ActionScript 3.0 :: How To Cut Bitmap In Pieces

May 14, 2011

how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Cut Up A Bitmap Image Into Pieces?

Mar 9, 2011

I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:

package
{
import flash.display.*;

[code]....

View 6 Replies

ActionScript 3.0 :: Flash - Cut Bitmap In Pieces

May 14, 2011

how to cut a bitmap image in particular pieces specified by user. I want to create this in as3.

View 4 Replies

ActionScript 2.0 :: Game Pieces To Automatically Get Pushed Off To The Side Of The Other Puzzle Pieces

Apr 11, 2007

I have recently designed a children's educational game that is completed, however; it is a puzzle and the puzzle pieces can be dropped on top of each other and they hide behind eachother which I do not want to happen. I would like the game pieces to automatically get pushed off to the side of the other puzzle pieces that are in use...not stacked on top of each other. The game is complete except for this one problem.

View 1 Replies

ActionScript 2.0 :: Getting A String To Split Into Two Pieces

Aug 14, 2006

I'm having a big issue getting a string to split into two pieces, and I can't for the life of me work out why. This is a function that is run, with the midText var, being a number between 0-100, spat out from a loader. I've traced it, and it seems fine, but my splitter function just wont work! The function works fine if you simple define a var in the code

[Code]...

View 2 Replies

ActionScript 2.0 :: Setting X And Y For Multiple Pieces?

Aug 25, 2003

I am trying to create a puzzle made up of nine pieces each named piece1, piece2 etc. each is a movie clip with an imbedded button. I am trying to make the pieces scramble upon load and be dragable, but I want to have them return to their original x and y coordinates when the viewer presses a button.

View 2 Replies

ActionScript 3.0 :: Loading XML Pieces Via Button?

May 12, 2010

Here's the code:

Code:
button1.addEventListener(MouseEvent.MOUSE_DOWN, pressButton1);
function pressButton1(event:MouseEvent):void {
(xml stuff)

[Code]....

Since the xmlData is within a function, I assume I can't access xmlData from the button. How would I go about reading the xml with the button?

View 1 Replies

Change The Image Used For The Background And The Puzzle Pieces

Jun 28, 2006

I just went through the ActionScript tutorial for the jigsaw puzzle found here: [URL] I would like to change the image used for the background and the puzzle pieces, and am running into problems. I can change the background for the work area with no problem, but the puzzle pieces are still displaying the original artwork.

View 6 Replies

ActionScript 1/2 :: Make Recognise When All The Pieces Are Attached Together?

Sep 10, 2009

I've been looking for a tutorial that describes how to make it so dragable objects can snap together when one is dropped in the right place next to another, but so far I haven't had much luck. Does anyone happen to know of such a tutorial, or can post something here about how to do it?
 
For example, how do I make something like this: [URL].. and how do I make it recognise when all the pieces are attached together?

View 11 Replies

Flash :: Can't Make 22 Pieces Of A Puzzle Visible

Jan 4, 2012

I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.

For each piece I create a single puzzle-shaped mask bitmap.

So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.

When I just show the masks, all 25 pieces are drawn to the stage.

But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...

View 1 Replies

ActionScript 2.0 :: Detecting If Gray Pieces Surrounded By Red Ones?

Jun 30, 2003

I've been working on this game for a little while and I got stock here. Any way to detect if a movie clip is surrounded by other movie clips as it shows in the above picture. [URL]

View 5 Replies

ActionScript 3.0 :: Slice / Break Circle Into Pieces?

May 10, 2010

I'm looking into building a navigation system that revolves around the shape of a circle and each link is a slice of that circle. I could build it graphically and/or in the timeline, but the thing is that I'll have the links pulled from an XML file so it can be 3 or 6, or 9... Example: how to dynamically create a circle and slice it up depending on the number of arguments on an XML file? No need to add the XML part and all that.

View 2 Replies

Professional :: Changing Pieces Of Text In Dynamic Box To Different Colors?

Feb 8, 2010

I have a dynamic text box that is being populated by this line of code:

feedback.htmlText = myQuestion[counter]+"<br>You:<br>> "+myFoil[counter][userAnswer]+"<br>Chris:<br>> "+fbCorrect[counter];
 
I am needing to have the three distinct areas to be different colors of text.  Can I do it in this line only?  These elemnts are being pulled in from the first part of my file and I want them all the same unitl I pull the the info into "feedback.htmlText".

View 12 Replies

ActionScript 1/2 :: Set The Game To Complete Once The User Has Placed All The Pieces Where They Belong?

Jul 28, 2011

I created a drag and drop kind of game. Each item has the code below. How do I set the game to complete once the user has placed all the pieces where they belong?

[Code]...

View 2 Replies

ActionScript 3.0 :: Created Iregular Puzzle Pieces From A Picture?

Sep 7, 2011

I'm trying to created iregular puzzle pieces from a picture(in flash cs5.5) can anyone sugest some ways of doing this?maybe a usefull link.I know how to make rectangular shapes,but i'm looking in creating iregular pieces.

[Code]...

View 4 Replies

Actionscript 3 :: Making Pieces Of Text Stylable (for Urls)

Dec 1, 2011

It's possible in plain HTML to wrap pieces of text in spans or tags that can make it easy to style them later. For example, if I wrap "part can be styled" in a span wit class stylable, I could define my own style later for it. This <span class="stylable">part can be styled</span> later if needed I'm new to actionscript, and I'm wondering if something similar exists for actionscript/flex?

