Professional :: Create A Picture Gallery On Flash?
Jan 29, 2011
Is there a simple way to create a picture gallery on flash?I literally want to have an image in the middle of the screen and use buttons on the left and right to scroll through the pictures?
I want to create a picture gallery in Flash. I want small thumbnail images all around the edges of the canvass (canvass will be a rectangle). When the user clicks on the thumbnail I want the image to be displayed in the centre of the rectangle in its full size. How do I create such a picture gallery? Is there a simple tutorial? Or simple template I can use anywhere?
I have a website that I would like to make a little improvement. The website is functioning quite well except one little small thing. The xml gallery image is not centering. At the moment it is aligned to the top left corner. I would like to center all images no matter what size they are, but I don't know where to find the action script that centers the content in XML. Here is the website, so you can see what I am talking about: [URL] how to make a pop up window that you can see the image even larger and go up and down to see the details?
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I am wondering if anybody can tell me how to create a picture PUSH. I have three images that I wish to work with. By pushing I mean having an image come in from the left (or right) and place itself on top of the other (or pushing the other out of view). Like a slide show of three images scrolling along but one stops for a brief period before the other image comes into view.
I am trying to embed a flash gallery on my website like the gallery found on the follwing page URL... what do I need to do to achieve this, do you have any recommended documents I could follow?
A 3D rotating picture wherein you can manually interact with it. I believe you have to take pictures of different angles of an object, then compile them in some way, then do something with Flash?
i made a pic gallery that loads pics from xml file.. when I open the gallerys .swf itself on my server it works fine.. when I open the website .swf file on my server it looks fine... but, when I open the flash-generated .html file and try to open my gallery on my web site it sometimes shows me only a couple of pictures... sometimes none. also, when I open it up on my computer, it works fine...
btw: the gallery is stand-alone and I load it in my flash web site through the code ->
Code: var ldr = new Loader(); var url:String = "MY GALLERY.swf"; var urlReq:URLRequest = new URLRequest(url);
I trying to modified a existing xml picture gallery in flash cs5. What I trying to do is edit the gallery's menu button name. The gallery is divided into two section. My menu option are " EN | N" each buttons. The controls work perfect, I click on "EN" or "N" and they take the right process. But I want to replace the "EN" for the word Design and the "N" for the word Print. My ultimate goal was to add more sections to the gallery, but I'm having trouble as is with just with changing the names of the menu buttons. Here the A3 code:
I am trying to make a flash app where you click a movie clip (a picture frame) and a picture gallery pops up.Here is what I have so far. Click the Picture Frame movie clip and a shape tweens (for 24 frames) out to make the background for the gallery and I have a new key frame with a picture on it and left and right buttons. Then I have key frames following the first picture that just have images in them.At this point I use stop(); on that frame and stop the movieclip on the first picture. Now I'm trying to get the buttons to go forwards and backwards. It seems an easy enough task, I just can't figure out how to get the currentFrame and the totalFrames for my movie clip symbol.[code]I have also noticed that even when I replace the entire function with nextFrame (); it only restarts the movie clip symbol from the shape tween up to the first keyframe with a picture.
I found a polaroid flash picture gallery where you can move the pictures around in the flash.I want to stick this flash in a flash I am currently making, where I have 4 different link buttons, and when you click on each, the current page slides out and that page slides in. I want to incorporate this polaroid flash so that when you click on one of the buttons, this polaroid flash will slide in.
I'm looking for a tutorial which explains me how to create a simple AS3 image gallery driven by an XML file.
The gallery I need is really simple: an horizontal bar placed on the bottom containing the thumbnails which scrolls left and right according to the mouse pointer clicking on a thumbnail the full image must be shown above the thumbnails' bar buttons for prev and next image clicking on the button which opens the gallery I must be able to pass a variable to make the gallery load the proper xml file (I've got 6 different categories to show)
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
Is it possible to create a flash that works as an active picture frame? That will receive picture name as a parameter and load it into the frame, also can specify some effects on the picture with parameters too. By doing this, we just create a flash at once and use it manytimes with different pictures. We can even let it load frame as a picture file, so we can change frame by some parameters too. It will be good with user who doesn't know flash. And we doesn't need to modify the flash file when they need to update the picture in the frame.
In a rails project how would I create a picture slideshow? It could be generated as flash or use prototype or something else. I just want a series of images (as a sub-part of a web page, not be the whole page) to fade into each other, and to advance manually if clicked. It would be nice if I could do things like slowly zoom into the images. I imagine there must be a plugin or something to handle this?
I have a movieclip that when click call function moveW()The function work if I didn't add the command to change frame, but when I add command to change frame the function move to different frame before removing the pics. Does anyone know how I can fix this?this is the function:
function moveW(event:MouseEvent){ var i:int = 0; for (i=0; i<=count; i++) scene.removeChild(arr[i]); arr=[]; count=0;
The XML gallery I have has a pop-up window that appears after selecting a thumbnail. What I'm trying to accomplish is for the first picture in the gallery to load into the pop-up window, which is now always shown on the stage. I was able to make it so that the pop-up is always visible, but one thing I couldn't figure out is how to make it so that the first picture in the gallery loads into the pop-up box WITHOUT the user selecting the thumbnail first?I think it has to do with this code:
Code: portfolio_xml.onLoad = function(success) { if (success) { var gallery = this.firstChild.childNodes[index]; galleryInfo.text = this.firstChild.childNodes[index].attributes.title;
I just tried to do a picture gallery.But It has to have around 21 pictures.In 3 sections(this is around 7 pictures per section)
I would like to look like file 1. It must have 21 buttons (on which when you click to see the picture bigger) on the same window,now there are only 13.[url]...
So i have created an XML Picture gallery in AS3. Everything is made in two files:
1) The main file Gallery.fla that has only one layer and has just a stage color applied to it 2) and Gallery.as taht contains all the code and functions.
And now that it all is created i would like to create a preloader, but i am having problems doing it. Have been solving this issue for a week, reading lots of tutorials etc. no luck so far. I even tried creating a seperate .fla file that contained only a preloader, that simply loads an .swf movie - which was my Gallery.swf but no good - it is not working like that because i am using an XML file in that Gallery.swf .
I have created a gallery with pictures that is generated from an XML file. When I look at it on Flash, it works perfectly; However when I upload it to a web server, the images don't appear. The files I have uploaded includes the XML file, the pictures folders, the html and the swf file as well as a swfobject.js.
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
Working on a picture gallery with multiple pages. The basic idea of what I'm trying to do is I get a list of all thumbs, separate the list in groups of 20 and then add all the groups to a MC that slides left and right when the user presses a left or right button.This is the code I've written:
I have added 3 staggered backgrounds behind each picture that act as a tri-color border around the image, named borderOuter, borderMiddle, borderInner. When i click on the thumbnail, i would like the border to disappear. [code]...
i'm making a photo gallery in flash AS3. I have two buttons, prev and next, what i want is when you are at the last image end press next, you jump to the first image. I have tried to google it and searched for an answer, but cant find anything. This is my code so far.