputTxt().tabIndex = 0 mc.addEventListener(FocusEvent.FOCUS_IN,updateFocus); private function updateFocus(e:FocusEvent):void{ stage.focus = e.currentTarget.getInputTxt() }
I have a textfield and a button component.The problem is when the textfield is focused and i click anywhere on the stage it remains focused and no focusout event occurs. I know that it's because component classes implement IFocusManager(Component) interface and the TextField class does not .I do not want to create a new instance of FocusManager class or implement the IFocusManager interface in a custom class. Is there any way to disable the focusmanager ? The deactivate method does not seem to work in as3!
Code: import fl.managers.FocusManager var fm:FocusManager=new FocusManager(this) fm.deactivate()
I'm in and out of AS2 and it's been awhile.if this is possible to reliably create this state for an Input text field.Ideally the text area has some text in it as a prompt tot he user, and the cursor is blinking at the end of the prompt text. When the user clicks on the box, it resets to empty content and the user can type their question.I have the text area set up with prompt text, instance name. Tried this code and it does not work:[code]Right now when i click on it, the text prompt text remains and the cursor shows one line below the prompt text.
when i have this line active(the red one) it gives me automatic focus, so no clicking to be able to detect key input so i got that going for me which is nice BUT when i have it active(not commented out) i get this big yellow line which goes away when i click it(seeBelow)
I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
I'd like to set up my splash page (all Flash) so that the login form is ready and waiting for input, without the user having to move the pointer to the first input text field and then click it.
I'm trying to use the following code to add a listener to a text field which clears the field, but I'm getting the error: "Parameter Listener Must be Non-Null" This is the code I'm using:
[Code]...
I should add that this text fields starts out on stage as a dynamic text field. In the code above I am changing its type to input, so that might affect things. I am trying to set up the field so that when a user clicks in the text field, a cursor movie clip appears, and the text that was in the field is erased, and that when they leave the text field and click elsewhere, the text is accepted, the textfield converts back to a dynamic field, essentially "locking" the entered text into the field.
I've got a form that the user enters numeric values in to a series of text Input fields. I want to allow the user to use the arrow keys in addition to the tab keys to control the active focus of the fields.
I set up a 2D array with the names of the input fields as values. I'm trying to call the name of the input field from the array and then assigning the focus, but I'm getting Error 1067 implicit coercion errors.
I have this code al set up, but I would like for the input fields and check boxes to clear after submition. How do I do that?
import flash.net.URLVariables;import flash.net.URLRequest; submit.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler); function fl_MouseClickHandler(event:MouseEvent):void{ if (eMail.text ==
I have a simple serch textfield and want to be able to clear the text currently in the field once a user clicks on i. I've tried the below but its not working:
var changed = false; //search_txt.addListener(someListener); search_txt.onChanged= function(){
I have a page with several input boxes and several instances of movie clips on the stage which have been added with addChild, what i want to do is make a reset buttun that clears all the input boxe and removes the movieClips so that the page looks as it did when it was first loaded but the help files are usless with a specific request like this.
found only one thing that seemed to be on the lines of what I am having issues with:
stage.focus = this;
My problem: The the flash app I am working on, some of the controls are done with the keyboard. At certain points, you need to click on an on screen button to continue. When I do this, it seems the focus is lost from where it was, and I can no long use keyboard actions (such as the spacebar KeyboardEvent that works prior to clicking the mouse)
I will admit that I am a newcomer to Flash (only played with it for about a month now), and I don't know much about the focus stuff. Basically, I want to know how to set the focus back to where it was after the buttons are clicked.