ActionScript 2.0 :: Make A Preloader If Have Only Attached Movieclips From The Library
Apr 12, 2004
How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? Tried with a for loop to loop through all levels but it didn't work.
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Apr 12, 2004
I have a little problem, How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? , Tried with a for loop to loop through all levels but it didn
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Apr 10, 2010
Attached mcs from library are totally different sizes.I'm attaching them for my gane but they are totally different sizes. If I scale them that doesn't help because then the big ones become too small.If I fix their size and width some look ridiculous.Is there anything I can do?
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Sep 7, 2006
I need to mask a text or mc by the attached mc from the library. I used this code, but it doesn't work to me:
i = 0;
function makeMask() {
_root.attachMovie("mc", "mc"+i, i);
_root["mc"+i].i = i;
[Code].....
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Feb 12, 2008
I used the tutorial posted at http:[url]... Now I have a button on my stage that attaches a movie from the library.
on (release) { this.holder.attachMovie(contents�,�contentslinks� ,1); }
It works fine but I also have buttons inside the attached movie clip that need to control a movie that is already on the stage.
contentslinks.contents_link_1.onRelease = function() { content_mc._visible = false; book_mc.directGotoPage(4);
If I just place the attached movie on the stage the buttons work but I when I proceed to use attachMovie, they do not work. How do I get the buttons in the attached movie to address the movie that is already on the stage?
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Aug 13, 2009
I've created a movieclip in my library which has, among other things, a dynamic text field. This text field has an instance name of "txt".
I then attach this movieclip and want to set the txt instance, but I get an error:
Code:
1119: Access of possibly undefined property txt through a reference with static type flash.display:DisplayObject.
Here's my code:
Code:
var mcLoader:DisplayObject
public function MainClass() {
mcLoader = addChild(new MainLoad)
[Code]....
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Dec 11, 2010
I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.
Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...
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Jun 12, 2009
Can any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.
1) Does a Class file need to be attached to a library symbol?
2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics
3) What is "Base class is final."? Anybody had this error before?[code]
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Dec 10, 2010
I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]
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Jun 1, 2007
I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:
[Code]...
On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.
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Mar 17, 2009
I have the following as code in a separate file placed in the root folder of the swf file. The as file is the class for a MovieClip in the library.When i manually place the library symbol on the stage, the MC works fine and draws the square with the nodes. However, when I try to create a copy using ' new sqMC();' code, I get an error.
Code:
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Point;
[code]....
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Aug 17, 2009
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
[Code]...
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Jan 6, 2012
I'm creating a highscore list like this:
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
The scores are displayed like this:
1 name score
2 name score
etc...
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Jan 6, 2012
I'm creating a highscore list like this:
[AS]function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
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Apr 12, 2011
I am using the following script in a MC to produce an empty movieclip and fill it with evenly spaced movieclips on demand.[code]The last piece of code repeated below should remove one of the attached movieclips when it is created then remove its iteration from the array and loop through all movieclips after it in the array and minus 30 from their y coordinate:[code]When I trace Wine[mc] it produces a list of names of movieclips after it in the array as it should, and the movieclip is removed as it should but the coordinates of the other movieclips remain unchanged.
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Jun 9, 2004
I want to add a "progress meter" whenever the user goes to the next question (whether the question was answered correctly or not). I want to attach movieclips along the bottom line, and I want the user to be able to specify some color and shape preferences for these "progress meter" elements. I'm bilingual, so I included my original, french comments (pour tous ceux qui sont francophones).
English:
Code:
function ajouterBalle(couleur, etat) {
var posX = (quelleQuestion*(640/ballesTotales))-(640/(ballesTotales*2));
this.attachMovie("mc_balle", "balle"+quelleQuestion, quelleQuestion);
this["balle"+quelleQuestion]._x = posX;
[code]....
mc_balle is actually just a movie clip with 3 keyframes, with shapes made of a fill (and no border).
I call upon the ajouterBalle function this way, which is supposed to create a "balle" or "progress meter node" using the right shape and color:
Code:
ajouterBalle(0xFF0000, 2);
The balls position themselves in the exactly right fashion and shape...but the color doesn't apply! So I'm wondering where is the problem. Perhaps with the dynamically created color contructors? Or the line just after, when I set the color?I am able to change the color of a background movieclip (read: non-attached) with no problem, but the dynamically created ones don't work...
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Mar 10, 2010
I am thying to create a movieClip class that has a button attached at the right corner, and then load multiple instances at the stage. My problem is, that although one MovieClip is loaded correctly, all the rest have no button attached! How is that possible? what am i doing wrong???Also i would like to note, that besides the button i am attaching one more movieclip with and image (from a loader)Let me show you what I mean:
package multi{
public class Multi extends MovieClip{
var rightButton:SimpleButton=new SimpleButton();
[code]....
