Recognise A Movement On Joystick With Ascii Codes?
Sep 30, 2010can i recognise a movement on a joystick with ascii codes???
View 1 Repliescan i recognise a movement on a joystick with ascii codes???
View 1 RepliesI am working on a Flex project that is interfacing with physical hardware.Using the AS3 command of socket.send I can set a particular feature on the physical hardware.The problem I am having is I need access to send from the Extended ASCII codes.[code]This would be translated to me sending two numbers to the hardware.7F and 07. The Dec equivalent of these Hex codes are 127 and 7.The hardware takes these two numbers and calculates a length along with a third integer.[code]
Unfortunately the Hex 88 is in the extended ASCII table.The highest the regular goes up to is 7f which is a Dex of 127.I need the ability to send full 0 to 255 numbers in ASCII form.I can't send from 128-255 without using the codes from the ASCII extended table.I get an error every time I try to send something form the extended ASCII table back from the hardware.Can anyone confirm that AS3 does not support the Extended ASCII codes?
I'm trying to allow ascii codes to be entered into a textField, using num codes (ALT+Num), and am seeing some very strange behaviour. If I enter: Alt + 14, I get a charCode of 9835, and ♫ is displayed in my trace output, but a placeholder square is entered in the textField. If I enter: Alt + 0014, I get a charCode of 14, placeholder square is displayed in trace, and ♫ is displayed properly in the text field.
View 3 RepliesIn AS2 you had the functions ord() and chr() which specifically converted ASCII codes to their string equivalents.
However in AS3, String.charCodeAt() and String.fromCharCode() work with Unicode values.
Is there any way to convert a string character to its ASCII equivalent and back?
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
[code]....
I have a virtual joystick that I am making for one of my games, and I'm having a problem with the KEY_DOWN command.
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, joyKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, joyKeyUp);
function joyKeyDown(joyEventGo:KeyboardEvent):void {
if (joyEventGo.keyCode==Keyboard.LEFT) {
joystick.gotoAndPlay(2);
}}
function joyKeyUp(joyEventStop:KeyboardEvent):void {
if (joyEventStop.keyCode==Keyboard.LEFT) {
joystick.gotoAndPlay(1);
}}
My problem is that I cant seem to get it to stop looping. I have a joystick in normal position in frame 1 of the joystick MC, and other positions in the other 4 frames. Here's what my code makes the joystick do. It flashes back and forth. I cant get it to stop pinging the function for gotoAndPlay, so it wont stop going to the right position.
I've made a big empty circle, made it into an MC and it has the instance name of "MC"
I've made a small circle, made it into an MC and it has the instance name of "button". It's placed in the center of the big MC. The button MC has 2 frames, one with the small circle being in the middle, the other one with the small circle being at the edge with a pin under it.
I can't figure out how to do this, which is: when the user grabs the small circle, he can only move it around in circle at a fixed distance from the center of the big MC, thus not leaving the big mc area. When the user starts dragging the button, it should go to frame 2 in the button.
What I try to do here is a joystick, when the user releases the mouse, the joystick head goes back to the middle. When dragging the joystick head, the stuff on frame 2 inside the buttom mc should be rotated having the bottom of the stick fixed to the middle of the big circle.
Here's sadly the only code I have:
Actionscript Code:
button.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownEvent);button.addEventListener(MouseEvent.MOUSE_UP, mouseUpEvent);function mouseDownEvent(e:MouseEvent):void {
[Code]....
Does Flash support Joystick based events? How about things like a usb steering wheel?
View 3 RepliesI have followed this tutorial [URL] but am using Adobe CS4 not CS5, have installed Adobe Air 2 but am still getting the error:
1046: Type was not found or was not a compile-time constant: TransformGestureEvent.
now on my project as unable to get my code to recognise TransformGestureEvent
I've been looking for a tutorial that describes how to make it so dragable objects can snap together when one is dropped in the right place next to another, but so far I haven't had much luck. Does anyone happen to know of such a tutorial, or can post something here about how to do it?
For example, how do I make something like this: [URL].. and how do I make it recognise when all the pieces are attached together?
I have a quick question that I am not 100% sure on. In my program I need flash to recognise if the object it is pulling in from XML is an: image/sound/mvie or animation. In XML the tag looks like this:
Code:
<mult_file type= "image" alt="alt text">intro.jpg</mult_file>.what I need flash to do is read the file type of it - I know how to put nodes in but how would I get it to find the type?
i have created a fill-up word blank and button. After filling up the word blank, click on "result" btn.the instance name of the text field is answer_txt.
result_btn.onRelease = function()
{
answer = answer_txt.text;[code]....
How do i make the script recognise the answer input in all cases? For e.g aPArtment, APARTMENT...
