ActionScript 1/2 :: Make Recognise When All The Pieces Are Attached Together?
Sep 10, 2009
I've been looking for a tutorial that describes how to make it so dragable objects can snap together when one is dropped in the right place next to another, but so far I haven't had much luck. Does anyone happen to know of such a tutorial, or can post something here about how to do it?
For example, how do I make something like this: [URL].. and how do I make it recognise when all the pieces are attached together?
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore???
i have created a fill-up word blank and button. After filling up the word blank, click on "result" btn.the instance name of the text field is answer_txt.
I have recently designed a children's educational game that is completed, however; it is a puzzle and the puzzle pieces can be dropped on top of each other and they hide behind eachother which I do not want to happen. I would like the game pieces to automatically get pushed off to the side of the other puzzle pieces that are in use...not stacked on top of each other. The game is complete except for this one problem.
I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.
For each piece I create a single puzzle-shaped mask bitmap.
So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.
When I just show the masks, all 25 pieces are drawn to the stage.
But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...
I am unable to produce the kind of synchronization effects I would like to in ActionScript. The issue is that I need to make several external calls to get various pieces of outside information in response to a user request, and the way items will be laid out on the page is dependent on what each of these external calls returns. So, I don't care that all of these calls return asynchronously. However, is there any way to force some amount of synchronization on ActionScript, so that at least calling the method for doing the final layout and placement of items on the page is dependent on all of my calls finishing?
I have a quick question that I am not 100% sure on. In my program I need flash to recognise if the object it is pulling in from XML is an: image/sound/mvie or animation. In XML the tag looks like this:
Code:
<mult_file type= "image" alt="alt text">intro.jpg</mult_file>.what I need flash to do is read the file type of it - I know how to put nodes in but how would I get it to find the type?
How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? Tried with a for loop to loop through all levels but it didn't work.
I have a little problem, How do I make a preloader if I have only attached movieclips from the library, I know how to make a preloader but not for attached movieclips. The movieclips are attached from level 0 to 12, and I want one preloader to preload all levels at once, how do I do that? , Tried with a for loop to loop through all levels but it didn
I am desperately trying to make the movies in the attached file resize with the web browser but anchored to the white line on the left. The coloured buttons should not resize but move left or right to align with the edges of the pictures.
I have audio placed into a controller on a page, however when i load different browsers the sound files are either no even seen by the browser or they dont work. Ive converted the files to wav. which apparently works universally for IE,Opera, Firefox and Chrome, however changing the file format does not change this situation. I know it has something to do with HTML audio tag or something but I am still unsure
I have purchased a flash cursor (.fla) with nice sparkling effects while a cursor is being moved. I would like to make similar/same sparkles playing around a cursor ALSO while a mouse is not being moved. but only stackoverflow.com has the experience in flash, I do lack of it. i use adobe flash cs5 and tried to find a solution for a hell of hours, but unsucessfully. zipped cursor file .fla can be downloaded here: [URL]
I want to make a dynamic textarea with loaded text from an external textfile, and then I want custom made arrow buttons to start scrolling the loaded text on mouseover (not click) andt stop scrolling on mouseout. Ala like in this webpage[url]...
The part with the loaded text is fine, but I can't manage to script the arrow buttons to do what I've just described. Even though I have searched the Internet for recipes I just find how to scroll loaded text on click or with a scrollbar
I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
I'm having a big issue getting a string to split into two pieces, and I can't for the life of me work out why. This is a function that is run, with the midText var, being a number between 0-100, spat out from a loader. I've traced it, and it seems fine, but my splitter function just wont work! The function works fine if you simple define a var in the code
I am trying to create a puzzle made up of nine pieces each named piece1, piece2 etc. each is a movie clip with an imbedded button. I am trying to make the pieces scramble upon load and be dragable, but I want to have them return to their original x and y coordinates when the viewer presses a button.
I just went through the ActionScript tutorial for the jigsaw puzzle found here: [URL] I would like to change the image used for the background and the puzzle pieces, and am running into problems. I can change the background for the work area with no problem, but the puzzle pieces are still displaying the original artwork.
I've been working on this game for a little while and I got stock here. Any way to detect if a movie clip is surrounded by other movie clips as it shows in the above picture. [URL]
I'm looking into building a navigation system that revolves around the shape of a circle and each link is a slice of that circle. I could build it graphically and/or in the timeline, but the thing is that I'll have the links pulled from an XML file so it can be 3 or 6, or 9... Example: how to dynamically create a circle and slice it up depending on the number of arguments on an XML file? No need to add the XML part and all that.
I am needing to have the three distinct areas to be different colors of text. Can I do it in this line only? These elemnts are being pulled in from the first part of my file and I want them all the same unitl I pull the the info into "feedback.htmlText".
I created a drag and drop kind of game. Each item has the code below. How do I set the game to complete once the user has placed all the pieces where they belong?
I'm trying to created iregular puzzle pieces from a picture(in flash cs5.5) can anyone sugest some ways of doing this?maybe a usefull link.I know how to make rectangular shapes,but i'm looking in creating iregular pieces.