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Mar 7, 2004
How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).
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Dec 7, 2009
I have a flash template which came with a preloader with AS's like this:
__________________________________________________ _________
MovieLoaded = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesLoaded();
loadTotal = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesTotal();
[code].....
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Apr 23, 2010
I am updating a file to AS3 that someone else worked on. I'm getting the error about scripts attached to buttons/movieClips and have been through the file a few times already. Is there a tool or something else that will help find the scripts?
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Nov 20, 2009
I have dynamically attached a number of movieclips inside a another movieclip on the stage, and now I want them to act as buttons, but I can't work out how. They are named as they are created, so I know I can target them, but as to how to assign an onRelease functions to them I have no idea.I don't want to hard code a load of onReleases, as the number of movieclips will change depending on outside data, how I could do this with a loop or something, given that I have an array of their names?
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Apr 23, 2007
This one has me stumped. I'm missing a trick here I think; so why doesn't this work?
Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {
[code]......
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Oct 14, 2007
I did a search on the forums and found 2 threads that were relevant but didn't quite get what i wanted out of them.I've loaded a movieclip using attachMovie(); and ive put it into an empty movie clip (as you would with external MC's)My question is how i will go about targetting the loaded movieclip and having it play a certain frame.[code]
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Jul 26, 2009
I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.
Here is the as2 for it.
PHP Code:
//Set functions
function show_movie() {
menu_mc._visible = true;
buttons_mc._visible = false;
teacherinfo_mc._visible = false;
} function displayInfo() {
[Code] .....
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Jan 10, 2011
On my stage I have 2 empty MC holders, each of them in a seperate layer. In the bottom mc holder called 'map' a map image is loaded from my XML file using MovieClipLoader. This works fine.
What I want to achieve is that on top of the map, 24 PNG images with Alpha channels are loaded into seperate MovieClips attached in MC holder 'projects'. For every PNG image a MovieClip from my library is attached in order to determine the hit shape of the PNG image. This works fine too!
However all of sudden my first 2 MovieClips with the PNG images in it dissapear as soon as all of the images are loaded. But when I roll over on of the other MovieClips they suddenly show up again and when rolling out they dissapear again!
It has nothing to do with my XML file nor my PNG images, because when I move my first 2 XML nodes (the ones that are dissapearing) to the end, 2 different MovieClips dissapear! It worked absolutely fine before but since I added 2 more MovieClips the problems started. It almost looks like I can't load more then 22 PNG images, but that would be extremely weird.
I tried creating the first half of the MovieClips in one MovieClip and the second half in a different MovieClip, but that doesn't change anything. But when I create the first half of the MovieClips in the _root and the second half in a MovieClip, only 1 MovieClip dissapears instead of 2!
I really don't get it. I'm totally confused and lost since I don't know what else I could try.
Here's my AS2 code:
Actionscript Code:
var pimage = new Array();var pmc = new Array();var ptitle = new Array();var phit = new Array();var ptooltip = new Array();var pmenu = new Array();var ptotal:Number;var phalf:Number;function fillProjects() { nodepath =
[Code]....
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Feb 2, 2009
The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.
1.Create a vertical toolbar with the above buttons:
a.new rectangle
b.move
c.delete
2.Create a movieclip that will be your workspace on the right of your toolbar named stage.
3.Create a function that will be triggered by the new rectangle button and will attach to the stage rectangles as movieclips named rectangle(i) (rectangle1, rectangle2,...).
4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.
5.Create a function that will be triggered by the delete button and will remove a selected rectangle.
And what I have done so far is:
i = 1;
newrectangleButton.onRelease = function() {
stageMC.attachMovie("rectangleID", "rectangle"+i, i);
stageMC["rectangle"+i]._x = Math.random()*stageMC._x;
[Code].....
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Aug 17, 2009
trying to create an animated preloader.how to do a basic bar preloader but what I want is to fill a swirl shape (attached) based on the amount loaded.I can easily enough create the movie clip where the full outline is there and then it fills up but I have no idea how to turn that into a preloaded and have it fill based on the percent loaded. Am I correct in assuming I can't use a mask because of the irregular shape?
Attachments:
preloader.jpg
(22.6 K)
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Apr 24, 2010
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
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Jan 16, 2004
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
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Sep 10, 2009
I've been looking for a tutorial that describes how to make it so dragable objects can snap together when one is dropped in the right place next to another, but so far I haven't had much luck. Does anyone happen to know of such a tutorial, or can post something here about how to do it?
For example, how do I make something like this: [URL].. and how do I make it recognise when all the pieces are attached together?
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