View 1 Replies

Actionscript 3 :: Accessing Pieces Of Bitmaps Inside A Movieclip?

Mar 26, 2012

I have a movieclip with 10 bitmaps in it. I wanna access each of them.

myMovieClip is the movieclip containing those 10 bitmaps. I wanna access those bitmaps one by one. All 10 bitmaps are imported separately. I tried this :

for ( var i =0 ; i< myMovieClip.numChildren ; i++)
{
trace ( myMovieClip.getChildAt(i) );
}

Problem is numChildren comes "1" only, as if it doesnot consider those 10 pieces of bitmap.

View 1 Replies

ActionScript 3.0 :: Pieces Of Drawing Left Behind - Drag And Drop

Oct 29, 2009

I have a comic book style game where you have to complete the story by dragging the right frame to the right place, but when I drag the frames pieces of the frames left behind and sucked on the screen. The frames are loaded swf files.

View 2 Replies

ActionScript 3.0 :: 2 Similar Pieces Of Code 1 Works 1 Doesnt?

Jan 21, 2010

i have here 2 very similar pieces of code, the first is supposed to make the movie clips larger on roll over and it does, the second, which is based on the first, is supposed to move the movie clips to the right on rollover, but it does not. the file names and class paths are not an issue, ive tested these pieces of code with copy and paste

Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

[Code]...

View 2 Replies

ActionScript 3.0 :: Splitting A Large Project Into Pieces Easily?

May 26, 2010

Let me first say that the project I am working with was my first foray into AS3 as well as OOP. I wanted to be a grown up so I wanted to use classes and not rely on individual swfs.Unfortunately, I didnt quite understand the spirit of OOP, or at least I dont think I did, and I made each section of the site into a separate class. I then integrated the classes and their library materials into one large project. The thing works great - but unfortunately the file has gotten too big.What is the most straightforward way to now break this project back up? Do I need to load in external swfs

View 0 Replies

ActionScript 3.0 :: Input Text: Save Pieces In Different Variables?

Jan 17, 2011

I have an input textfield where the user can enter a long string of numbers, seperated by spaces. Example of this is "2 4 10 20". I made the textbox and made sure it only numbers and spaces can be entered. However, I am looking all over google for a way to split these numbers and save them in a different var when a space is encountered. I don't really know how to even start doing this.

saving in vars does not have to happen in runtime, but only when a button is pressed.

is there also a way to prevent the user from entering a space right after another space?

View 4 Replies

ActionScript 2.0 :: Generate Random Food Pieces Onto The Stage?

May 23, 2010

I recently posted requesting some code to generate random food pieces onto the stage etc .. I got told to make the pieces of food to fall down and for more than one piece of food to fall down I'd need an onEnterFrame function and setInterval, thing is that I've been trying that for AGES and I can't seem to figure it out.

Code:
var goodItems:Array = ["onion", "cheese", "bread", "tomato", "lettuce", "mayo", "pickle"];
var badItems:Array = ["moldyCheese", "moldyBread", "motorOil", "ratPoison"];

[Code]...

View 13 Replies

ActionScript 2.0 :: Use SetInterval To Randomly Create Pieces Of Scenery In The Background?

Mar 31, 2006

I'm doing my best to put together a little game my brother can change the graphics on to his own delight. Its a basic side scroller type thing. What I'm doing is programmatically creating the scenery in the background and making it move across the stage, but only when the right mouse button is pressed.

[Code]...

View 1 Replies

ActionScript 2.0 :: Function And Multiple Text Pieces In Dynamic Textbox?

Mar 5, 2007

Here's what I'm trying to do:I've got an external text file with a bunch of pieces that I want to load via asfunction. Here's my script:

Code:
_global.doSomething = function(what) {
myLoadVar = new LoadVars ();

[code]....

View 4 Replies

ActionScript 3.0 :: Internet Explorer /FP10 Draggables Are Splitting Into Pieces

Mar 31, 2012

I'm making a simple drag and drop game, but the strangest thing is happening on IE with FP10: the sub-assets of the draggables shift their positions when the parent is dragged quickly.The mouseChildren of the draggables is set to false, and the cacheAsBitmap is set to true. And it functions beautifully on Safari and Chrome. This is client work, so I can't really post a link here without their permission.

View 1 Replies

ActionScript 3.0 :: Send A Few Pieces Of POST Information, And Then Load Up The Output Of The Script?

Sep 16, 2009

WHen I was learning AS2, it seemed incredibly easy to double it with PHP, but I am having a pretty hard time with AS3.Basically, all I need to do is do the same kind of thing that loadVars could in AS2. Just need to send a few pieces of POST information, and then load up the output of the script.I found this piece of code on the internet:

ActionScript Code:
var request:URLRequest = new URLRequest("http://www.mydomain.com/feed/myfeed?query=youlike&start=34");[code].........

But it doesn't work (when I replace the url with my URL, of course.)

View 6 Replies

ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

View 1 Replies

ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

View 4 Replies

Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

View 1 Replies

ActionScript 3.0 :: Drawing From Bitmap To Bitmap Overrides Earlier Graphics?

Dec 29, 2010

I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved