Professional :: Exceeding Stage Puzzle?

Feb 7, 2011

I placed a large photo (movie clip object) as a background onto the stage, but it exceeds the stage size by 25%.  It's done on purpose.  While I see it in the Flash authoring environment, the image excess refuses to appear in Internet Exlorer once published.I also have an animated object over (foreground) that does appear past the stage in the browser.

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Import Stage / Library Puzzle?

Jul 27, 2009

I'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?

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ActionScript 3.0 :: Exceeding Default Timeout Period

Sep 6, 2010

I have written a complictaed bit of code that has exceeded the default timeout period.Can I change this default?Is there a good way of identifying which part of the code is taking all of the time, so that I can focus my improvement efforts?

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Actionscript 3 - Loading Giant Images Into Flash - Exceeding The BitmapData Limitations?

Nov 29, 2011

I am trying to let the user import giant images into a flash application. Unfortunately the BitmapData object's dimensions cannot exceed "8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels" (see Reference)

Obviously with FlashPlayer11 these limitations vanish - BUT: As I only get bytes from the FileReference, I need to convert these via Loader.loadBytes(), to get access to the image data. This doesn't seem to work for images exceeding the old BitmapData limitations.

[Code]...

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Media Server :: Large Volume Of Connections And Exceeding The Process Memory Limit Of OS?

Jun 7, 2011

It stands to reason that an OS would have a memory limit for the FMS  process.  I have a video chat app to which I may need to connect 300,000  or more concurrent users.  Has anyone done this?  Would this break the  bank?  What's the most you've ever had connected at once?
 
The video portion of my app goes through a good  CDN, so I don't think there's a problem there.  But my chat room is all  on one FMS instance. I see something in FMS docs in "configuring performance features" that warns, "Adobe recommends that you ensure that your total system memory usage does not exceed the process limit of your OS".  Granted it's in the context of configuring media cache, but  wouldn't the same apply to chat room size if the numbers get high  enough?

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Flex :: Prevent Container In ItemRenderer From Exceeding Width Of List Container?

Jul 2, 2011

In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.

If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.

Anyway so, at the top of my itemRenderer I tried specifying:

<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" width="100%" height="100%">

And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.

<s:VGroup id="main_container" horizontalAlign="left" paddingBottom="10" paddingTop="10"
verticalAlign="top" width="100%">

[Code]....

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How To Get Puzzle Game To Be Aligned Right

May 21, 2009

I'm pretty new to flash but recently got an assignment at college to produce a childrens game, I've been following a tutorial online to produce a jigsaw puzzle, so I can get use to actionscript and gain a little experience. I cant get some alignment right. I've followed this tutorial exactly and this is where i am stuck, below are the instructions and how it should look:
This is how mine looks, as you can see its out of place:

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Jigsaw Type Puzzle And Visibility Not Working?

Jul 2, 2009

The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me.I've checked instance names, and everything else I can think of.Is there something in the code that could prevent the other bits working properly? Some of the names aren't brilliant - I thought this would only take a few minutes to knock up!

Code:

// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);
};

[code]....

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Jigsaw Puzzle - Congrats Text When X And Y Are Correct?

Jan 12, 2010

I'm trying to create a jigsaw puzzle and need to show a text when the puzzle is complete. I can't solve it. I have 12 puzzle peaces and when all of them are correct placed i need the "Congratulation" text to show. Is there a easy AC snippet telling a text to show when all peaces are in correct x and y? The puzzle peaces are buttons and have instant names as, puz1, puz2 and so on....

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Change The Image Used For The Background And The Puzzle Pieces

Jun 28, 2006

I just went through the ActionScript tutorial for the jigsaw puzzle found here: [URL] I would like to change the image used for the background and the puzzle pieces, and am running into problems. I can change the background for the work area with no problem, but the puzzle pieces are still displaying the original artwork.

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ActionScript 3.0 :: Jigsaw Puzzle Unloading Images?

