ActionScript 3.0 :: Grouping Array Values After Specific Shape?
Mar 6, 2011
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be:
ActionScript Code:
var myColorArray:Array = [];
myColorArray = [
[0,0,0,0,0,0,0,0,0,0],
[code]....
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one.Now let's assume that the L shape is A, the Z shape is B, the third one is C and the last one is D. Now our new Object array would look like:
ActionScript Code:
var myObjectArray:Array = [];
myObjectArray = [
[0,0,0,0,0,0,0,0,0,0],
[code]...
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[Code]...
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Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
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I must have done something wrong because when I try this
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ActionScript Code:
on (release) {
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Feb 14, 2005
find a random number that is not equal to two specific values? ex:
1) find random number (let's say from 0 to 5)
2) check if the result is not 4 or 5
3) If it is, run the random function again and again until the condition is met.
Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).
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Code:
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ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, ImageLoaded);
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[Code].....
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I have created a cube using a class and applied rotation using append rotation method. when i create instance of the cube and add a child cube the rotation does not apply for the child.
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Actual:
<ROOTNODE>
<CHILD1 value="1">
<CHILD2 value="2">[code].............
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I have four buttons, with instances of:
press_mc
design_mc
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general_mc
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[Code]...
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