ActionScript 3.0 :: Grouping Multiple Mc's Inside Another Mc Using Script

Jan 8, 2011

I am trying to figure out how to add movieclips into a sub group that group needing to be another movieclip. similar to how it would be if the objects had been drawn inside an already existing movieclip...but using the script.

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[code]...

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[Code]...

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Tag Team back again! I feel like I'm on the right track here, but I'm lacking some operative vocabulary along with a fundamental understanding of how this might work.

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I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:

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I am having a great problem with getting the buttons inside a movie clip I am trying to tween to work. I can only get one of them to work.I want to add several more inside the clip as well.Here is the code:

// Beginning Of Code

ActionScript Code:
import fl.transitions.Tween;
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i am loading some thumbnails from an xml file into a movieclip using attachMovie() - each thumbnail loaded is in it's own MC inside the 'container' MC. everything works great but i need to be able to scroll the thumbnails b/c the number of thumbnails can change but the space they have to fit into cannot. make sense? if attach them to a scrollpane or a textarea instead of a MC it only shows the last thumnail loaded or iterated in the for loop.

Code:
articleNos = seasArts.firstChild.firstChild.childNodes.length;
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[Code].....

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ActionScript 2.0 :: Multiple Movie Clips Nesting Inside Each Other

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I have multiple movie clips nesting inside each other as I need them to perform different functions. On my main timeline I have a mc called "menu_mc", inside of that I have "menubg_mc" and inside of that I have "drop_mc". I have some code on the "menu_mc" timeline, a tween class to make the menu slide out from the left of the stage. Inside the "drop_mc" timeline I have some tween class code which reveals the drop down menu. Now the slide out menu works fine but because the "drop_mc" is 2 levels deep, it won't play the drop down tween. I know that I need to target this movie clip but my question to you is.. Where do I place the code for "drop_mc" (tween) as obviously it doesn't work being nestled 2 levels deep. I have the following code in the main timeline

[Code]....

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ActionScript 3.0 :: Using Flash Components In Multiple SWCs Inside Only Project?

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Ok, this is a somewhat complicated issue dealing with SWCs and compilers. I've outlined steps to reproduce the problem below. I'm using the method outlined here to bring in Flash content to my project. I have 15-20 SWCs already, and it's working fine for those assets, the problem is specifically related to Flash's components (ComboBox, RadioButton etc.) If anyone has *any* advice on this, please let me know as we are completely stumped at this point!
 
The issue we're having involves using multiple external SWC files which contain AS3 components from Flash CS4. When two SWCs are linked to an ActionScript project (using Flash Builder 4 Beta (build 4.0.0)) there are collisions in the referenced classes which cause the most recently published SWC to knock out any duplicate classes in the other SWCs. A simple way to replicate this is as follows:

[Code]...

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I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?

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ActionScript 2.0 :: Flash8 - Buttons Inside Multiple Random External Swfs

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detailed as possible. Took basic Flash classes, but no AS other than searching online, taking a couple Kirupa tutorials, so it's all greek tho recognizably so. I have 10 individual "scenes" currently in one swf file, but would love to break these apart individually, and load each into a "container" swf with a "random" code (so each visit to my site starts differently) which I've located and tested with Kirupa's super "Loading random movies" tutorial. Question is: currently I have active buttons in each scene which advance playhead to the next scene. How can I code these to load another swf into the main "container" file and kill/replace the current swf?

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