Apr 2, 2010

I am using the puzzle game sample from adobe and want to use it as part of an interactive narrative for students. However, everytime I try to go to new frame or scene the image stays with me. How do I remove or unload the puzzle frame and bitmap images so that it doesn't follow me. I am not a coder very confusing here is the entire script.
 
var puzzlePiecesArr:Array;var puzzlePiecesFound:Array;var topDepth:Number;var totalPuzzlePieces:Number;var correctPuzzlePieces:Number;var puzzleBmp:BitmapData;var intervalID:Number;var threshold:Number;var imagesArr:Array;        var imageLoader:Loader;var requestURL:URLRequest;            var puzzleBoardClip:MovieClip;var holder:MovieClip;

[code]....

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ActionScript 3.0 :: Tutorial / Download Source To Get Puzzle In It?

Apr 10, 2012

I want puzzle in ActionScript 3.0 . Tutorial or Download Source.

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Jigsaw Type Puzzle And Visibility Not Working

Mar 14, 2009

I have a simple jigsaw type puzzle - only 4 pieces at the moment. The top left corner works ok - I copied and pasted the code and made the minor changes. The other 3 parts of the puzzle are causing a real puzzle for me. I've checked instance names, and everything else I can think of.
Is there something in the code that could prevent the other bits working properly?

Code:
// Drag cameron 2
a2.onPress = function() {
this.startDrag(false);};
a2.onRelease = function() {
this.stopDrag();
// Convert the slash notation to dot notation using eval.
if (eval(this._droptarget) == b_mc) {
b_mc._visible = false;
c2._visible =true;
a2._visible =false;
change_score();
}};
The fla is attached.

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Flash :: Can't Make 22 Pieces Of A Puzzle Visible

Jan 4, 2012

I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.

For each piece I create a single puzzle-shaped mask bitmap.

So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.

When I just show the masks, all 25 pieces are drawn to the stage.

But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...

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ActionScript 3.0 :: Shuffle A Picture Puzzle In Flash?

May 17, 2011

make a classic 15 piece sliding picture puzzle. I need to shuffle the pieces in order to play the game and to do this have made an array of numbers 0 -14 and shuffled them. I then made a for loop which run 15 times using the pop method to take the last number from the array for each loop and store it in a variable shuffleVal. I have tested this and it works fine producing the 15 randomized numbers seperately, however when I try to use shuffleVal as a parameter for each Tiles boardPosition it only refers to the last value popped rather than each one from the loop. I have provided the code from my controller file .

CODE:-

import Tile;
import Jumble;
var shuffle:Array=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14];[code].....

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ActionScript 2.0 :: Rotate A Jigsaw Puzzle Piece?

Oct 24, 2004

how to rotate individual jigsaw puzzle pieces using the left and right arrow keys. Can anyone help? Here is the action script that I am using:

on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);
}

[code]....

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ActionScript 1/2 :: Drag And Snap Puzzle - Visually Incomplete

May 20, 2009

Basically I was instructed to put this code into my main timeline:

function completedPuzzleCheck(){ // add this to your main timeline
if(!numCompleted){
numCompleted=1;
} else {
numCompleted++;
[Code] .....

It all works great but the issue (on a couple puzzles like this) is that a person could move one piece 8 times into the same correct position and the "Great Job" message will pop up although the puzzle is visually incomplete.

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ActionScript 3.0 :: Created Iregular Puzzle Pieces From A Picture?

Sep 7, 2011

I'm trying to created iregular puzzle pieces from a picture(in flash cs5.5) can anyone sugest some ways of doing this?maybe a usefull link.I know how to make rectangular shapes,but i'm looking in creating iregular pieces.

[Code]...

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ActionScript 2.0 :: Make A Puzzle With An Externally Loaded Background?

Oct 7, 2007

I am trying to make a jigsaw puzzle where you can upload an image of a set size.Right now the only way I can think to do that would involve loading the same image for each piece, which I don't want to do for performance reasons.Is there a way I can make an instance of a movieClip the same as the instance of a different movieClip?

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ActionScript 3.0 :: Build A Slide Puzzle For An Advertising Company?

