ActionScript 3.0 :: Grouping Objects To React To Command

Mar 8, 2009

I'm new to coding in AS3 and is there way to group a couple of files in order for my to minimize the amount of checking the processor needs to do when running a game. Attached is the code. It works but I plan on adding more walls in the future and that may cause a lot of lag.

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[Code]...

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ActionScript 3.0 :: Grouping The 3D Objects?

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I have created a cube using a class and applied rotation using append rotation method. when i create instance of the cube and add a child cube the rotation does not apply for the child.

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I've got an array of coins, which are called within the array coin1, coin2, coin3, coin4 etc. I'm trying to reference them to say if the character hits coin 2, then coin2 will disappear. Here's my array (so far):
ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins

And here's the script I'm working on:
ActionScript Code:
function coinCollect(evt:Event){
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But I'm missing some major things, mainly how to reference which coin has been hit, and how to take the number from that coin and take 1 from it to reference it's correct position in the array? (the code in /* */ tags represents things I'm not sure on the code of).

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Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches.
here is the code

processArgs.push("--extraintf");
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[code]......

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Flex :: Caringorm Calling Multiple Command In One Call (Queue Command)?

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Grouping Causes Motions To Shift?

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I have a simple movie of a person - torso, arms, legs, each on a separate layer.  I'm adding a walk cycle and use tweens to move the arms and legs.  This works fine when I export to an swf.  But when I group and try to export to a movieclip, the arms jump way up.  This seems like a simple problem of adjusting coordinates, origins, etc.  But I'm kind of a newbie, so does someone have a suggestion for me?  How do I export to a movieclip and have it playback the same as when exporting to a swf?

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ActionScript 3.0 :: Grouping Nodes In XML?

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Is it possible to group the nodes in actionscript, which have same parent nodes but different child nodes.For example, if we have two records,

Actual:

<ROOTNODE>
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<CHILD2 value="2">[code].............

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Im a scrub when it comes to flash (but i gotta start somewhere) and started making a form.I made a validation on the orders email and the orders details.The purpose of the form is to get some information about trips.there are 10 rows with 4 fields.the 4 fields is a date, from, to and time textfield.

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Flex :: Create Dynamic Pivots With Grouping On Fly?

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How ever I want to be able to do this dynamically.

The usage in the project is to be able to represent any data from a database, with any number of possible groupings on the horizontal and vertical axis.

Could someone offer some guidance on the most efficient structure to get an XML return in order to build these kind's of pivots on the fly. All the examples I have seen are statically defined. What I would like to do is be able to have a structure for a return that could give any level of grouping and data return from a web service call.

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ActionScript 3.0 :: Grouping Multiple Mc's Inside Another Mc Using Script

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I am trying to figure out how to add movieclips into a sub group that group needing to be another movieclip. similar to how it would be if the objects had been drawn inside an already existing movieclip...but using the script.

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Flex :: Add Columns Programmatically And Set Grouping On AdvancedDataGrid Control?

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Flex :: Exclude Single Items From Grouping In Groupingcollection?

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I have a flat data array that comes form a remoteobject, I want to group whatever is to be grouped, but leave single items (the ones with no common data with anything else) alone and without grouping, it's annoying to open each node only to find there's just one item inside, so there was no need to put it inside that group anyway. I can't find any reference and I don't know if getting the hierarchicaldata out of the groupingcollection and then iterate thru it would be any good, sounds like a lot of duplicate work.

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Basically I'm making an XML based quiz with three possible answers for each question. The only problem is that I'm having to write the code several times for each possible answer, and I'm sure this can just be condensed down to one or two statements using a loop. Here is the code I'm using:

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[code].....

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ActionScript 3.0 :: Grouping Array Values After Specific Shape?

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Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be:

ActionScript Code:
var myColorArray:Array = [];
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[0,0,0,0,0,0,0,0,0,0],

[code]....

Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one.Now let's assume that the L shape is A, the Z shape is B, the third one is C and the last one is D. Now our new Object array would look like:

ActionScript Code:
var myObjectArray:Array = [];
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[code]...

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ActionScript 3.0 :: DataGrid : Grouping Data By Item Property?

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group items in a DataGrid by an item property, fer example:Say you have a list of products, and the products belong to categories, like, Summer products, Winter products...is there anyway to group products in a DataGrid under separate headers? IE: Winter (all winter products follow) Summer (all summer products follow). I can already order by category, but instead I want to do this:

Winter Category
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[code]...

Do it need to create a DataGrid for categories and nested DataGrids for products per Category? Or is there some built-in way of grouping within a DataGrid?

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Flex :: Display Number Of Items In A Grouping For Advanced Datagrid

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I have my ADG displaying data like this:

[Code]...

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ActionScript 3.0 :: Grouping/Parsing Image And Text Arrays For CurrentTarget?

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Tag Team back again! I feel like I'm on the right track here, but I'm lacking some operative vocabulary along with a fundamental understanding of how this might work.

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ActionScript 3.0 :: Getting One MC To React To The Animations Of Another?

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ActionScript 2.0 :: Only React To Low Frequencies?

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Code:
// SpectrumAnalyzer.as
package {

[code].....

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'Movie Clips' That Want To React When The Collide?

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I am creating a Simple Flash Maze Game, and i have 2 'Movie Clips' that i want to react when the collide.IE. When 'CHAR_LVL1' (A Movie Clip, controlled with the Arrow Keys) comes into contact with 'WALL_LVL1'. I want it to 'gotoAndStop(27);'

I am using the code:

Code:
onClipEvent(enterFrame) {
if (_root.CHAR_LVL1, hitTest(_root.WALL_LVL1)) {
gotoAndPlay(27);
}

[Code]...

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ActionScript 3.0 :: React To Simultaneous Key Presses?

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I am familiar with taking in keyboard input in AS3. I was wondering if there was a way to capture and process simultaneous key presses.I don't mean when a user holds down, say, the up and left arrows at the same time and an object moves diagonally. I mean when they actually press down on the keys simultaneously, like in a video game where 2 simultaneous button presses performs a new action.Currently, I have a class that reads whenever a user presses a key and assigns it to an instance variable. Then, each frame, the class pushes the key into a storage array if the current key pressed doesn't match the last key pressed. Each key is stored for 60 frames before being dumped if it isn't processed.

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ActionScript 3.0 :: React To A Change In A String Variable?

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I have a large block of code in frame one of a movie. It executes, then the movie progresses to frame 2 and stops.I then have buttons at frame 2 that change the value in a string variable and send the movie back to frame 1 where it executes the code with the new value and proceeds to stop in frame 2 again.How can I eliminate this use of frame 2?How do I set it up so that I just re-run the code when the variable changes?I assume I can put all my code inside a function that gets called when the variable changes.

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I've got this piece of code which is basically a start button that reacts to being clicked on. I'd like to change that into starting the function by pressing Enter on the keyboard. I'm having trouble figuring it out since the code is already in a function. How do I make it react to keypresses?

[Code]...

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Actionscript 3 :: Oop - Listener Does Not React When Pressing On Text?

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I want to add to custom MovieClip MouseEvent listener. MovieClip contains some text. When pressing on the part of MovieClip that contains text, listener does not react. How can I change that? I want the whole MovieClip to be clickable.

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Why KeyboardEvent listener (AS3) does not react until I add it to the stage and not when I simply write it down in the Document Class just like I do with any other function? I mean, I have to write[code]...

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