ActionScript 2.0 :: Make 2 Movieclips Have The Same Actions?
Jun 8, 2011So how can i make 2 same movieclips (copy paste) have a working actions, because now only 1 works? The movie clips that have same coding are the walls.[URL]
View 2 RepliesSo how can i make 2 same movieclips (copy paste) have a working actions, because now only 1 works? The movie clips that have same coding are the walls.[URL]
View 2 RepliesMy movie is five about minutes long with audio and an offscreen timeline move clip containing action script to control other movie clips or play the root directory. After about a minute or so, movie clips get out-of-synch with the audio, apparently its getting bogged down. My swf file doesn't seem that big, about 2.2MB and my move clips aren't that complex, although up to three levels deep.
View 3 Replies[code]When I run the file the image appears but isn't clickable.The full code is below.[code]
View 3 RepliesI am having issues trying to get a simple button to make the playhead jump to a certain frame when pressed. I have the main timeline and then have a movieclip which has buttons inside of it and actionscript applied in the movieclips timeline. Is this a no? That is should all actions go on the main timeline? If this is so then does anyone know why I keep getting an error that it can't find the instance named button inside the movieclip?
portfolioButton.addEventListener(MouseEvent.MOUSE_ DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndPlay(100);
}
I'm generating movieclips based off of an xml file. The images load fine but I can't figure out how to target them for onPress actions.
[Code]...
I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.
All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.
I have 2 classes that deal with making my menu. One creates a button and the other creates a menu using the buttons. I have XML set up to set the text in each button. What I cannot figure out is the best way to have each button do something different. I do not have much time to complete the site so the way I thought about doing it was giving each of the buttons a name and setting that to what the text was inside the button. All this is happening in my menu class. [code]...
View 2 RepliesI've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?
View 6 Repliesbasically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.
This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.
This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
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When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty)
{
eat(apple)
}
I'm running macromedia flash mx, and I'm trying to make a linkable swf by following this procedure: I select the object and then convert it to symbol. Then I choose " button " Right click at the object---> actions ---->[+]--->browser/network ----> getURL. I type my url and choose 'self" target.
When I test movie the hand symbol appears at first, but when clicked it turns to arrow. Exactly the same happends when I appload the swf and of course there's no link ...
I am making my first flash game, and I have very little experience. How would I make a parent of MovieClips, so I can hide all of them onLoad at once, without having to do every single one?
View 6 RepliesI want to make 5 out of 10 movieclips invisible.
I know this works for each movie :
item1._visible = false;
item2._visible = false;
etc
But whats the correct syntax to do it in the loop. This seems to clear all 10 movieclips.
Code:
for (var y = 0; y<5; y++) {
["item"+(y)]_visible = false;
}
I'm trying to create something (which has probably been created a 1000 times before) that will fade in and out a series of images. I load the images into my movie and then I want to make some action script to loop through them to fadeIn/Out.So to begin with I want to store all the image names in an array and then loop through this. But I'm having problems accessing the movie clips from the array. Where am I going wrong?
Code:
var images:Array = new Array();
images = [wine_mc, sunset_mc, poppies_mc, pool_mc, eastView_mc]
[code]....
How would you go about accessing a movieclip inside another movieclip using a class file?ould you have to export every single part of a movieclip? Can it be done by just exporting the main movieclip?
View 2 RepliesI have squares that make up the background on my stage. I would like to have the squares fade out one by one using code.
View 2 RepliesI want to make an array that loads movie clips, kinda like a tile game.. I'm making this "Badges" kinda thing on my game, and I want to add them with an array, so that it makes it much easier then adding each one.
I want it so that it shows 6 at a time, then you press a button, and it shows the next 6. How can I start out making this?
I have many buttons in my interface --so I have many eventListeners running.
I want to set all non-button graphics to displayObject.mouseEnabled = false.
This works with some of the graphics. but not all.
The main shape (the big purple faceplate) of the interface continues to react to the mouseclick.
[URL]
I attach a picture below.I want my mc_box to just move only on the mc_ground / the black area only.It cannot go out of the mc_ground.
View 4 RepliesI am trying to make a little demonstration of how animals hunt . I searched everywhere but I couldn't find how to make what happens in the next application :(press on the scorpion lesson and watch it)Does anybody know how can I get my movie clip to go to a place inputed by the user (just like the scorpion goes to it's pray in the application ) ? Please don't just show me how to make it instantly appear in that place , I want to make it "walk" till there .
View 1 Repliesi need to make a movieclips _x and _y absolute to the stage so that i can duplicate a movie clip to the _x and _y of the mc without it just duplicating to the top of the stage (did anyone get that or was my english too bad?)
View 7 RepliesIs there a way to make a List of movieclips...Would b by adding MovieClips to a List Component?I tried but didnt work.
View 1 RepliesCan I make a variable equal two movieclips? Like:
nav1 = _root.nav.nav1 & _root.map.map1;
And then run a function that would control both? Like:
function closeout() {
nav1.gotoAndStop(3);
}
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, I cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
View 1 RepliesI'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]
Here is the code I added:
package {import flash.display.*;
import fl.controls.*;
import fl.events.*;import flash.text.*;
//for TLF crap public class SliderClip extends MovieClip {
var slider:Slider;
public function SliderClip() {
[Code] .....
Is there a way to make the onMouseDown function also work within the MovieClips area in this code example? It seems like the two functions are conflicting.
attachMovie("nutrition","nutrition",4,{_x:715, _y:370});
nutrition.gotoAndPlay();
nutrition.onPress = function():Void{
[Code].....
When on frame 10, make 3 movieclips visible for 7 seconds and then dissapear? How do I write the code?
I'm not sure how to put things together.
clearTimeout(mc4_mcT);
mc4_mcT=setTimeout(mc1_mc,5000);
mc1_mc._visible = false;
mc2_mc._visible = false;
mc3_mc._visible = false;
if I have two overlapping movieclips and both have onPress function, then the upper movieclip screens the lower one so that the lower movieclip does not react to Mouseclick.
Is this a default behavior?
Is it possible to make both ovrlapping movieclips to react to the same mouseclick?
I have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...
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