ActionScript 3.0 :: Find The Syntax To Clear NameIn Text To Refresh For New Input
Nov 23, 2010import flash.text.TextField;
import flash.events.MouseEvent;
import flash.text.TextFormat;
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import flash.text.TextField;
import flash.events.MouseEvent;
import flash.text.TextFormat;
[Code].....
I have to input feilds. Inside the feilds (through variables) I have "username" writen. How can I clear this feild when the user focuses on the feild?In a frame script I have:
if (selection.getFocus() == _level0.loginPageMC.userTxt) {
userTxt = "";
}
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Just wondering how to clear an imput text box with a button after the user has typed something in it. I tried this but it doesnt work.
on(press) {
imput_txt.text = "";
}
The text box is assigned to:
_root.userAnswer = Number(imput_txt.text);
I have a simple form with an input text field with text in it. I would like that text to disappear when a user clicks on the input field. How is this done in Actionscript 2.0?
view this page for the example: [URL]
How can you clear an input text field?
Say you have a user type a password in a text field, and if they get it wrong, what's a way actionscript can clear that text field so the user has a blank field to try and type into again?
I have something like this that doesn't work:
Code:
letrAOne = inputAOne;
if (letrAOne == "A") {
_root.letterAOne.gotoAndPlay(2);
}
else { inputAOne = "";
}
i'm trying to clear an input text field when i click back on the button to return to the page it will be clear for the next person to use etc except atm i can't get it to work i know its something along the lines of:
input_txt = "";
but how to do that from outside the Movie clip is a mystery to me.
I am building an interactive page where the user must type text in a text input box and then press Enter or click a hotspot on the page to proceed. I check the inputtext to see if it is the correct answer, and if it is, they advance to the next page. If it is not correct, they get incorrect feedback and they have to try again. Trying again is causing me problems because in is no longer "wkspcapt.substr(254, 9)". Here is the code I have so far. I think what I need to to is clear out whatever has been typed, but I am missing how to do it.
//check for correct key entry of "loan12345"
function checkCaption(Boolean):Void {
trace("inside checkCaption funtion");
keyListener.onKeyDown = function() {
[code]....
I am attempting to clear text input fields on click and I can't seem to figure out what is going wrong with my coding.[code]...
But when I did, now every time I click the Name input field the Email input field clears as well and vice versa.
I am trying to clear an input text field once reset is pressed.
I currently have
on (release) {
_root.textfield="";
}
on the reset button
and on the 1st frame of the reset button
function clearForm() {
textfield.text="";
}
Do I need both? I have tried 1 without the other and still no results.
I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
View 3 RepliesIs there any way (besides clicking on all the input text fields and checking) to find all variables in the timeline? I cant seem to get all of my variables loaded into php. I'm 100% sure my php script is correct. Only 3 of my variables are being sent and the others are not. I think the problem is that I have duplicate variable names and can't find the duplicate in my timeline.
View 1 RepliesI am looking for examples on typing the criteria for if /then statements, for loops, etc. Things such as the way to type "or" (|) and the way to say "not equal to", etc.
View 3 Replieshave anyone can tell me what syntax error on this actionscript (actionscript3.0)?
var rotY: Number = (mouseY - (stage.stageHeight / 2)) / (stage.height / 2) * 400;
"you should create a fla, drag an flvplayback component to the stage, create an array of your flvs, initialize an index at zero, assign the flv to start playing your first flv and increment the index in a function that executes when an flv complete and play that array element until all are played. you'll publish your html and swf from that fla." And he gave me a code sample which is below... modified to show my "instance" name as FlvChainand my flv file names... vid1.flv, vid2.flv, and vid3.flv...
My code...
import fl.video.VideoEvent;
var flvA:Array=["vid1.flv","vid2.flv","vid3.flv"];
var index:uint=0;
FlvChain.source=flvA[index];
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When I attempt to Debug I get this message...
"1087: Syntax error: extra characters found after end of program."
I have this code al set up, but I would like for the input fields and check boxes to clear after submition. How do I do that?
import flash.net.URLVariables;import flash.net.URLRequest;
submit.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void{ if (eMail.text ==
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I have a simple serch textfield and want to be able to clear the text currently in the field once a user clicks on i. I've tried the below but its not working:
var changed = false;
//search_txt.addListener(someListener);
search_txt.onChanged= function(){
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I have a problem with input textfield. The problem is, I have 2 input textfields, and a button. When the button is released, it will check if the 2 input textfields is filled. If they are filled, the AS will clean the input textfields, but next time the button is released, it don't check if the input fields are filled How can I restart, refresh the input textfields? So they are like "new ones".
View 4 RepliesI have a page with several input boxes and several instances of movie clips on the stage which have been added with addChild, what i want to do is make a reset buttun that clears all the input boxe and removes the movieClips so that the page looks as it did when it was first loaded but the help files are usless with a specific request like this.
View 14 RepliesI have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code].....
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
[Code]....
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
View 2 Repliesthe last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code:
//
function saveRecord(record:String, field:String, now:Object, score:Object):Void {
[code]......
I'm using the dynamic text scroller from [URL] found at [URL] Here's a link to my zipped files too... [URL]
1) I can't figure out how to have URL links in the text that loads.
2) How can I make the scroller refresh to allow for new text in the dynamic text area. The content changes alright, but the scroller stays in the same position and if it wasn't needed initially, the scroller disappears and doesn't return on new text.
I am learning action script 2.o. and i want to create a programme to "find the multiple alphabets in a input string". but i haven't any idea. Please give me an logic for it.
View 1 Repliesusing action script...
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
This code is straight out of Classroom in a Book CS4.
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
View 3 Repliesi created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
View 10 RepliesI'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN)
{
//do something;
}
I have the following Application tag code in my widget:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="*"
width="100%" height="100%" minWidth="200" minHeight="200" layout="absolute"
creationComplete="init()"
defaultButton="{Send_btn}">
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