Actionscript :: Make An Object React To A Sound In Flash
Jan 16, 2010
I have a speaker and I need this speaker moves with a sound. I need to simulate the real world speaker vibration generated by the low and mid frequencies.
Does not have to be soo realistic what I whant to know is how I can play a sound and get son mumerical value usefull for apply numerical size transformation to the speaker.
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Oct 17, 2011
I've got this piece of code which is basically a start button that reacts to being clicked on. I'd like to change that into starting the function by pressing Enter on the keyboard. I'm having trouble figuring it out since the code is already in a function. How do I make it react to keypresses?
[Code]...
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Nov 14, 2009
I was wanting some help with some of my coding I have to complete a game designed to teach students how to build a food web. This is my first use of flash Everything was going fine till I decided to go a bit more complex with the actionscript. What I have the program doing so far is when the sun2_mc1, sun2_mc2, sun2_mc3 and sun2_mc4 movieclips are pressed they turn into buttons and can be dragged. When the mc's are over the top of the target of - "target" + event.target.name - and the mouse is unpressed the mc is left in that position. At the moment the coding needs to have the mc over the exact same target of targetsun2_mc1 etc. However, I need the mc to be able to be placed over the top of all four of the targets on the background.[code]
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Nov 25, 2009
if I have two overlapping movieclips and both have onPress function, then the upper movieclip screens the lower one so that the lower movieclip does not react to Mouseclick.
Is this a default behavior?
Is it possible to make both ovrlapping movieclips to react to the same mouseclick?
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Jun 7, 2010
I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position?
var listTextreq:URLRequest=new URLRequest("tracklist.txt");
var listTextLoader:URLLoader = new URLLoader();
var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300);
[Code].....
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Dec 10, 2009
i have a bunch of movie clips and in order to make them rotate the way i want i have grouped them together, made the entire group into a movie clip and applied the motion tween. I'm trying to code it so that when i mouse over the movie clips WITHIN the group movie clip, something happens. How would i go about it? All i can work out is how to make the entire group react on mouse over, not the individual movie clips themselves.
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Nov 26, 2006
I need to make a interactive animated character, that would react to clicks in certain places, but instead of bitmap/vector animations, there would be video clips embeded in the swf. The video clips would be played in various combinations.Let me give you a example.
Start: A looped video of a person idling.
Start/hotspot1: The looping video fades-out, and a video of a person jumping up fades-in, plays, then fades-out back to the loop.
I have to embed the videos, so that there won't be any buffering. I tryed to embed the video, and use commands like gotoAndPlay(), gotoAndStop(), play(), stop(), but if I have more than one embeded video I start having problems controlling the clips.Here's one of my unsuccessfull attempts:
Clicking on the HS1, should fade-out VIDEO1, fade-in VIDEO2/play it/fade-out, and fade-in VIDEO1 again.
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Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
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Nov 15, 2010
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
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May 20, 2011
I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.
var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;
Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?
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Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
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Oct 5, 2007
So i made an expandable banner which overlaps a flash map. But now the flash map doesn't reacts any more for the part that is being overlap by the banner
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Apr 15, 2011
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
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Jul 28, 2009
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
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May 18, 2007
I use Flash MX 6.0
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
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Jun 14, 2004
I have a streaming sound that is loaded into my flash movie (will end up on CD) that is very distorted, it sounds like someone is slowing down the audio, the voice sounds deep and slow
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Aug 27, 2010
I am trying to create some flash mcs which react to others when rolled over etc but I am getting this error: TypeError: Error #1010: A term is undefined and has no properties.
[Code]...
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Mar 31, 2011
I want to build a swf in which I will pass two mp3 files using two sound object and what I want is combine these two and output a new mp3.
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Nov 11, 2010
Is it possible to play multiple sound files using a single sound object? (I've looked into this back when I was using Flash CS3, but I want to know if anything has changed.)
(I'm trying to make a playlist which will play music in the background of my SWF movie and then have a frame where users can change the song and the volume.)
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Jan 12, 2011
how to disable sound from an embedded flash object with html?
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May 3, 2011
I'm planning to program a small piano in flash that have an x number of notes to play through a SoundChannel.
What I have not found is a way to record what is playing through SoundChannel and send it as byteArray to a server side script that will save it as WAV (or mp3).
I know Flash Player 10.1 allows you to record sound, but everything I have found is about recording sound using the microphone class. It seems the way to go is to send the sound data to the microphone. That doesn't seem very right or possible though..
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Jun 17, 2011
I'm trying to make a player with EQ, get the data in the Sound object, but for some reason with the desired point to play it I can not play it right from the start of the track.
_out_snd.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
_channel = _out_snd.play(pos);
function processSound(event:SampleDataEvent):void {
_samples = new ByteArray();
var len:Number = buf[trackDesc].sound.extract(_samples, BUFFER_SIZE);
[Code] .....
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Aug 23, 2010
i'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound();
song1.onSoundComplete = function(){
song1.start(0,1);
};
song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
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Dec 6, 2007
I'm trying to develop something for Flash 5 Player and nothing seems to work. Currently I'm having trouble with the following bit of AS which works fine if I export for Flash 6. But in Flash 5...no sound. Is there a specific way an mp3 needs to be encoded for Flash 5 or does it not even accept mp3s?
Code:
// sound object
_soundbuftime=10;
[code].....
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Aug 26, 2011
I am trying to make a flash video with sound sweeping from 20Hz to 20kHz. The sound file is recorded with 44kHz sampling rate and stereo 16 bits resolution. I am hoping that the published Flash file would maintain the same sound quality. The problem is after I publish the design and play the swf file, the sound disappear around 3/4 of the way (near 4kHz). Could any one tells me what a good practice would be when dealing with sound files, is there any rules or prefered settings?
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Jul 16, 2010
Code:
import com.greensock.*;
import com.greensock.easing.*;
[code].....
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Sep 19, 2011
First is that after showing question and answers and playing sounds program goes to the next question and I see the answers but the sound does not go with it, that is the sounds of question and answers dont change and are the same as in the first question and the same goes for answers the xml looks like this:
Code:
?xml version="1.0" encoding="UTF-8"?>
<Questions>
[code].....
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Jul 20, 2009
I have a legacy file format that contains sounds embedded in it (in various encodings). I would like to be able to play these sounds in Flash (Air?) by reading the sound bytes out of the file and instantiating a Sound object with them.
If the sound is unencoded (e.g., raw pcm), I've found that I can use the new flex 4 SampleDataEvent.SAMPLE_DATA event to play the sound.
However, if the sound is encoded (e.g., mp3), then I'm at a loss. The sound expected by SampleDataEvent.SAMPLE_DATA has to be raw pcm. From what I've seen, encoded Sounds can only be instantiated by [Embed]ing them, or by using a URLRequest with Sound.load().
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Jan 16, 2010
i have put a flv video put in a flash cs3 , i want is that when i press i a button ,ofcoure which i will create, movie and sound fade out smootly , rather then movie and sound stops at once, meaning the video fade out smoothly and sound volume slowly,lowers down ,until it is totally silent,what code should i use
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Oct 31, 2010
I am having difficulty figuring out how to make a background soundtrack play continuously while my actual timeline will loop before the audio file is finished.
The way I have it set up now, every time the playhead loops back onto frame1, the audio track begins playing on top of the last one, making it utter cacophony. Even after a few seconds it becomes utter madness as 3 versions of the same song are playing simultaneously.
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