ActionScript 3.0 :: Created An XML Picture Gallery?
Feb 19, 2009
So i have created an XML Picture gallery in AS3. Everything is made in two files:
1) The main file Gallery.fla that has only one layer and has just a stage color applied to it
2) and Gallery.as taht contains all the code and functions.
And now that it all is created i would like to create a preloader, but i am having problems doing it. Have been solving this issue for a week, reading lots of tutorials etc. no luck so far. I even tried creating a seperate .fla file that contained only a preloader, that simply loads an .swf movie - which was my Gallery.swf but no good - it is not working like that because i am using an XML file in that Gallery.swf .
[Code]...
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[code]........
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[code].....
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Code:
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[code]....
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on(release) {
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Code:
if ((totalPics % 20) > 0)
{
[code].....
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[code]...
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ActionScript Code:
onClipEvent(load) {
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[Code]....
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[Code]...
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btw: the gallery is stand-alone and I load it in my flash web site through the code ->
Code:
var ldr = new Loader();
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[Code]....
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I am trying to make a picture gallery where each image is contained in its own .swf file and loads with a button click.The gallery works fine but I would like for each image to transition in and out,or play the timeline of each swf.I have a stop action in the middle of each swf so the image tranisitions in and then stops but when another button is clicked it immediately loads the next image and doesnt play the rest of the tmeline and transition out. Here is the code I used to load the swf files.
stop();
var movieName:String;
function movieLoad(event:MouseEvent):void[code]........
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The script is:
onClipEvent ( enterFrame )
{[code].....
I think it means that the move direction of the gallery is to do with (something) divided by the width of the stage, then - 0.5, then x by 5,and if this calculates to be less than 0 and (something) calculates to be less 0, then... I don't get how it chooses which direction to move after that.I also know the picture gallery has some sort of physics engine perhaps, but I'm not entirely sure..In short... I'd like to know how this code works.
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[Code]...
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Dec 22, 2004
I am new to flash and I created a gallery that loads the pictures from an xml file. I was wondering how I could create the links to each picture dynamically from the xml sheet in a seperate movieClip named "menu_mc".
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Oct 30, 2006
I'm currently working with the XML gallery at [URL]
With the code provided below, what do I need to change to make the images load and be centered over the 'host' MC (instance name "picture"), rather than having the anchor at the top left?
This is because the images I am loading varying is dimensions so having it load centered over the "picture" MC would help keep the image position... consistantly centered in the gallery.
Current code:
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
[Code].....
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Apr 15, 2010
i am making a Picture Gallery for a personal Project...
The code all works fine, although is probably quite messy, in the test movie environment within flash but when i publish or export the movie it doesn't load my images?
I am using Flash CS3 with AS 2.0
I will upload the fla, you can use any picture to test if you want.
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Aug 18, 2008
how to incorporate a link from the picture thumbnails of the photo gallery so that when the user clicks on the thumbnail, it may link to another part of the same website or to an url.
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Apr 13, 2010
I am trying to create a picture gallery.. I can arrange the thumbs in the screen and when I click to one of them, it shows the bigger picture. But the problem is, I want the thumb to do something when the mouse is over it.
Code:
package {
import com.greensock.easing.Expo;
import com.greensock.easing.Cubic;
import com.greensock.easing.EaseLookup;
import com.greensock.TweenMax;
import flash.events.MouseEvent;
[Code] .....
When I use that tweenmax.to(this.....) part, all the thumbs act like one. I tried to change this to thumbs but I didn't work. How to convert all the thumbs to an individual image?
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