ActionScript 3.0 :: Created Iregular Puzzle Pieces From A Picture?
Sep 7, 2011
I'm trying to created iregular puzzle pieces from a picture(in flash cs5.5) can anyone sugest some ways of doing this?maybe a usefull link.I know how to make rectangular shapes,but i'm looking in creating iregular pieces.
[Code]...
View 4 Replies
Similar Posts:
Apr 11, 2007
I have recently designed a children's educational game that is completed, however; it is a puzzle and the puzzle pieces can be dropped on top of each other and they hide behind eachother which I do not want to happen. I would like the game pieces to automatically get pushed off to the side of the other puzzle pieces that are in use...not stacked on top of each other. The game is complete except for this one problem.
View 1 Replies
Jun 28, 2006
I just went through the ActionScript tutorial for the jigsaw puzzle found here: [URL] I would like to change the image used for the background and the puzzle pieces, and am running into problems. I can change the background for the work area with no problem, but the puzzle pieces are still displaying the original artwork.
View 6 Replies
Jan 4, 2012
I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.
For each piece I create a single puzzle-shaped mask bitmap.
So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.
When I just show the masks, all 25 pieces are drawn to the stage.
But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...
View 1 Replies
Oct 24, 2004
how to rotate individual jigsaw puzzle pieces using the left and right arrow keys.Here is the action script that I am using:
on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);[code]....
View 7 Replies
May 17, 2011
make a classic 15 piece sliding picture puzzle. I need to shuffle the pieces in order to play the game and to do this have made an array of numbers 0 -14 and shuffled them. I then made a for loop which run 15 times using the pop method to take the last number from the array for each loop and store it in a variable shuffleVal. I have tested this and it works fine producing the 15 randomized numbers seperately, however when I try to use shuffleVal as a parameter for each Tiles boardPosition it only refers to the last value popped rather than each one from the loop. I have provided the code from my controller file .
CODE:-
import Tile;
import Jumble;
var shuffle:Array=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14];[code].....
View 5 Replies
Feb 19, 2009
So i have created an XML Picture gallery in AS3. Everything is made in two files:
1) The main file Gallery.fla that has only one layer and has just a stage color applied to it
2) and Gallery.as taht contains all the code and functions.
And now that it all is created i would like to create a preloader, but i am having problems doing it. Have been solving this issue for a week, reading lots of tutorials etc. no luck so far. I even tried creating a seperate .fla file that contained only a preloader, that simply loads an .swf movie - which was my Gallery.swf but no good - it is not working like that because i am using an XML file in that Gallery.swf .
[Code]...
View 4 Replies
Apr 22, 2002
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
View 2 Replies
Mar 22, 2003
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 Replies
Jan 5, 2005
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 Replies
May 12, 2010
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 Replies
Jan 5, 2005
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 Replies
Oct 2, 2011
I how that any Can help I have a Picture that I want To destroy it As someone break it as a glass and then something made it go back as she was
View 1 Replies
May 21, 2009
I'm pretty new to flash but recently got an assignment at college to produce a childrens game, I've been following a tutorial online to produce a jigsaw puzzle, so I can get use to actionscript and gain a little experience. I cant get some alignment right. I've followed this tutorial exactly and this is where i am stuck, below are the instructions and how it should look:
This is how mine looks, as you can see its out of place:
View 2 Replies
Jul 27, 2009
I'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?
View 7 Replies
Feb 7, 2011
I placed a large photo (movie clip object) as a background onto the stage, but it exceeds the stage size by 25%. It's done on purpose. While I see it in the Flash authoring environment, the image excess refuses to appear in Internet Exlorer once published.I also have an animated object over (foreground) that does appear past the stage in the browser.
View 1 Replies
May 14, 2011
how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.
View 2 Replies
Jul 2, 2009
The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me.I've checked instance names, and everything else I can think of.Is there something in the code that could prevent the other bits working properly? Some of the names aren't brilliant - I thought this would only take a few minutes to knock up!
Code:
// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);
};
[code]....
View 1 Replies
Jan 12, 2010
I'm trying to create a jigsaw puzzle and need to show a text when the puzzle is complete. I can't solve it. I have 12 puzzle peaces and when all of them are correct placed i need the "Congratulation" text to show. Is there a easy AC snippet telling a text to show when all peaces are in correct x and y? The puzzle peaces are buttons and have instant names as, puz1, puz2 and so on....
View 2 Replies
Apr 2, 2010
I am using the puzzle game sample from adobe and want to use it as part of an interactive narrative for students. However, everytime I try to go to new frame or scene the image stays with me. How do I remove or unload the puzzle frame and bitmap images so that it doesn't follow me. I am not a coder very confusing here is the entire script.
var puzzlePiecesArr:Array;var puzzlePiecesFound:Array;var topDepth:Number;var totalPuzzlePieces:Number;var correctPuzzlePieces:Number;var puzzleBmp:BitmapData;var intervalID:Number;var threshold:Number;var imagesArr:Array; var imageLoader:Loader;var requestURL:URLRequest; var puzzleBoardClip:MovieClip;var holder:MovieClip;
[code]....
View 4 Replies
Apr 10, 2012
I want puzzle in ActionScript 3.0 . Tutorial or Download Source.
View 4 Replies
Mar 14, 2009
I have a simple jigsaw type puzzle - only 4 pieces at the moment. The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me. I've checked instance names, and everything else I can think of.
Is there something in the code that could prevent the other bits working properly?
Code:
// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);};
a2.onRelease = function() {
this.stopDrag();
// Convert the slash notation to dot notation using eval.
if (eval(this._droptarget) == b_mc) {
b_mc._visible = false;
c2._visible =true;
a2._visible =false;
change_score();
}};
The fla is attached.
View 1 Replies
Oct 24, 2004
how to rotate individual jigsaw puzzle pieces using the left and right arrow keys. Can anyone help? Here is the action script that I am using:
on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);
}
[code]....
View 9 Replies
Dec 7, 2010
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
View 2 Replies
May 27, 2011
I made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code:
stop();
var nextImage:Timer = new Timer(3000);
nextImage.addEventListener(TimerEvent.TIMER,playNext);
nextImage.start();
[code]....
View 1 Replies
Mar 9, 2011
I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
package
{
import flash.display.*;
[code]....
View 6 Replies
Aug 14, 2006
I'm having a big issue getting a string to split into two pieces, and I can't for the life of me work out why. This is a function that is run, with the midText var, being a number between 0-100, spat out from a loader. I've traced it, and it seems fine, but my splitter function just wont work! The function works fine if you simple define a var in the code
[Code]...
View 2 Replies
Aug 25, 2003
I am trying to create a puzzle made up of nine pieces each named piece1, piece2 etc. each is a movie clip with an imbedded button. I am trying to make the pieces scramble upon load and be dragable, but I want to have them return to their original x and y coordinates when the viewer presses a button.
View 2 Replies
May 12, 2010
Here's the code:
Code:
button1.addEventListener(MouseEvent.MOUSE_DOWN, pressButton1);
function pressButton1(event:MouseEvent):void {
(xml stuff)
[Code]....
Since the xmlData is within a function, I assume I can't access xmlData from the button. How would I go about reading the xml with the button?
View 1 Replies
May 14, 2011
how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.
View 4 Replies