I have audio placed into a controller on a page, however when i load different browsers the sound files are either no even seen by the browser or they dont work. Ive converted the files to wav. which apparently works universally for IE,Opera, Firefox and Chrome, however changing the file format does not change this situation. I know it has something to do with HTML audio tag or something but I am still unsure
<embed src="../Sounds/home_page_readout.wma" width="405" hidden="false" height="39" pluginspage="../Plugin/niftyplayer.fla" autoplay="false" controller="true"></embed>
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore???
[Code]...
I am taking feed files from an XML, so in order to make those not throw out errors when reading the XML, I convert all entities to their numerical equivalents and write them as "�" for example.This then gets imported into a database, so that it now has "�" in the database.
I then take the text in the database and use that to generate a new XML file, which still contains the "".Flash then reads this XML file and displays the text.Now I think every character is fine (haven't seen all of them, but seen many), including "" (), however, for some reason, the ï symbol refuses to work () and it just displays and not the symbol.
This is really simple, but I can't it after spending 20+ minutes searching on google! I just want a function that turns a number into a character; basically the inverse of mystring.charCodeAt(0). For example-
[Code]...
I'm running some script using the charAt() function, that is supposed to return the character at specific indexes in a string, however for some reason it is returning ASCII values.
View 2 RepliesI want to create a board class from canvas, which will allow to track click position on it in coordinates like A2, where A...D is Y coordinate in some scale and 1...3 is X coordinate [URL]What I want to create is a kind of convertor from canvas localX and localY to my new coordinates like A2.I am thinking of implementing if condition this way if (0.4 - x*size(from 1-3 here)/canvas.width <= X <= 0.4 + x*size(from 1-3 here)/canvas.width)
X = x;
This way I can assigned needed coordinates in X range. e.g. 1, 2 ,3 etc But what to do with alphanumeric range. (if for example I want to make it extensible)...
How can I check if a string has any other character than the ones listed here: [URL]
I would like to know if the string was inputted in any other language than English. Is finding special characters in the string the best way to detect non-english characters?
I am trying to make a game where if you press down on a letter key, it fires a bullet. How do i assign the fuction to the keypress?[code]90 is the key number for key "z".fireBullet(); is the function to fire the bullet. It is working.
View 7 RepliesJust list them if you could or link. even if you just have letters
View 1 RepliesI know letters have a number code to them, or ascii code, how can I use this to trace a letter with a number, for example lets say the ascii code for the letter 'a' is 97, in AS3 is there a way todo something like:
trace(asciiToString(97));
to trace out 'a'.
Just list them if you could or link. even if you just have letters
View 1 RepliesIn Sweden we have these characters (and of course also in caps). But my MySQL db can't store characters, so if I look in the db and search for my name, Bostm, i can't find it..The search is ran from within flash (mx2004, and from there to a php-script, wich then sends the matching row back to flash.I want to convert all thein a string, and to be able to reconvert them when flash gets the string back... So the string should be stored in the db with the encoded...(am I confusing you now?)And I can't use the html-code for 'cause if the php-script prints this: Wow... quite an explanation...Ok, short summary:
AS-sting: Bostrm
>encode (so that =ASCII or so)
>send to PHP-script
[code].....
I need for my little project know a way to do following things:
- Getting any character from string (preferably operating on strings like on 1 dimensional arrays)
- Get ASCII code for character
- Convert number which contains ASCII code to character
use unicode character 187 (hex:BB) or ascii character 174 as a seperation character in my mysql database.This was working great in one of my swf files but not flash keeps reading an extra character. [code]The trace output from this looks like this: 1«1.If I change the php so that it's sending a 1B1 (no special characters) it works ok.I tried using the ASCII version and the Unicode version alt-174 and alt-0187 and both return this extra %2c character.I have tried urlencode from php, but even sending a 1%BB1 provides the same results.I can't fathom why it would all of a sudden start adding extra characters. So should I change my seperation character. If so, what's recommend? If not, should I check every variables from php for this extra character and remove it?
View 7 RepliesI've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
[Code]....
does anybody wrote a class for convert the special characters in ASCII/ISO Latin-1 Character Code, passing a string? i need to return for example:
[Code]...
I've used a Kirupa tuto for loading externat txts in a dynamic text box and works...but the problem is I'm spanish and we use accents and the break c: �So I changed the externat txts to html files in order to use accents, but...as Flash uses the "wonderful" ampersand to change between texts blocks, everytime I write an accent or a � , Flash thinks this is the end of the text and hides the next text.So, there's is a way to use externat txts or html with non standard ASCII loaded in Flash?
View 2 RepliesI've used a Kirupa tuto for loading externat txts in a dynamic text box and works...
but the problem is I'm spanish and we use accents and the break c:
So I changed the externat txts to html files in order to use accents, but... as Flash uses the "wonderful" ampersand to change between texts blocks, everytime I write an accent or a , Flash thinks this is the end of the text and hides the next text. So, there's is a way to use externat txts or html with non standard ASCII loaded in Flash?