ActionScript 2.0 :: Make Both Ovrlapping Movieclips To React To Same Mouseclick?
Nov 25, 2009
if I have two overlapping movieclips and both have onPress function, then the upper movieclip screens the lower one so that the lower movieclip does not react to Mouseclick.
Is this a default behavior?
Is it possible to make both ovrlapping movieclips to react to the same mouseclick?
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Sep 15, 2010
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Mouse.hide();
var cursor_mc = new crosshairs();
this.parent.addChild(cursor_mc);
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Is there a way to do a custom cursor that acts the same way as the mouse usually does?
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Sep 15, 2010
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.[code]Is there a way to do a custom cursor that acts the same way as the mouse usually does?
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[Code]...
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Nov 14, 2009
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Jun 7, 2010
I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position?
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[Code].....
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Dec 10, 2009
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Nov 26, 2006
I need to make a interactive animated character, that would react to clicks in certain places, but instead of bitmap/vector animations, there would be video clips embeded in the swf. The video clips would be played in various combinations.Let me give you a example.
Start: A looped video of a person idling.
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Clicking on the HS1, should fade-out VIDEO1, fade-in VIDEO2/play it/fade-out, and fade-in VIDEO1 again.
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Jun 25, 2010
I created a game entirely in flash develop. It's running great and looking good. One small problem...I have to make the menu and mouseclick event for replay etc...but they game is entirely on the first frame since it was made in flash develop. as to how I can work around this? I was thinking maybe making the menu movieclips etc and incorporating timers or something of that nature. But when you load the SWF the game goes...so i'd have to pause the game too somehow while the menu is in progress.
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May 9, 2010
This may come across as beginner stuff: I'm working In ActionScript 3.0. I have a MovieClip called FloorStatusChanges and within it are two MovieClips called Floors and StatusChanges.The MC called Floors contains Three wireframe-looking floors(each floor has it's own MC).The MC called StatusChanges contains three buttons that have the Instance Names of FirstFloorButton, SecondFloorButton, and ThirdFloorButton.Within the FloorStatusChanges MC, I've set up a motion tween for these wireframe-looking floors to move into and out of the stage so that upon clicking one of the buttons in StatusChanges it would, in theory, cause this motion tween to happen. It has stop(); commands between every motion:Within the StatusChanges MC, there are 4 layers. 3 are for each button consecutively and 1 for the Actionscript. This is how they look:Here's the set of actions I've given for the first frame:
ActionScript Code:
SecondFloorButton.addEventListener(MouseEvent.CLICK, SecondFloorSelect);
function SecondFloorSelect(e:Event){
[code]....
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Jun 3, 2009
I'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur. So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?
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Feb 22, 2007
Code:
// SpectrumAnalyzer.as
package {
[code].....
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Mar 10, 2011
I am creating a Simple Flash Maze Game, and i have 2 'Movie Clips' that i want to react when the collide.IE. When 'CHAR_LVL1' (A Movie Clip, controlled with the Arrow Keys) comes into contact with 'WALL_LVL1'. I want it to 'gotoAndStop(27);'
I am using the code:
Code:
onClipEvent(enterFrame) {
if (_root.CHAR_LVL1, hitTest(_root.WALL_LVL1)) {
gotoAndPlay(27);
}
[Code]...
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Jan 26, 2011
I am familiar with taking in keyboard input in AS3. I was wondering if there was a way to capture and process simultaneous key presses.I don't mean when a user holds down, say, the up and left arrows at the same time and an object moves diagonally. I mean when they actually press down on the keys simultaneously, like in a video game where 2 simultaneous button presses performs a new action.Currently, I have a class that reads whenever a user presses a key and assigns it to an instance variable. Then, each frame, the class pushes the key into a storage array if the current key pressed doesn't match the last key pressed. Each key is stored for 60 frames before being dumped if it isn't processed.
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Sep 18, 2009
I have a large block of code in frame one of a movie. It executes, then the movie progresses to frame 2 and stops.I then have buttons at frame 2 that change the value in a string variable and send the movie back to frame 1 where it executes the code with the new value and proceeds to stop in frame 2 again.How can I eliminate this use of frame 2?How do I set it up so that I just re-run the code when the variable changes?I assume I can put all my code inside a function that gets called when the variable changes.
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Mar 8, 2009
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Aug 5, 2011
I want to add to custom MovieClip MouseEvent listener. MovieClip contains some text. When pressing on the part of MovieClip that contains text, listener does not react. How can I change that? I want the whole MovieClip to be clickable.
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Aug 27, 2011
Why KeyboardEvent listener (AS3) does not react until I add it to the stage and not when I simply write it down in the Document Class just like I do with any other function? I mean, I have to write[code]...
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Jun 1, 2009
I'm re-writing an MXML item renderer in pure AS. A problem I can't seem to get past is how to have each item renderer react to a change on a static property on the item renderer class. In the MXML version, I have the following binding set up on the itemenderer:instanceProperty=callInstanceFunction(ItemRenderer.staticProperty)What would be the equivalent way of setting this up in AS (using BindingUtils, I assume)?PDATE:So I thought the following wasn't working, but it appears as if Flex is suppressing errors thrown in the instanceFunction, making it appear as if the binding itself is bad. indingUtils.bindSetter(instanceFunction, ItemRenderer, "staticProperty");However, when instanceFunction is called, already initialized variables on the given instance are all null, which was the cause of the errors referenced above.
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Aug 4, 2004
I wrote these functions to fade 3 movieClips in and out. There are three buttons- 1, 2, and 3, and each fade in and out their relative movieclip.
The problem is that when I click through the buttons, sometimes one might fade in, but one of the others doesn't fade out. Or sometimes the one that is supposed to fade out does, but it is delayed.
[Code]...
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Jul 9, 2009
I have many items on the stage and when clicking on one, I want other specific items to react accordingly.
Here's the relevant code:
public var currentClick;
public var activeCurrent:Boolean = false;
public function init(){
addEventListener(MouseEvent.CLICK, reportClick);
} function reportClick(event:MouseEvent):void {
[Code] .....
I want to click on "item1_mc", have the specified objects move away and then when clicking on item1_mc again I want to have them move back to their original positions. When clicking on "item1_mc" it provides both trace statements and performs the second if statement, even though "activeCurrent" is set to false. Further clicking only creates the trace statements and nothing else.
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Feb 6, 2009
I am trying to modify a fla i got from flash den. [URL]
It works by clicking on menu items, and or using your mouse wheel.
I am trying to make it so that it responds to mouse movement. So if you mouse up, the menu moves up, and if you mouse down, it moves down.
The file populates the menu using xml, and below is the primary code that makes it work.
Every mouseposition functionality that I've worked on required that the content be in an MC, but this is all xml generated content, and I don't know how to target or control it.
package net.flashden.lydian {
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.display.MovieClip;
[Code].....
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Oct 27, 2009
I got a problem with a rotating cube in html.When i'm out of the swf area, the _ymouse and xmouse are still reacting when i click somewhere outside of the swf and then the cube starts rotating again.Is it possible to limit the mouse coordinates to only the swf file?The cube i'm using is on this site.URL...
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Mar 25, 2010
Not sure if I phrased that correctly. I have about 6 pieces of illustrator outlined text.imported into flash, set as symbols with event listeners and works fine. but i notice I can only click on the outline itself, if i click on the inside of an "o" or "R" it doesnt work.I added white boxes behind each of the symbols and that fixed the problem, but now i want to do a color transform on the symbol (the text only of course), but when I apply the transform, its the background box and the text that have the new color applied, just leaving me a rectangle. I gave the box an alpha of 0, hoping if i didn't affect the alpha in the transform, the pointer would still read the box, but no go, it doesnt even see the box again.
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Apr 8, 2011
I have this custom video player I'm making. I need some way to react when the externally played flv file reaches a certain point in the movie without embedding some extra data on the flv file. I am looking for this because I want to react at the 90%-99% point of the movie because I didn't like the behavior I'm getting when I react when the stream completes playing (I want a bit earlier). How do I achieve this?
I'm surprised Adobe didn't document what is the object structure passed on things like onMetaData and onCuePoint...
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Nov 26, 2008
Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:
1. I have a movieclip (the character)
2. When i click somewhere on the map i want this movieclip to move there. Not instantly but moving over the screen to that point where you clicked.
3. I also want there to be passages that when the movieclip hit that movieclip (named hit for example) it stops dead and doesn't move (will be used on the map for mountains and such) and the player has to click somewhere else to move it that path (im assuming this will be something like onhit: hit - speed=0 something but im not a good scripter and it would had to be worked into the script.
4. ok this one is kinda optional but would be great! If it's possible to have it worked in the script that when the clip doesn't move (and is stationary on the map) the movieclip stays on frame 1 but when the movieclip is in motion (and moving across the screen) the movieclip is on frame 2 (and reverts to frame 1 when it's not moving anymore and so no)
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Sep 17, 2009
I am trying to get an object to rotate similar to the globe on this sitei have found the
code:
onClipEvent(enterFrame){
_rotation += (Math.floor(180*Math.atan2(_ymouse,_xmouse)/Math.PI)+90);
[code].....
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Dec 27, 2010
at first ihave 3 frames coded with AS3
frame1 has var i = 0;
then frame2 has AS3 buttons (action inserted)
function Click(e:MouseEvent):void {
gotoAndPlay(2); var i = 1;
and the last one has (without click, this one works very well)gotoAndPlay(2); i++ (but it gets i=0; on click)how can i change the value ? (and this way works very well on AS2)
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May 19, 2009
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-
[Code]...
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