I want to create a board class from canvas, which will allow to track click position on it in coordinates like A2, where A...D is Y coordinate in some scale and 1...3 is X coordinate [URL]What I want to create is a kind of convertor from canvas localX and localY to my new coordinates like A2.I am thinking of implementing if condition this way if (0.4 - x*size(from 1-3 here)/canvas.width <= X <= 0.4 + x*size(from 1-3 here)/canvas.width)
X = x;
This way I can assigned needed coordinates in X range. e.g. 1, 2 ,3 etc But what to do with alphanumeric range. (if for example I want to make it extensible)...
This is really simple, but I can't it after spending 20+ minutes searching on google! I just want a function that turns a number into a character; basically the inverse of mystring.charCodeAt(0). For example-
use unicode character 187 (hex:BB) or ascii character 174 as a seperation character in my mysql database.This was working great in one of my swf files but not flash keeps reading an extra character. [code]The trace output from this looks like this: 1«1.If I change the php so that it's sending a 1B1 (no special characters) it works ok.I tried using the ASCII version and the Unicode version alt-174 and alt-0187 and both return this extra %2c character.I have tried urlencode from php, but even sending a 1%BB1 provides the same results.I can't fathom why it would all of a sudden start adding extra characters. So should I change my seperation character. If so, what's recommend? If not, should I check every variables from php for this extra character and remove it?
I am trying to make a game where if you press down on a letter key, it fires a bullet. How do i assign the fuction to the keypress?[code]90 is the key number for key "z".fireBullet(); is the function to fire the bullet. It is working.
I know letters have a number code to them, or ascii code, how can I use this to trace a letter with a number, for example lets say the ascii code for the letter 'a' is 97, in AS3 is there a way todo something like:
I have a utility function that will display a filesize in an appropriate form like Windows Explorer does, i.e; convert it to nearest KB, MB, GB etc. I wanted to know if the code that i wrote is correct, and if it can be made simpler.The function that i wrote is as follows :
public static function formatFileSize(bytes:int):String { if(bytes < 1024)
I can't seem to find a function to convert a character to a decimal.
Example: Convert string 'A' into its decimal form '65'.
Background: I'm trying to take an input character value (anything from a to ZZ), substring its characters, and into uppercase (eg. G, Z), covert each character to decimal (eg. 71, 90) and then reduce those numbers, such that A=0, B=1, Z = 25 and finally add them. GZ = 6+25 = 31.
It's for an X,Y co-ord system that uses A-ZZ for X, and numbers for Y.
Is there a native method for converting character entity references into charCodes in ActionScript? For example, has a decimal or numeric entity reference of a. I assume that the charCode would be 8736 since I've found that charCodes of lower decimal values match.
I have the code which is written in C++ I will like to convert the same in to Action Script 3 code can anyone help me how to coveter is available this is any converter is available for the same?
I have a code for moving objects in and out dynamically according user control in car racing game.I have code in as1.0 working perfectly.I need same code in as3.0.[code]
I have serveral draggable MC's on the stage. When a button is ckicked, I want the MC's to tween to a specific target area on the stage. I can do this in MX, but can't do this in FLash 5..... can anyone convert the code below to work on Flash 5? Or just come up with a differnet way.
***************CODE for flash MX below ********************* on (release) { startEasing(T1, 10.0, 148.9, 10);//"ball" is the name of the object you want to move, then the ending X position, ending Y position, and the number of frames you want it done in
I have a flash module in a simple webpage.In that flash module : a short video and some graphic elements.When the user clic on "OK", it should export the animation in .avi format and He could have that.Is it possible to create a AS script for that? (avi exportation)
ok so I am trying to draw a curve and then make it into a mask, the problem is, flash only calculates the mask for a fill and thus using the line does not work. Does anyone know of a way to convert a line to a fill with as3 without using something like bitmap data as I would like to keep it as vector data if possible, below is my code:
ActionScript Code: line = new Sprite(); this.addChild(line);
I'm trying to update an old flash 5 site I made years ago so that I can put video clips in it. I opened the file is flash cs3 and compiled just to see if it would work as is before modifying. It's hanging on a bunch of code, all which have eval() in them. It's been a loooong time since I coded actionscript so while I know that the bracket syntax is what I should be using, after trying various ways of writing it I just can't figure it out. Can someone tell me how the following should be written in Actionscript 2.0 and I can extrapolate from there?[code]...
I've got a project that I've been avoiding because it's something I've never done before. I have a concept game that I put together with internal AS3. I wasn't given much time make it work, otherwise I would have done the code externally to start.
The project is now 'go', but I want to convert the crappy internal code to external. I don't have any of those fancy IDE's. I could get one, if it would help.Does anyone know of any tutorials covering internal to external conversion? Has anyone else done this? Is there a simple list of things to convert to make the code work externally?
Is there a clean and efficient way to import documents in a flash presentation?I have a big number of doc documents to import in a flash presentation and i'm wondering what's the best way to attach them. I've worked passing them to HTML before, but the doc to HTML conversion is messy, ugly and doesn't output valid HTML code, besides, it's a chore to clean the embed CSS style the conversion leaves inside the code. is there a library that allow to use a more portable format? if not, is there a clean way to convert a doc file to valid html code?
I passed dynamically value for color code But Its number format,but i need Hexadecimal color code?how can i convert numer format to Hexadecimal format in as3?here my code
ActionScript Code: var tf:TextField = new TextField(); tf.text ="jkg"
Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?
I found this great rotator on Flashkit. [URL]. Love the user interface. Unfortunately it is using FlasVars in the object code to load images. That won't work for me, and I would prefer to load subSWFs. I can't figure out what I need to do to convert it.
<param name="FlashVars" value="imageOne=image1.jpg&imageTwo=image2.jpg&ima geThree=image3.jpg Code: //This is needed in order to take advantage of the tween function import mx.transitions.Tween; //This hides the 3 grow bars from sight TimeBar_mc1g._alpha = 0; TimeBar_mc2g._alpha = 0; [Code] .....
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){ //to remove all the splats for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.