Mar 12, 2009

i've been asked to build a slide puzzle for an advertising company. While the puzzle itself will be straightforward they want it to thave a 'solve' button that shows the puzzle animating to the correct finish position from the positition the tiles are currently in (after the user has moved them around). It's a 4x2 grid puzzle.

Any thoughts on the best way to achieve this? Everything i come up with seems unneccessarily complex.

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ActionScript 2.0 :: Puzzle Piece Loader Into Exact Locations

Oct 5, 2002

I'm trying to load 4 dfifferent SWF's into exact loactions in my MC. I'm trying to do this by loading my SWF's into individuale MC's inside my MC. The problem is that the SWF's Move down whe the load. I've posted FLA that I have been Testing with. It also contains the External SWF's to be loaded. Using Flash 5

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ActionScript 2.0 :: DropTarget Not Working When Puzzle Loaded Into Movie

Nov 14, 2002

I have a problem with _droptarget. I created a puzzle in witch the target works. Now I want to load the puzzle into an other movie, lets say in _level100. Everything in the puzzle works, except for the _droptarget.

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ActionScript 3.0 :: Adding Ability To Rotate Each Piece In Jigsaw Puzzle?

Mar 29, 2011

I have a jigsaw puzzle that I want to add the ability to have each peice rotate. This code is based off some code I purchased. I cannot reach the company other than some generic instructions to add an event. The instruction I was given was:

public function rotateActivePiece(dir:int=1):void
Rotates the active puzzle piece (last clicked),
90 degrees, clockwise if dir>0, and counterclockwise if dir<=0.
Parametersdir:int (default = 1) - Parameter defining the direction of the rotation.
CW if pozitive, CCW if zero or negative.

I dont know what to do with this or where to add.

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ActionScript 1/2 :: Add A Sequence At The End Congratulating The User After Succeeding To Solve The Puzzle

Dec 3, 2011

I have just finished a word puzzle using Flash8.It works ok , but I wanted to add a sequence at the end congratulating the user after succeeding to solve the puzzle , something like : " Congratulations , you've won" , but I didn't succeeed to do that . I need somebody to give me a hand on what script I should write.

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ActionScript 2.0 :: Conditional Statement - Once The Puzzle Is Complete You're Taken To A Specific Frame?

Jul 30, 2008

I'm currently working on a puzzle. The objective of the puzzle is to place the numbers in order from 1 - 10. Once the puzzle is complete you're taken to a specific frame.However, I want to be able to go to 1 of 2 frames depending on how long it takes to complete the puzzle.Each number has the following code:

on (press) {
startDrag(this, true);
}
on (release) {[code]....

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ActionScript 3.0 :: Puzzle Game : Movement Of Tile With Mouse And Snap?

May 4, 2011

I trying to make a game like Chicken Get Home.There a different type of levels in the game by arranging the tiles. I made the levels in the art and exported the array value by using mappy. ** How can we use the array value in our code and how to import those levels in the code
** How to move the tile with mouse only to blank position(ie like snapping to next tile)..

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Actionscript 3 :: Creating Irregular Shapes For A Jigsaw Puzzle Game In Flash

Aug 17, 2011

I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown

[URL]

I just want to how to create the irregular shapes.

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ActionScript 3.0 :: Sliding Puzzle - Each Panel Detect If There's A Free Space Near It When Click Them?

Sep 29, 2010

I'm trying to create a simple 2D sliding puzzle in AS 3.0, but I haven't gotten further than splitting up the image and placing it into a grid. My main issue is to figure out how each panel will detect if there's a free space near it when you click them.

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ActionScript 2.0 :: Rotate Individual Jigsaw Puzzle Pieces Using The Left And Right Arrow Keys?

Oct 24, 2004

how to rotate individual jigsaw puzzle pieces using the left and right arrow keys.Here is the action script that I am using:

on (press) {
startDrag("_root.pic9", true);
this.swapDepths(100);[code]....

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Professional :: Make The Stage Height Shorter By "cropping Out" The Bottom Portion Of The Stage?

Sep 21, 2010

Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?

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