I have a movieclip that acts like a button. When clicked on, the movieclip starts to animate, but how do I make it "unclickable" when playing? I dont want the animation to start everytime is is clicked on, only when in "idle".
how to use setStyle() for style attributes defined for a CSS class, but how can I change compound styles via actionscript? For example, my TabBar uses the following CSS style as part of the selected tab definition:
.myTabBar s|ButtonBarButton:upAndSelected { }
I want to have a color defined at runtime, using setStyle() seems to be a solution there. Just don't know how to delve that deep in the levels of the CSS structure.
I have a single point and a set of shapes. I need to know if the point is contained within the compound shape of those shapes. That is, where all of the shapes intersect.But that is the easy part.If the point is outside the compound shape I need to find the position within that compound shape that is closest to the point.These shapes can be of the type:squarecirclering (circle with another circle cut out of the center)inverse circle (basically just the circular hole and a never ending fill outside that hole, or to the end of the canvas is there must be a limit to its size)part of circle (as in a pie chart)part of ring (as above but lineThe example below has an inverted circle (the biggest circle with grey surrounding it), a ring (topleft) a square and a line.
If we don't consider the line, then the orange part is the shape to constrain to. If the line is taken into account then the saturated orange part of the line is the shape to constrain to.The black small dots represent the points that need to be constrained. The blue dots represent the desired result. (a 1, b 2 etc.)Point "f" has no corresponding constrained result, since it is already in the orange area.For the purpose of this example, only point "e" is constrained to the line, all others are constrained to the orange orange area.
now i've divided my scene with frames labeled. say: at frame 1, it's my about section. At frame 20, its my photo section, etc. on the same scene, i've created my menu to navigate to these sections. each button calls a frame label, and the proper ainmation happens, and then, you're in the section you chose. NOW... (i have a feeling i should of thought about that earlier...) i'm trying to figure out a way to tell my button to be unclickable (and hightlighted) while you're in its section, until you leave that section. i know that my site is probably NOT constructed the way it should be. but starting over isnt really an option, since i have a deadline...
I have a HBox with no background, but with some children. Behind the HBox is a button which need to be clicked. The button is unclickable at the moment because the HBox is on top of it. I need the button to be clickable and still have the HBox on top of it
I've made a site where an iframe calls to a top navigation element, with a javascript drop down menu. I have it working where the menu drops over a center flash element, but even when the menu is not "dropped" - any element in that area on the flash does not respond to clicks.
I've changed z indexes, and now i cant seem to get the flash file to even be ontop of the iframe -
I'm using Flash CS3 and want to create a custom ComboBox. I've followed the steps outlined in "Editing component skins in a new document" (http:/[url]...), but every time I get to the step where I drag the ComboBox Assets folder from the HaloTheme.fla library into my library, if I test movie at that point my combobox has become an unclickable white rectangle with no label, button or anything.
So how can i make 2 same movieclips (copy paste) have a working actions, because now only 1 works? The movie clips that have same coding are the walls.[URL]
I am making my first flash game, and I have very little experience. How would I make a parent of MovieClips, so I can hide all of them onLoad at once, without having to do every single one?
I'm trying to create something (which has probably been created a 1000 times before) that will fade in and out a series of images. I load the images into my movie and then I want to make some action script to loop through them to fadeIn/Out.So to begin with I want to store all the image names in an array and then loop through this. But I'm having problems accessing the movie clips from the array. Where am I going wrong?
Code: var images:Array = new Array(); images = [wine_mc, sunset_mc, poppies_mc, pool_mc, eastView_mc]
How would you go about accessing a movieclip inside another movieclip using a class file?ould you have to export every single part of a movieclip? Can it be done by just exporting the main movieclip?
I want to make an array that loads movie clips, kinda like a tile game.. I'm making this "Badges" kinda thing on my game, and I want to add them with an array, so that it makes it much easier then adding each one.
I want it so that it shows 6 at a time, then you press a button, and it shows the next 6. How can I start out making this?
I am trying to make a little demonstration of how animals hunt . I searched everywhere but I couldn't find how to make what happens in the next application :(press on the scorpion lesson and watch it)Does anybody know how can I get my movie clip to go to a place inputed by the user (just like the scorpion goes to it's pray in the application ) ? Please don't just show me how to make it instantly appear in that place , I want to make it "walk" till there .
i need to make a movieclips _x and _y absolute to the stage so that i can duplicate a movie clip to the _x and _y of the mc without it just duplicating to the top of the stage (did anyone get that or was my english too bad?)
I'm using the code contains onClipEvent(load) and onClipEvent(enterFrame) and duplicateMovieClip() to make the snowing effect in the 2 first movie-clips but then, I cannot stop them in the next movie-clips. (All of my movie-clips in 1 scene only.)
I'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]
Here is the code I added: package {import flash.display.*; import fl.controls.*; import fl.events.*;import flash.text.*; //for TLF crap public class SliderClip extends MovieClip { var slider:Slider; public function SliderClip() { [Code] .....
Is there a way to make the onMouseDown function also work within the MovieClips area in this code example? It seems like the two functions are conflicting.
if I have two overlapping movieclips and both have onPress function, then the upper movieclip screens the lower one so that the lower movieclip does not react to Mouseclick.
Is this a default behavior?
Is it possible to make both ovrlapping movieclips to react to the same mouseclick?
I want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? Tried with a for loop to loop through all levels but it didn't work.